05-04-2010, 01:35 AM | #61 | |
Member
Join Date: Mar 2010
Posts: 78
|
Quote:
To people who hate David Cage for making games like Fahrenheit and Heavy Rain: Don't. He himself has said that neither of the games are adventure, nor were they ever meant to be. When I emailed him 5 years ago, he told me the marketing team is the one to blame for this mislabel. He's just making games he wants to make. If you want someone to target, start with adventure game websites and people who call either one of these games adventure. To people who keep saying David Cage is the future of ags... Move on. It's not going to happen. Last edited by Hannes; 05-04-2010 at 01:54 AM. |
|
05-04-2010, 06:00 AM | #62 |
Senior Member
Join Date: Jun 2008
Posts: 110
|
Eh, Uru was awful and so was Dreamfall. If that was the future of "adventure games", it would essentially be dead to me. I also have 0 interest in console games. I play for puzzles, not video game stories, which even at their best, pale compared to a good book or good sci fi tv.
|
05-04-2010, 06:39 AM | #63 | |
Senior Member
Join Date: Apr 2009
Posts: 118
|
Quote:
Bioware managed to do it with Dragon Age. Dragon Age is a full 3D game but a small portion of the players is very attached to the oldschool isometric view, which the Infinity engine provided (Baldur's Gate, Icewind Dale, Planescape Torment). This gives full 3D but those that want Infinity-like graphics can easily get them. A comparison of how this works out: Baldur's gate: Dragon Age - top down (BG style) view: I'd say the top down view looks like a modernized infinity engine. Bioware wanted to move forward without disappointing a rather small, yet loyal, part of its fanbase. The first effort to do this, in Neverwinter Nights 2, was not too successful and the game's main weakness was in fact the camera. However the idea itself was not bad at all and when implemented properly, in Dragon Age, it proved very successful. Last edited by imisssunwell; 05-04-2010 at 06:50 AM. |
|
05-04-2010, 07:42 AM | #64 | |
Senior Member
Join Date: Jun 2009
Location: Netherlands
Posts: 716
|
Quote:
Also as far as story is concerned I think TLJ and Dreamfall really stand out. |
|
05-04-2010, 09:12 AM | #65 | |
Senior Member
Join Date: Jun 2008
Posts: 110
|
Quote:
TLJ had a cute story and all, but the puzzles are what made me enjoy it. Dreamfall was a joke and I didn't make it past 30 minutes because there was no soul... just connect the dots to hear more story. |
|
05-04-2010, 10:45 AM | #66 | |
Senior Member
Join Date: Jun 2009
Location: Netherlands
Posts: 716
|
Quote:
|
|
05-04-2010, 11:11 AM | #67 |
Senior Member
Join Date: Jan 2007
Posts: 223
|
Gaming on the PC is steady. Best Buy still gets in new PC adventures all the time - mainly from City Interactive and Her Interactive at 19.95 each. In fact, I have not paid more than $19.95 for a PC adventure game in 4 years. I tore myself away from my DSi XL (TONS of Adventure games and new ones coming out all the time) to play Cards of Destiny on the PC. I must say, for a PC adventure - it is rather fun. Sure, the script is lacking and the story is been there done that - but the graphics are fabulous and it is very bug-free. As long as City Interactive and Her Interactive keep putting them out - we are in good shape. Gray Matter later this year should be a real treat.
__________________
I love all third person adventure games |
05-04-2010, 11:16 AM | #68 |
Senior Member
Join Date: Jun 2008
Posts: 110
|
I don't feel the medium is capable of telling a story even a fraction as good. Besides, if I want a story, i would prefer watching or reading one to having to do menial tasks to unlock more, as in dreamfall.
