OK, ready to begin!
Since Sins of the Fathers is comfortably divided in ten days, this playthrough's segments are fortunately a no-brainer. As such, I propose that we play through the first day and then report back before venturing deeper into New Orleans' meanders. DAY 1 http://gkart.ucoz.com/_ph/8/2/262705320.jpg I dreamt of blood upon the shore, of eyes that spoke of sin. The lake was smooth and deep and balck, as was her scented skin |
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Ok i'm taking a look around the available places on day 1.
Do somebody knows what music those guys play? http://img524.imageshack.us/img524/4439/semttulogb.jpg Nice blues song. I want to learn how to play it on guitar, hehe. |
During the Gabriel Knight 3 playthrough, I used to write some introduction to each playing block, highlighting the funny things to do or unveiling some well hidden detail or unraveling my own speculations. I figured that it would be nice to do the same for Sins of the Fathers, and this time around I've decided to break down what I have to say into three little columns: one focused on a particular location of the game and the funny actions you can do in it; one focused on the real-life locations of the day and the last one dedicated to a brief extract from Jane's novelization that is, in some way, related to the task of the chapter at hand.
In Detail: St. George's Rare Books Gabriel's bookshop is one of my favorite locations in the entire saga, mainly because it's very rich and literally lavished with little details that make the world really alive. For example: - Try looking at the various furniture: the gargoyle; the carpet; the chandelier; the mezzanine; the coffee machine; the cash register; the painting on the wall; Grace's oil colors; Grace's chair; Gabriel and Grace's coat; the window - Try looking at every stash or row or display of book, particularly the ones on the coffee desk - Look and operate the ladder - Talk to the gargoyle, to the books, to the coffee machine - Try to take the money in the cash register - Read the German/English dictionary until the dialogue starts repeating Next, visit the back: Gabriel's bedroom and studio. Try to open the fridge, to operate the typewriter, look in the closet, try to use the bed and, finally, turn on the radio. Real-Life Locations: St. Louis Cemetery #1 is another rich location. Outside from Marie Laveu's tomb, many other tombs here hold valuable details and the general architecture is strikingly reproduced. The keeper is a source of wonderful information, for example about the floodings that urged the tombs to be built above the level of the ground or the iron fences that surround the cemetery. In the second screen, you will also found the Templeton - Knight tomb, and it's nice to have Gabriel stopping by to say his respects. He can actually talk to his parents and relatives, and it's a pretty touching moment. Day 1 in the novel: Grace was always in a hurry, always thought something ought to be done about something, and was at a loss to handle only one thing - free time. When she wasn't working, she was taking classes like tai chi and oil painting. And this summer was supposed to be her break from school. Gabriel, on the other hand, preferred to watch life, as if from a rocking chair on the porch in the middle of august. He figured if something really interesting went past (and if he felt up to it at the moment), he could always get up and jump in. Jane Jensen, Gabriel Knight: Sins of the Fathers, Roc 1997, p. 6 |
Where exactly is the Templeton tomb? Whenever I've played the game I've never found it and it's puzzled me because Grandma Knight makes the suggestion for Gabriel to pay his respects.
The only 3 tombs I can find belong to Marie Laveau, the Wright's and Gedde. |
I don't have time to play but will be following this thread.
GK1 is my favorite game ever. |
I hope you guys don't mind if I post some of my (infamous) comments. :P
I finished Day 1 already-I was excited. lol I don't know if I started playing this game on a bad day or what, but its not nearly as *cough* boring *cough* as I remember. I've gone past the point I had given up earlier, and although I'm not liking it as much as GK2, I'm still going to give it a chance. It's probably going to do a 180 and become meraculious. ;) I love the beginning credit music; it really adds to the mood. I was also blown away by the "big name actors" they got to voice the main characters, like Tim Curry (who I had known from Muppet Treasure Island) as Gabriel. I didn't even recognize his voice. And the wife from "King of Queens" as Grace, with the famous Luke Skywalker as Detective Mosely! (Who I also didn't recognize, besides the name). Only Grace sounded like the actress I knew. :P When I first started playing this, I thought the story was a bit slow (which now I don't think so), and I also thought the narrarator's voice was horrific, and had to turn the voice off. Now I kind of find the charm in it, and don't mind it as much. I must have started playing it earlier on a really bad day. :P Without Andrea's awesome guidance, I wouldn't have even known you could go in the back in the shop! There were a few funny lines the narrarator said, like if you try to take Gran's knitting! lol I'm glad since the graphics are so pixulated, that they show close ups when talking. It looks more realistic, obviously, and gives character to otherwise pixels. I may be a bit dense, but what does MO stand for, when he's talking to Mosely? I ended the chapter (when it gave me back control the next day) with 41 points...how many is the official point list for the day, dear Andrea? The thing I didn't like about this chapter was how lazy Mosely is with police protocal with Gabriel. Yeah, they're friends, but you shouldn't be able to disreguard so many police rules just because they're friends. I just thought it was a bit too unrealistic to let Gabriel see a lot of confidential things. My absolute favorite part of this first chapter, without a doubt, was the mime. It was hilarious how he walked behind everybody, and I loved the silly way he'd impersinate (sp?!) Gab's walking. :P Am I babbling too much? I apologize. Please tell me if I am, because I just like sharing my thoughts on things, and I don't know if it's boring or not. :frown: I really am liking the game so far. |
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I'll be playing the first chapter later today. |
Wow, y'all started already? That's what you get for going to sleep ;) Probably won't be able to play today (we're going out tonight) but hopefully tomorrow. Don't want to hold things up.
