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-   -   Jonathan Boakes interview (https://adventuregamers.com/archive/forums/adventure/26658-jonathan-boakes-interview.html)

Fien 04-13-2010 07:54 AM

Jonathan Boakes interview
 
There's a very interesting and long interview with Jonathan Boakes, in two parts, at the German site Adventure-Treff. If you click on the tiny British flag in the top corner of the interview, you can read it in English.

http://www.adventure-treff.de/

Sandman 04-13-2010 10:11 AM

This is interesting. Hope he doesn't kill the game trying new experiments.

Quote:

A-T: Anything you can tell us about the Last Crown plot and what new gameplay features you´re planning to implement?

Jonathan: I can say, that the sequel is going to be more similar to an RPG, rather than a classic ‘linear’ adventure, as the tasks will be quest based, and characters can be leveled up, to approach situations differently. The town’s people will all be part of different factions, like ‘guilds’, but in a very English style! Trainspotters, Satanists, Bird Watchers, UFOlogogists and the like. You’ll have to join up to these groups, or infiltrate them, to gain their trust and take on tasks, or quests. I think that will give the town of Saxton a wonderful feeling of complexity and realism.

Fantasysci5 04-13-2010 10:58 AM

Quote:

Originally Posted by Sandman (Post 545512)
This is interesting. Hope is doesn't kill the game trying new experiments.

I don't know if I like the sound of that. I'm having trouble picturing it as an RPG.

zobraks 04-13-2010 11:07 AM

Quote:

Originally Posted by Sandman (Post 545512)
Hope he doesn't kill the game trying new experiments.

Yeah, like Ragnar Tornquist :pan: did.
What makes those people screw up some (almost) perfect games in sequels?

Gonzosports 04-13-2010 11:21 AM

I like the idea. He can keep creating Dark Falls with the conventional format - or move onto a new genre with the conventional format, but experiment with the Lost Crown series.

I'd love an RPG with adventure themes, that would not necessarily be based on combat but on exploration and uncovering information. It'd also be nice to take a break from puzzle-centricism.

cbman 04-13-2010 03:53 PM

I'm more worried about what he was saying about gamers not wanting non-linear games. Seems he's given up on us fans of non-linear games.

To be honest once a creator starts second guessing his audience rather than create what they want to create the quality usually starts to go downhill so however he wants to approach future games he should do.

Mohlin 04-13-2010 11:51 PM

Quote:

Originally Posted by Fantasysci5 (Post 545524)
I don't know if I like the sound of that. I'm having trouble picturing it as an RPG.

Nooooo....ehhhh.. if it's not broken, don't fix it Jonathan. I don't like this either. I will need good reviews before I buy.

Mohlin 04-13-2010 11:53 PM

Quote:

Originally Posted by cbman (Post 545587)
I'm more worried about what he was saying about gamers not wanting non-linear games. Seems he's given up on us fans of non-linear games.

To be honest once a creator starts second guessing his audience rather than create what they want to create the quality usually starts to go downhill so however he wants to approach future games he should do.

Couldn't agree more. I love the non-linear approach. And puzzles.

gray pierce 04-14-2010 02:29 AM

Quote:

Lastly, there are a lot of good TV shows and small films that would really benefit from having an ‘adventure game’ tie-in. The British dinosaur series, Primeval, would make an excellent game. Giant Slug Monsters in the Subway, Velociraptor’s in the shopping mall..etc etc. The premise of the show is simple; ancient dinosaurs invade our time, through portals, and a funky team must track them using gadgets, and send them (without violence) back to their own time. It’s no exactly Turok, but it would make a super adventure game. In terms of production, I would need a small team, some financial backing from a dedicated publisher, and the permission of the rights owners. I see myself creating larger titles, just like that. It would be so much fun, and would make a change from ghosts!
Oh my goodness that would be awesome! I love that show and adapted by JB would be pure heaven! Really hope he'll push though with this idea.

Quote:

Originally Posted by zobraks (Post 545527)
Yeah, like Ragnar Tornquist :pan: did.
What makes those people screw up some (almost) perfect games in sequels?

Ragnar Thornquist? What's wrong with what Ragnar Thornquist did? I think Dreamfall is one of the rare examples where you can say the sequal exceeded the original. I mean characters in Dreamfall were much more rounded than in TLJ. Dialogues felt much more compelling and of course a much more epic storyline. Don't get me wrong I love TLJ but Dreamfall's the better one in my book. The only thing I think Thornquist did wrong with the sequal was end on a cliffhanger and let us wait for years (if not eternity) for the inevitable third installment.

sarahandus 04-14-2010 04:15 AM

I won't be looking forward to this game with that type of play. Why, oh why do you want to ruin a good thing?

Sandman 04-14-2010 04:30 AM

A nonlinear game by JB would be like CSI going horror.