|
05-04-2010, 01:58 PM | #69 | ||||||||||
merely human
Join Date: Sep 2003
Location: Chicago
Posts: 22,309
|
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
__________________
platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien |
||||||||||
05-04-2010, 02:44 PM | #70 | |||
merely human
Join Date: Sep 2003
Location: Chicago
Posts: 22,309
|
Quote:
Certainly if I were a developer with a vision the last thing I'd want is to be forced by a small group to compromise that vision. To me that's just utterly stupid. Quote:
Quote:
__________________
platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien |
|||
05-04-2010, 03:02 PM | #71 | |
Senior Member
Join Date: Aug 2009
Posts: 278
|
Quote:
Some people just refuse to accept that a large part of the Adventure game audience are people who play few, if any, other computer games. BECAUSE THEY DON'T LIKE THEM. Hybrid games are not the future! I guess a tumour could be considered a brain 'develoment' but that doesn't make it the ideal future model for the human brain! I am not a purist or a fanatic; i'm open to anything that will make a good adventure game, traditional or not. For example, i thought that the non-traditional isomatric viewpoint used in Sanitarium was brilliant (sure, the movement was awkward but that could easilly be ironed out) and I don't know why more people didn't go with it. At the same time 'a good adventure game' is my sole criteria. I don't care about innovation for its own sake. Keep adventure games what they are but just make them better. An idea so simple that even I can come up with it. |
|
05-04-2010, 03:13 PM | #72 | ||||||||||
Senior Member
Join Date: Jun 2009
Location: Netherlands
Posts: 716
|
[QUOTE=Intrepid Homoludens;548085]
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
|
||||||||||
05-04-2010, 03:20 PM | #73 | |
Senior Member
Join Date: Jun 2009
Location: Netherlands
Posts: 716
|
Quote:
BTW: The slowly unlocking of the story is what made Dreamfall so worthwhile for me (well that and a lot of other stuff) but that's all a matter of taste. I can certainly see your point there. |
|
05-04-2010, 03:21 PM | #74 | |
merely human
Join Date: Sep 2003
Location: Chicago
Posts: 22,309
|
Quote:
Atari has a reputation for being a difficult publisher to work with, and they've had some problems with things like money and management in the past.
__________________
platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien |
|
05-04-2010, 03:29 PM | #75 | ||
Senior Member
Join Date: Jun 2009
Location: Netherlands
Posts: 716
|
[QUOTE=Hannes;547985]
Quote:
Quote:
Really sorry, foot in mouth |
||
05-04-2010, 03:35 PM | #76 | |
Senior Member
Join Date: Jun 2009
Location: Netherlands
Posts: 716
|
Quote:
As for Atari didn't know that. Thing like money and management can be a real obstacle yes |
|
05-04-2010, 04:00 PM | #77 | |
merely human
Join Date: Sep 2003
Location: Chicago
Posts: 22,309
|
Quote:
Fahrenheit is listed on the Adventure Gamer site, for one thing. Furthermore, that's the point I made earlier. You could argue that a certain game is categorically an adventure game just as someone else could also argue it is not. Again, whose definition are we working with? And on what authority is that definition based? As for Cage's games being the direction that adventure games will take, again I say that's a rather risky proposal. Which is why I say that his games are ONE VERY GOOD DIRECTION the genre can take out of many different directions. Who has the absolute authority to arbitrate what an adventure game is supposed to be, period? Certainly not your or me, and certainly not Hannes, either. If anything, it should ultimately be a matter of what kind of game we individually want to play without imposing our opinions on the genre as a whole and demanding that developers do this or that. Let the developers do what they want and if we don't like it we have the choice to play something else.
__________________
platform: laptop, iPhone 3Gs | gaming: x360, PS3, psp, iPhone, wii | blog: a space alien | book: the moral landscape: how science can determine human values by sam harris | games: l.a.noire, portal 2, brink, dragon age 2, heavy rain | sites: NPR, skeptoid, gaygamer | music: ray lamontagne, adele, washed out, james blake | twitter: a_space_alien |
|
05-04-2010, 04:11 PM | #78 | ||||
Senior Member
Join Date: Jun 2009
Location: Netherlands
Posts: 716
|
[QUOTE=Intrepid Homoludens;548109]
Quote:
Quote:
Quote:
Quote:
|
||||
05-04-2010, 04:16 PM | #79 | |
Senior Member
Join Date: Sep 2009
Location: Australia
Posts: 607
|
Ergh, I've created a monster!
It's fine if we all want to have arguments over David Cage and whatnot but they are kind of going off topic... That being said, I can't help but point this out- Quote:
Now, back on topic please!
__________________
KRAMS DESIGN - Indie Game Design & Development Now playing: The Longest Journey, Gray Matter, Lost Horizon Recently finished: Sanitarium Looking Forward To: Deponia, Resonance |
|
05-04-2010, 04:19 PM | #80 | |
Senior Member
Join Date: Jun 2009
Location: Netherlands
Posts: 716
|
Quote:
|
|