05-04-2010, 04:20 PM | #81 | ||
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Of course, if you ran a site that only features and reviews games that are, say, 2D and point-&-click and only appear on the PC, and you insist that only those games are adventure games in the true sense, then David Cage's games won't make it to that site, yes? Conversely a developer can make a game that has many features usually associated with the adventure game genre - 2D, point-&-click, heavily story driven, puzzles, and with tiny bits of RPG elements - and refuse to call it an adventure game. To him it would be an RPG/adventure. But a site like Adventure Gamers would still feature and review it. What then? Would someone who considers himself a strict adventure gamer who plays only 2D point-&-click puzzle heavy games still play that game because Adventure Gamers featured it? Or would he not want to play it because the developer insists it's not really an adventure game? Quote:
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05-04-2010, 10:51 PM | #82 | |||
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05-05-2010, 12:10 AM | #83 | |
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05-05-2010, 01:32 AM | #84 |
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The problem with Heavy Rain & Fahrenheit is that they both mix genres, and because both of them are very story driven games, it's hard to put them in any category. Fahrenheit looks like an action game but it features a few puzzles. I wouldn't call either of them an adventure game, though, not in a million years. Even Dreamfall is so-so.. Altho it's one of my favs.
I'm curious.. How long has this 2D/3D + Point n Click/Action Hybrid argument been going on for? Did Fahrenheit start it? |
05-05-2010, 02:14 AM | #85 | |
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05-05-2010, 11:41 AM | #86 | |
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05-05-2010, 01:41 PM | #87 | |
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There were also discussions involving The Longest Journey, which was first released in Europe (France) in 1999, then in North American in 2000. Many gamers here looked forward to a big budget traditional 2D point-&-click adventure, even so much as claiming that TLJ will be the 'savior' of the genre. It didn't save anything. Well, subsequent adventures after TLJ were done in real time 3D, like realMyst (2000) and Broken Sword 3 (2003). With those two games the 2D stalwarts began complaining again on the forums, claiming once more that the genre was 'doomed'. And yeah, I was in the middle of it all, part of the crowd that stated that 3D should be at least one direction that the adventure genre should take. But naturally some of those complainers pegged me (and others who shared my view) as someone who wants to kill the genre by 'dumbing it down' with action sequences. In 2005 I was approached by the editor at AdventureDevelopers.com and asked to write an editorial about the state of adventure games. The Cold Hotspot ended up being quite long, in 4 parts, lol! Regardless, the discussion we're having here is the very same discussion that happened over a decade ago, five years ago, etc. You tell me, has there been a sea change yet that adventure games are being taken over by real time 3D or by consoles or by new distribution methods? From what I see it's actually diversification of all the above that's now happening, yet the loudmouths among us continue complaining. LOL!
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05-06-2010, 03:23 AM | #88 |
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^You make some excellent points!
I agree with everything you just said, and all I've got to add is this: My opinion is that whether a game is in 2D or 3D is irrelevant, and certainly does not mean dumbing it down. But at the same time, I feel that a few releases that happened to be in 3D were dumbed down to the extreme, and I wish not to see this happen to the whole genre. |
05-06-2010, 08:20 AM | #89 | ||
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05-08-2010, 04:21 PM | #90 | ||||
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New genres are made when a game that is unlike anything else already on the market comes up. So, any game which doesn't feature features that are fundamental to the first game (in this case, puzzles and dialogues) is not of the same genre.
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05-08-2010, 07:20 PM | #91 |
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I'd just like to point out that a lot of people bring up this notion of how adventures appeal to mainstream as an aspect of how successful adventures are. I don't think it's really the measure of success, how well documented and covered an adventure is in the so called mainstream.
I think titles like the ones mentioned at the beginning of the thread have been considerably successful. I don't have figures, so it is hard to tell, but I go by what I find in pre-sales selling out, of indie developers growing from title to title, etc. Even the fact that new adventure titles are actually getting reviewed by mainstream sites and magazines now (even if they are extremely narrow minded and biased). This is what I think is a great measurement of success. While there are titles like Heavy Rain that people will hold up on a pedastal and say 'this is how adventures become successful', I like to perceive success in these other ways. I think what Jacques mentioned with the increase in people asking him about adventures following casuals is another one of those measures. And before people attack on the notion that the reviews have been biased, I'd like to defend myself by saying they attack the genre for all the things that a lot of others admire it for. That's what's biased about it. It's like me giving Halo a negative opinion because you shoot aliens most of the time instead of having more dialogue and character development. It's like showing a David Lynch film to someone who's favourite film is Twilight. They will almost always not get it, and that's fine with me. I do, and a lot of others do and more are starting to (I'm talking about adventures again now ).