Gonzosports 04-14-2010 07:59 AM

I don't see how an RPG could possibly be non-linear. I'm kinda surprised at the grumposity. I definitely embrace such a good designer branching out.

I don't like linear games that much either, but I'd wait to see it to see if it works. I also think the Dark Fall series would be the best place to stick to the format, but since he already diverged into third-person with Lost Crown 1, I don't see a reason to not use that series to experiment.

Fantasysci5 04-14-2010 08:53 AM

I'll probably still buy it, since "Lost Crown" is my favorite game of all time, but the last few attempts by Boakes have really let me down...(Lost Souls and the revamp of Lights Out).

cbman 04-14-2010 09:09 AM

Quote:

Originally Posted by Gonzosports (Post 545662)
I don't see how an RPG could possibly be non-linear. I'm kinda surprised at the grumposity. I definitely embrace such a good designer branching out.

I don't like linear games that much either, but I'd wait to see it to see if it works. I also think the Dark Fall series would be the best place to stick to the format, but since he already diverged into third-person with Lost Crown 1, I don't see a reason to not use that series to experiment.


I think you're confusing two seperate points. Some people (like me) are complaining about his apparent belief that modern gamers don't like non-linear games (hence his decision to make Lost souls a 'driven' game) whereas others ae complaining about a seperate thing he said about the Last Crown supposedly having RPG-like elements.

Personally i quite liked the idea of what he said about the latter. Although he personally used the term what he described didn't sound very much like an RPG to me.

Quote:

I'll probably still buy it, since "Lost Crown" is my favorite game of all time, but the last few attempts by Boakes have really let me down...(Lost Souls and the revamp of Lights Out).
There were some good things about the revamp of Lights out but more bad in my opinion. It was made with this same mentality Lost Souls was made with: modern gamers are more stupid than in the past and need to have everything spelled out for them. Also, the changes were made too carelessly and so certain parts of the game no longer made any sense.

Fantasysci5 04-14-2010 09:23 AM

Exactly! I liked the original "Lights Out" better! I loved his first 3 games, but with the direction the last two have taken, I'm not as trusting as I once was. Not when I got burned for spending $40 on Lost Souls.

Agustin 04-15-2010 05:12 PM

I'm not sure why the backlash - I think this is a terrific idea that could bring some very needed depth and complexity to adventures. Leveling to solve special situations sounds like a brilliant concept IMO.

It's not like Jonathan said that it will be an RPG anyway, just bring in a few elements from that genre.

terhardp 04-15-2010 11:42 PM

Frankly, I'm not too happy about some of Boakes' plans for the sequel to "The Lost Crown", but I've enjoyed the first game imensly, so I will still probably play it, no matter what.

I've recently played the "Dark Fall: Lost Souls" and I wasn't dissapointed. Maybe because I've never really played the previous DF games; I've tried but I was turned down by interface and graphic. But considering how many times I've heard ravings about the first DF game on the forum, I'd might change my mind and finally play it till the end. ;)

cbman 04-16-2010 03:12 PM

Quote:

Originally Posted by Agustin (Post 545819)
I'm not sure why the backlash - I think this is a terrific idea that could bring some very needed depth and complexity to adventures. Leveling to solve special situations sounds like a brilliant concept IMO.

It's not like Jonathan said that it will be an RPG anyway, just bring in a few elements from that genre.

I agree totally with this.

Let's give the guy a chance! He has an excellent track record.

Besides, as much as i love Lost Crown would it be as good a second time round unless he adds some different elements to it? Look at the Dark Fall series; all of those games are different. The first two are totally different in terms of setting and the third in terms of tone and approach to gameplay.

(although I sound very critical earlier in the thread it's only because i was picking up on a particular point about linearity vs non-linearity and my personal preferences; judged on its own merits i think Lost Souls is a very good game. I personally gave it a 4 out of 5 rating)

Fien 04-16-2010 03:37 PM

I liked Lost Souls too. I don't understand why people were disappointed.

Fantasysci5 04-16-2010 06:30 PM

I can give the two top reasons I was disappointed with "Lost Souls". One is that he relied more heavily on 'pop out' scares rather than enhancing the atmosphere like he did in his previous games, or at least I felt like this. It was more a 'in your face' horror than a creepy feeling encroaching in on you. Second reason is that he tried to add 'bigger reasons' to the characters. I'm all for making the characters more rounded, but Gloria Grable didn't need to be involved with the Russians or something else ridiculous. I liked the idea that she was jsut robbing a bank, end of story. Adding in all those slightly unbelievable details really took it away for me.

I would trust in this new branching out, if his last two gmes hadn't disappointed me. I understand some people didn't mind them, but for me, it was a change of direction than his other games. I'm still looking forward to it, but I just don't have as much faith as I used to.


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