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Old 06-16-2010, 04:16 PM   #61
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Okay, another easy one then. I'm sure this has been said in several adventure games, but anyone who has played the game I'm thinking of will cringe at:

"That doesn't work."
The first Discworld game? Didn't Rincewind say that a lot?
 
Old 06-16-2010, 09:21 PM   #62
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Aren't there many games in which the protagonist says that?

Gabriel Knight?
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Old 06-16-2010, 09:59 PM   #63
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The first Discworld game? Didn't Rincewind say that a lot?
Yes! The first Discworld game is famous for reusing that quote for all the millions of inventory item combinations that, well, didn't work. I can't read those three words without hearing Eric Idle in my head. As a by the way, there's a feature on it here: "That doesn't work"
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Old 06-16-2010, 11:13 PM   #64
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Yes! The first Discworld game is famous for reusing that quote for all the millions of inventory item combinations that, well, didn't work. I can't read those three words without hearing Eric Idle in my head. As a by the way, there's a feature on it here: "That doesn't work"
Haha, didn't think I'd actually get that right. I remember Discworld fondly, loved that game even with all its obscure puzzles. I played it in about 1995 on the sony playstation, one of the few adventures the console had. Ok, I've got to go out, but I'll find a quote later on to post.
 
Old 06-16-2010, 11:24 PM   #65
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Quote:
Originally Posted by Sik View Post
The first Discworld game is famous for reusing that quote for all the millions of inventory item combinations that, well, didn't work. I can't read those three words without hearing Eric Idle in my head.
You're a million percent right, Sik! Those three words really used to be quite annoying . I'm sure I never used the UHS hints so excessively as while playing Discworld. "That doesn't work" was Eric's mantra .
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I remember Discworld fondly...
You're a masochist, aren't you?
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Old 06-16-2010, 11:27 PM   #66
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"Here you go baby, dinner time!"
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Old 06-16-2010, 11:41 PM   #67
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"Here you go baby, dinner time!"
Wasn't that "Here you go baby, harassing time!"?
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Old 06-16-2010, 11:42 PM   #68
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You're a masochist, aren't you?
Of course. Combine ladder with stocking to get some totally unrelated solution. I loved it
 
Old 06-17-2010, 01:27 AM   #69
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Combine ladder with stocking to get some totally unrelated solution. I loved it
Me too. It was such a rich and funny game. You could click on every single door and you would get different descriptions for the two sides. I remember Rincewind saying "this must be the door to the dining room, it has got teeth marks all over it". And inside the dining room, he said something about running to the toilet (don't remember the exact words). Time for a replay!
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Old 06-17-2010, 01:59 AM   #70
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Wasn't that "Here you go baby, harassing time!"?
No, it definitely was dinner time.
OMG AGCommunity....you should all know the answer.
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Old 06-17-2010, 05:36 AM   #71
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No, it definitely was dinner time.
OMG AGCommunity....you should all know the answer.
On the last page I guessed Full Throttle for this quote, could be very wrong though lol.
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Old 06-17-2010, 05:57 AM   #72
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Mmm, such a line would imply that the person is giving someone (or something) something to eat (no matter whether it's actually edible or not), either in an attempt to kill or to lure the subject away from or to a place.

I really can't think of a single situation, certainly not in connection with "baby" as a way to address the subject. All that springs to mind is feeding the octopus in "Fate of Atlantis", though I highly doubt it's an Indy line.
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Old 06-17-2010, 06:20 AM   #73
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"Mmm, such a line would imply that the person is giving someone (or something) something to eat (no matter whether it's actually edible or not), either in an attempt to kill or to lure the subject away from or to a place."

Your are correct with the first part. But it was an optional action in the game. Not necessary
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Old 06-17-2010, 06:27 AM   #74
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Ah, if it's optional (and assuming I actually played the game) I probably didn't encounter it. Usually I get too captivated by the storyline, moving a game along by performing all the necessary actions, that I miss out on extra stuff. The new Sam & Max season is a good example of that, missing out on jokes by not trying all dialogue options and using all the toys of power on everything else before doing what's needed. It's not intentional, it just happens that way with me.
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Old 06-17-2010, 06:51 AM   #75
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But I dunno...this should be an action everyone experimented in the game. All it took was clicking on something/someone. No use of items.
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Old 06-17-2010, 08:42 AM   #76
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It's not Phantasmagoria 2 or something, is it?
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Old 06-17-2010, 09:47 AM   #77
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Ok, here's mine.

"Quiet, brother. The walls have ears"
 
Old 06-17-2010, 10:09 AM   #78
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Any hints with this dinner quote, Origami? I can only think of Ceville for this one...

The walls have ears - hhmmm maybe black dahlia?
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Old 06-17-2010, 10:34 AM   #79
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Not Black Dahlia, sorry.
 
Old 06-17-2010, 11:57 AM   #80
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Okay....here is a hint. The quote is from the protagonist and its directed at his 'best friend'.
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