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05-09-2010, 03:57 PM | #92 | |
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No seriously, I agree with you. Maybe indeed both types of AGs can become succesfull |
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05-17-2010, 01:36 AM | #93 |
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It is a shame that these sort of games don't get more mainstream coverage, though if Gray Matter does pop up on the Xbox, this may help change things. Debate about what specifically defines a game as an adventure is pretty moot really...all across the board, game genres are blending and merging to create odd hybrids. Some games are becoming increasingly harder to classify...titles from Beautiful Katamari to even Little Big Planet 2, which many are arguing isn't really a game anymore but rather a game construction kit are good examples.
As someone who found this site only recently and has been lurking on and off, I have to say that I had stepped away from the genre long ago, drifting into being primarily a console gamer in the throes of gaming apathy. Having a sibling who is a devout adventure gamer, I would hear (and get nagged about) various titles but never really settled down to one, unless you could the revamped version of Monkey Island released for XBLA. However, I now write for a gaming site called GamingLives, run by my partner and co-edited by myself, and on scanning the release schedules for interesting games to contact PRs about, my eye fell on Black Mirror 2. I 'hmmed' over it, thinking it sounded both interesting and like one of the adventures that my sister had long nagged me start playing again. In a rushed decision, we got hold of a copy and I took on the task of reviewing a game in a genre that I hadn't been near for years, which was trickier that I thought...since being primarily story driven, adequately covering it without spoiling much, or indeed, the first game, was difficult, but ultimately rewarding. I very much enjoyed it and found the visuals simply stunning. It reignited an interest in the genre and we hope to be covering more games like it on the site - it makes a healthy balance between the usual mainstream and console titles that our readers and writers are predominantly focussed on. If it draws more interest back to the genre, then it is a good thing. Similarly, regardless of thoughts on Machinarium, it got a hell of a lot of mainstream press, and positive press at that...if it also turns gamers heads towards a genre that has been somewhat forgotten, then again, a good thing methinks. Looking forward to catching up on some of the gems that I may have missed - this site's lists have been helpful. I've already been ordered to play Lost Crown by my, now rather smug, sister and have Machinarium drifting closer to the top of my list. Hello btw |
05-17-2010, 02:02 AM | #94 |
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Welcome to the forums, Sketch. Machinarium is a wonderful indie game and The Lost Crown is very atmospheric and quite good, as long as you don't expect details etc. to make sense. Have you played any non-PC adventures, like Time Hollow, Trace Memory, Phoenix Wright?
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05-17-2010, 02:52 AM | #95 |
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Hi Fien
Thanks to a prolonged bout of apathy, Phoenix Wright is still on my teetering DS play pile which usually plays second fiddle to my 360. This month and next will be tricky to get much PC gaming in, (or much else) largely thanks to the packed release schedule - Red Dead Redemption especially promising to be time consuming. I already have Lost Crown perched on my shelf in the wrap and I plan on snagging Return To Mysterious Island though as soon as I can and am hoping to review Machinarium before I get stuck into the end of month titles, though that is looking unlikely as time marches on! What is Time's Hollow? Is it a DS title? I have also yet to play Broken Sword for the DS and am languishing halfway through Lost In BLue 2. Last edited by Sketch; 05-17-2010 at 05:10 AM. |
05-17-2010, 04:47 AM | #96 |
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Yep, all those titles are for the DS.
Return to Mysterious Island was fun. A light snack in between meals. |
05-17-2010, 05:02 AM | #97 |
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Uh oh, the Lucasarts President who was really high on Adventure games just resigned 10 days ago. I think he was one of the main reasons we got a remake of Monkey Island with another on the way. The guy before him I think only seemed to promote Star Wars.
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05-17-2010, 05:22 AM | #98 | |
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EDIT: welcome to the forums sketch! If you are serious about forming a game critics website then please, for the love of god, give adventures some attention. I'm sick of the unjust reviews, if they are even ever given. There are great adventures coming out at the moment, but according to many gaming sites they are already "dead". Pffft.
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05-17-2010, 05:33 AM | #99 | ||
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Speaking of which I've put a small joke about Jim Ward's returning to LucasArts into my own adventure game before even knowing Rodriguez is leaving. Now I get goosebumps thinking about it. I really hope this will never happen in reality.
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A Hardy Developer's Journal - The Scientific Society's online magazine devoted to charting indie adventure games and neighboring territories Last edited by Ascovel; 05-17-2010 at 05:38 AM. |
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05-17-2010, 05:48 AM | #100 |
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Yeah fair enough, it was a sensible idea, but also somewhat an easy one - not as much risk as doing something themselves. I did mean more along the lines of them making something internally to be slim.
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