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Wow, turn my back for one second and a playthrough has finally begun! Well, seeing as though I finished this game about 2/3 weeks ago I'll pass on playing but am still interested in following everyones play.
Good comments so far. I've only recently picked up the graphic novel too so looking forward to when it's relevant :) |
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I've just finished day 1. My score wasn't as good as fantasy's, just 35 points. |
Day 1 Complete Point-List
The actions that can be post-poned to later days are highlighted with an asterisk (note: I may have listed some actions as necessary while they can in fact be post-poned. The actions I was unsure of, have been listed as necessary). Optional actions are italicized. Spoiler: |
I'm going to start my playthrough now. I already played a bit yesterday and loved to watch that mime stalk some girl in the park from the lookout point. :D
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I don't believe I've ever tried to talk to the mime more than once. Now I've got to see what happens when Gabriel does.
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OK, I'm kinda stuck here.
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Wow, you're all so quick! Didn't get the chance to play today..
I did roll the intro credits and was again enchanted by the music (my favorite GK music!). When I saw the credits first time I played, and heard the music, I just felt the game would be special, and really it is! |
You guys started already! Is it too late for me to join? :D
I'm sorry if I haven't signaled my intention to jump in until now; my spare time has proven to be limited at best this past week. I probably won't have the time to play until Sunday, but I'll catch up. I'm really excited too, because it's been ages since I last played the original GK. Andrea, I really enjoyed reading that novel excerpt you posted yesterday. I am looking forward to more of that. ;) |
:frown: Andrea, I didn't do a lot of the stuff you mentioned, even the ones that aren't optional. I wonder, if you talk to Grace about researching Malai, does it trigger the Day to end? I didn't get a lot on that list. :frown:
EDIT: So I looked into what the Mime did, awww poor baby! I love it; if you move the mime over to the band on the same screen, he'll start dancing really funny, and after a few minutes, they'll threaten him! lol |
Fantasy, why don't your write under spoiler tags the actions you didn't take? They can't be too many, since your score is pretty high. Then I can say to you if they can be post-poned to Day 2 or the like. As I wrote in my previous post, when I was unsure about a particular action, I listed it as necessary, but I may be wrong and I'll be glad to look into them for you :)
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OK, I won't be able to finish the first segment completely today, but here are some first impressions and thoughts:
- I was just reminded of how much I love this game; from its perfect plot to the small chime-sound you hear when points are scored. :) - Those of you that enjoyed the music in the Napoleon House, might want to check out this song by Vivaldi, especially the part starting at 7:48... - The voice acting is just great. Sierra has come a long way since King's Quest 5. - The credit roll of the CD version is really impressive. The music heard is one of the game's better pieces, and the images shown are really intriguing. Does anyone know where these are from? - Wow, was this game released in 1993?! - The humor is excellent, and is delivered superbly by the actors. Even before getting to make my first mouse-clicks, I already laughed a couple of times. The contrast it provides with the game's dark theme also works really well. - Oh, and by the way: When clicking the Use-icon on Grace, Tim Curry's voice reminds me of how he voices Gabriel in GK3. |
Cellardoor-Gosh, am I the only one who LIKED the voice acting in KQ5?! lol ;) And I didn't know Tim Curry voiced Gabriel in Gk3. I haven't played it, but I have played the 2nd one, and since he gave up the role, I didn't think he came back!
Hello Andrea! lol Thanks for helping me see if I need to replay the first chapter again or not. :P I did not do these actions; Spoiler: That's sad, isn't it? How much I missed. lol |
Fantasy, all these actions can be done in the following days, so you don't have to replay the entire chapter. One thing though.
