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I'd be interested if one top quality AG -"mass effect quality"- came out every 2 years and LA could potentially provide that. |
I think this news is incredibly exciting. LA has a virtually flawless record on adventure games over many years and many different people at the helm. It has that legacy. Even if certain specific individuals are long gone, AGs are still part of the company's history and assets and insider knowledge, it would have a unique insight and advantage in revisiting them. Not to mention the budget and audience. They know how to make killer adventures, even if that means just hiring the right people.
A mass-effect quality AG is overwhelming to even think about. Obviously our hopes shouldn't be THAT high, but man I hope someday they get to that level. |
The fact that anyone is considering making adventuregames are a good thing in my book (I couldn't care less about the size of a games' budget though).
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Great news! :)
Good to hear that the adventure genre isn't dead and buried at Lucasarts now that Darrel Rodriguez resigned. |
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LucasArts should comission indies to make their adventure games. They've put off making original adventures for almost 20 years, so when they say "we should get back into it" it makes me think they keep getting asked by office juniors (who probably later leave) why they haven't kept up their tradition.
Sadly they have lost it though. It's nice to get their old games again in multi-pack or whatever, but there are more indies now that I'd be more willing to bet on a great creative point and click. But the quotes say it themselves, LucasArts won't be making point & clicks, no, they'll be making action adventures like the later Broken Sword. So it's baited breath for nothing really :/ To me it's like the original Space Invaders team saying, we're coming back, we're making new space invadery type games! To which I'd say - forget it, other people are doing it better than you right now, stick to your day job. I'm surprised people think any new LucasArts adventure is going to be "amazing". There's been no evidence whatsoever that they've been capable of creating a decent point & click for 17 years or so. I'm sure they can get the money together to do it but it's the passion they've been lacking...well, since Full Throttle really :/ I'm semi-excited, but only because it makes me laugh every time I hear "LucasArts is coming back!" like it's the Elvis of the adventure industry. The more they say "we" and stuff does annoy me, it's like they don't recognise all the changes there have been in the company since 95, which makes it feel much more faceless to me. If they were to say, "We are going to employ some people we trust are great at making original adventure games" then I would be excited. If they said "Hey, we're going to try and get Tim, Ron or Hal to make us another adventure!" I would trust & feel they actually cared about their adventure fan-base. Even if they just admitted they have sucked at contributing to the point & click scene for the last 15 years or so I'd feel sympathetic to any of their new ideas. But not when they say "WE are going to make new adventures". They have dismissed everything that has brought them back round to the oppurtunity to hype up their new motives. Nice info though, thanks for sharing :) EDIT. Sorry if I confuse point & click with adventure game in general. I don't think they can do a decent point & click any more but I'm sure they could create quite a good "adventure". Emporers Tomb was one of the last ones I played and really quite liked, but even then, it was action adventure. Not outright adventure/point & click, which is what I fell in love with them for. |
from an older interview http://www.bit-tech.net/news/gaming/...etro-remakes/1
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I hope it's a new ip if they're going to do a new adventure game. Leave Sam & Max to Telltale, they're doing a fine job with the franchise.
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Truth to be told, I don't give a two-bit-rat's-pieces-of-nut-crucking-sheesh-kebab-shiny-polished-skewers if Lucas Arts intends to make adventure games, or not. Like there isn't enough of adventure making companies out there already. Companies seriously devoted to quality, and not only to ciphers on annual budget reports... Or whatever.
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I think it was sarcasm
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Reading the post again I'm not so sure though... |
I think the thing people are forgetting is, those amazing talents that created all of those early games had to have the right place to harness their talents and turn their ideas into the classic adventures we hark back to (all too often). There is absolutely no reason to assume that LucasArts won't be able to harness new talent and deliver the modern equivalent of those masterpieces. Is it really no wonder that so many brilliant game developers came out of that house? It's a house philosophy that made those games so consistently innovative and entertaining. It's not really too far a stretch of the imagination to think that a new development team could give us something akin to what the old guys gave us. Only, you know, new.
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I have been aware of this for a while. I have been involved in support for some projects to update and upgrade some classic LA titles. LA has taken up the task and we have seen a number of their fine titles re released.
LucasArts is like any game development company a sum of both the past and the present in terms of staff, vision, resources and titles..and the future is based on both. I am very excited about this and other moves that LA has been making including re releasing some of the classics upgraded for modern systems. They are been taking careful steps to study and learn about the current feeling for adventure games, as many of us know the public and the fans for Adventure games have never gone away, just some of the marketeers and the minions who try to direct things to their own likes and dislikes took over the control of new development for some ten years and we have seen an unending stream of terrible and abysmal junk games full of violence, anger and hyperactivity cloaked in Next Gen graphics and bells and whistles. The creators and originators of some of the best LA series are still around and still easily available to help, and I have no doubt they have already been part of some of it. Well LA is not stupid, they are good people with good intentions, and have some of the strongest IP in the game universe with the Star Wars franchise and the other series they have developed. I have total confidence in them for the promise of the future. We all know that adventure games are one of the strongest directions for games and always has been. I look forward to continued developments. |
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It all started to change mid-way through the 90s (Afterlife, Indy Jones Desktop Adventures) and gained momentum once the re-release of the original Star Wars trilogy was due, with more and more movie tie-ins being produced to cash-in on Lucas' most reknown in-house license. By the time "The Phanom Menace" was about to disappoint millions of movie goers, 90% of LucasArts' portfolio was a farce, an endless list of mostly mediocre merchandising tie-ins pretending to be something it barely qualified as. Interestingly, X-Wing had been the first Star Wars game developed by LucasArts itself. That was in 1993, nine years after Ballblazer had hit shops. New CEOs and business plans have come and gone, but LA is still playing catch-up to the rest of the industry giants it once was able to toy around with. It speaks volumes that the best games that carried the LucasArts logo during the last decade weren't even developed in-house. It's kind of like with Atari, the brand recognition is still being capitalized on, but it's standing for something so radically different they could as well dump it altogether. So, even considering that the humans who made these games of old have long since left, there are other reasons for not being all that thrilled about this. However, that doesn't mean that this new company behind this popular brand is doomed to be recognized for being a medium profile publisher and mediocre at best development studio of video games forever. Because that's what it is in a nutshell, even if we tend to get all warm and fuzzy inside about their new-found respect to their heritage. By all means though: Probably as good an opportunity to turn that trend around as any. |
I am sorry to see posts that offer praise cloaking a stab in the back so much here, LucasArts as much as any company has been responsible for the advances in story, technique and technology that have made the Game genres of all kinds possible. They have not only a fine traddition from the past but a fine current staff and leadership and I look forward very much to their efforts as they continue. I do not ascribe or support the negative approach to issues to cloak opinion as fact...the fact remains that they are one of the pillars of the game universe and they have as good a chance as anyone to help contribute to the continuance of the adventure game genre into a bright future.
The facts, past and present, in terms of effort and results are present for any to see. I look forward to the future. |
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What a great, inspiring post. 100% agree here! Why be so pessimistic - every team has an equal chance of brining new stories and adventures to life. I'm excited to see what's in store. |
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