This is going to be a VERY obscure reference. But I just finished playing Adventure A: Planet of Death, a 1981 text adventure from Artic Computing for the British Spectrum computers, and was pleasantly surprised by it. There was more content to the game than I expected, and even though the parser was obstinate, there were spelling errors galore, and several of the puzzles felt unfinished, as though details were planned but not implemented... I still had a lot of fun with it.
Just wandering around the game world was pleasant; the puzzles were sensible and not overly difficult, but there was enough to experiment with that I felt free to enjoy the sense of discovery. As poorly executed as some aspects of the game were, I ended up having a lot more fun with it than I thought I was going to a few turns in. |
Myst. I had already played AGs - like Fools Errand and Uninvited - but Myst was so totally different.
It was mid 90's, and my (then) boyfriend gave me a mac-CD and said I think you will like this. I had no idea what so ever what this game was about, I just ended up on this island, not knowing what to do. I loved every second, and I don't think I will ever feel the same way again. Nothing like the first love. |
Overclocked has surprised me the most. The way the story is told is a refreshing take on now narratives in games can be told. Post Mortem and Still Life are close runner ups with the Art of Murder games close behind.
|
All times are GMT -8. The time now is 04:09 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Design & Logo Copyright ©1998 - 2017, Adventure Gamers®.
All posts by users and Adventure Gamers staff members are property of their original author and don't necessarily represent the opinion or editorial stance of Adventure Gamers.