04-26-2010, 02:53 PM | #1 |
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Join Date: Apr 2010
Location: Wellington, New Zealand
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Scarlett and the Spark of Life for iPhone
Hi everyone!
I'm Tristan from Launching Pad Games. We're a tiny independent studio based in New Zealand, where (I can confirm) hobbits really do roam the land. Or at least, people don't stop quoting Lord of the Rings, years after the movies came out... We formed out company to tell stories in games, and we're really happy to show our latest creation to the world: Scarlett and the Spark of Life for the iPhone and iPod touch. Adventure Gamers has kindly posted a news article about it, along with some screenshots. Go check it out! We'd love to hear your thoughts. Scarlett is the kind of adventure game we wanted to play on the iPhone. We're keeping things simple: there are no verbs to tap on for example, and in general the interface is pretty streamlined. It's all about getting the story across. The writing is coming along really well. At least, we think so. It's shaping up to be an engrossing and fun world, and we have a lot planned for it. In the meantime, if you have any questions about the game, please go ahead and ask! Fellow developer Tim Knauf and I are really happy to talk about this game. |
04-28-2010, 03:24 PM | #2 |
Launching Pad Games
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Hi everyone,
Just thought I'd introduce myself as well. I'm Tim Knauf, and I'm co-writing and doing the code and audio for the game. Some background about me: I made freeware PC adventure called Nathan's Second Chance a few years back that was quite well received. (Recently Trumgottist has put in some fantastic work on getting it to run on Mac and Linux as well - check out his forum post about it.) Many people will be relieved to know that it's not me doing the graphics this time around. Making an adventure game work well on a portable device has been an interesting challenge, but Scarlett is shaping up to be a really fun game. Well, we think so. |
04-29-2010, 12:09 PM | #3 |
I changed my title
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Hi,
I'm afraid that I don't have an iPhone or iPod so I can't help you with your new game. Still, I wanted to say that I greatly enjoyed both Launching Pad's "The Pretender" and Tim's "Nathan Second Chance" and wish you good luck! (and hopefully we might see the game on the PC one day) |
04-29-2010, 01:35 PM | #4 |
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Cheers Shany! We'd love to bring this to the PC, it's just a matter of finding the time and ensuring the game works well on a large screen.
I'm making the graphics as vectors in Flash, so blowing them up to larger resolutions isn't necessarily a problem - it'll just be interesting to see if it looks strange having overly-large objects to click on. But it's worth experimenting with! |
04-29-2010, 03:25 PM | #5 | |
Launching Pad Games
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Quote:
And of course I'm extra pleased that you enjoyed Nathan's Second Chance so much. It still holds a special place in my heart. |
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04-29-2010, 04:39 PM | #6 |
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Good luck with the game guys !! Looks awesome so far.
I will buy it for sure when it's released Let me know when you need a tester hehehe..... |
05-01-2010, 03:19 PM | #7 |
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05-05-2010, 03:12 PM | #8 |
Launching Pad Games
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That's great to hear. Hopefully there are enough adventure-loving iPhone/iPod touch owners like you out there! That's the biggest "hopefully" for us right now. We have plans for more adventures if this one does well enough on the App Store.
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05-12-2010, 11:24 PM | #9 |
Game Designer
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Hi Tim,
Thanks for the reply I was looking for an Adventure Game Engine for iPhone. I would love to maybe play around with yours and if it suites my needs would be more than happy to license it off you to make a commercial game. Would this be possible?
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05-17-2010, 07:51 PM | #10 | |
Launching Pad Games
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Quote:
Just a bit of a warning, though: the Objective-C language makes adventure scripting quite awkward (even though I've done my best), so this is no SLUDGE. We would have liked to have used Python, Ruby or Lua to make things easier on ourselves but we were scared off by Apple's draconian policies regarding scripting languages. |
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05-19-2010, 11:13 PM | #11 |
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What do you mean makes it harder?
I know C++. Will that help? Is it because of all the classes and stuff that you need for items and whatnot? Is it something to do with event handlers? Cheers, Myles Blasonato.
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05-23-2010, 03:30 PM | #12 |
Launching Pad Games
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It's not that Objective-C can't be made to do adventure-gamey type things, there's just a lot of typing required and the syntax makes scripting... well, awkward, even when I do my best to simplify matters.
A good example is the creation of arrays, say an array of strings. Where in Python or Ruby I can write: Code:
flowers = ['Rose', 'Petunia', 'Orchid'] Code:
id flowers = [NSArray arrayWithObjects: @"Rose", @"Petunia", @"Orchid", nil]; Code:
@ [ ] ( ) NSArray " " retain release * |
12-29-2010, 01:10 AM | #13 |
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Hi Tim
I got Scarlett and it's awesome great work man! I wanted to find out how things are going now that Apple has lifted it's restriction on the other language stuff? Any chance that I can licence your engine? Cheers, Myles Blasonato.
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12-29-2010, 07:53 AM | #14 |
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Hey, just wanted to say how much I enjoyed The Spark of Life. Looking forward to future chapters! I love how apps have provided a fantastic new medium through which to sell adventure games.
Good luck! |
12-29-2010, 02:56 PM | #15 | |
Launching Pad Games
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Thanks — glad you like it! We very much enjoyed making it.
Quote:
I'm afraid it'd still be more trouble for you than it was worth at this stage! Our engine is currently idiosyncratic internally; it's full of gotchas and is very, very tuned to the needs of Scarlett rather than general adventure games. I'm hoping to refine it over the course of the remaining Scarlett episodes, and then there might be something worth distributing. |
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12-29-2010, 03:00 PM | #16 | |
Launching Pad Games
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Quote:
Thanks for your kind words about Spark of Life. Here's hoping that you'll enjoy future episodes even more. |
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12-30-2010, 01:43 AM | #17 |
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I quite enjoyed it, but I did have a few concerns about it. If you want, you can read them here.
Here's to the next one!
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12-30-2010, 02:45 AM | #18 |
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LaunchingPadTim, i bought the game & i enjoy it very much.
btw how was the sales so far, is it doing great ? I saw it on New & Noteworthy last time, i hope it makes lots of sales so you can keep making adventure game for iphone |
01-04-2011, 02:58 PM | #19 | |
Launching Pad Games
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Quote:
Hi Potan, glad you like it! We were very pleased to show up in ‘New & Noteworthy’ and ‘What’s Hot’ (in the US and Canada, at least). Sales figures have been... steady. We're hoping that the sale will get Scarlett out to lots more people — I want everyone to be able to enjoy it. |
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01-06-2011, 05:52 PM | #20 | |
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Quote:
That cool though, I look forward to future episodes Cheers, Myles Blasonato. PS: Have you had a look at DragonFireSDK? Completely C and C++ and all can be done from a PC with Windows.
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