Spoiler: Tonight I'm going out, tomorrow morning (Italy time), if everyone is finished with the first day, I will post the info about Day 2! |
Thank you Andrea! I was afraid I'd have to replay the whole chapter, but it is short enough. lol Thank you so much for letting me know. :)
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Spoiler for help on day 1:
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I've been playing a little bit ahead, but only to Day 2. The game is addictive once you get started. lol
I get the feeling that Spoiler: |
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Darn...wish I could play. I only have the game on floppy disks from the original. :P I played it several times after it came out but it has been years and years (obviously). I'm guessing there is no place to legally purchase and download it and if I tried to order it I'd be too far behind. :\ Oh well, I'll read along since I remember a lot of it (even after all these years -- that's how good it is) and join you all for Gabriel Knight 2!
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DAY 2 http://gkart.ucoz.com/_ph/8/2/797901945.jpg A mask I wore as I approached, I was what I am not. And thought the pattern was unclear, its meaning could be bought Here we go! Later I'll post my brief introduction to the chapter at hand! In the meantime, play along! ;) |
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Starting the day 2 already! There's something Grace complaints when Gabriel climb up the ladder that I don't really understand. How could gabriel look down grace's skirt, if he is above her? lol. |
Almost finished with Day 1. Should be able to complete Day 1 tonight to start Day 2 tomorrow....
More thoughts later. -ozy |
In Detail: Police Station
Even if this may not seem the case on a first look, there are actually plenty of funny things to do while at the police station. Let's start with Desk Sergeant Frick: have you showed him the crime scene photo? And Mosely's photo? And what about Franks? Have you tried to use all your icons on her? You can elicit different responses if you use the icons on her from inside Mosely's office, through the mirror. Then, there are many different paths you can try on Day 2. For example: Spoiler: In Detail - Part Two: Gedde's Mansion Spoiler: Have a good look around. What a nice room, eh? Have you tried to look at fire? At the paintings? At the gorgeous carpet? At the statue? At the bookshelves? At the little table by the fire and the book on it? Have you tried to use all your icons on Malia, especially the talk one - exclamation point - until she has nothing more to say? You can even show Malia the badge, the voodoo victim photo and, generally speaking, every item in your inventory. Real-Life Locations: The French Quarter The French Quarter is New Orleans' oldest neighborhood, dating back to the foundation of the city in 1718. Unlike the name may suggest, the present-day architecture stems from the Spanish rulers of the region, since the Great Fire of 1788 destroyed what the French had originally built. Notable landmarks include Jackson Square (more on this on later Days), St. Louis Cathedral and Bourbon Street, which, as I said in the beginning, is the street where Gabriel has his bookshop. Even the Napoleon House is a real building in the quarter, but it is more famours for its classic music and exquisite cuisine than for the jazz ambiance that's depicted in the game. Of course, voodoo is really important in the everyday life of the French Quarter, both as a genuine practice and as a tourist attraction. In the hearth of the Quarter, there is indeed a museum dedicated to voodoo history and lore, and they even organize, like Dr. John says, walking tours to St. Louis' Cemetery #1. The streets are also full of little shops that sell gris-gris and other voodoo trappings: this photo gallery shows two of these shops, and I really think that the gallery generally captures the feeling of Sins of the Fathers pretty well. This other photo is another favorite of mine, and the sign 'Come On In And Shop For A Spell' is the work of a marketing genius :D And if you look at a shop's interior, doesn't it look almost completely like Dixieland Drug Store? Day 2 in the novel On the left side of the room was a long table draped in black cloth. Both its surface and the wall above it were inundated with small, garish objects and their accompanying handwritten placards. The whole mess looked like a garage sale from hell. There were a number of small idols, wooden and hand-painted. One of the figures on the table was horned, but it looked more like an African deity than a Christian devil. There was a worn, stained kerchief that proclaimed itself as having belonged to Marie Laveau, a braided leather whip coiled and greased, and a Voodoo doll made from black material and wearing scraps of what had once been bright calicos. Jane Jensen, Gabriel Knight: Sins of the Fathers, Roc 1997, p. 42 As a side note, I think I'll post Day 3 on late Monday, so everyone who's still behind can catch up with us during the week-end. |
Ohh interesting real-life informations about the French Quarter, Andrea. Awesome photos. I would love to visit that place someday, might be so much fun wander by streets places you've already been ingame!
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I still didn't play further, but I hope I can finish Day 1 today, so I can start Day 2 tomorrow. |
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So I arrived at day 2 with 54 points, though I think I got a few during the day 2 introduction.
It feels like I may not have done everything at the police station and the crime scene yet... When I played this game 14 years ago(?), I got stuck on day one. I restarted at least 4 times and must have tried every possible combination numerous times. Only when I found a hintfile 2 years later I could get past that same point that M-E mentioned. That why I clearly remember all the actions up to that point, but after that... Indeed the game sets of a bit slow, but there's enough intrigue already to make it captivating, I think. Personally I don't care much for Gabriel's voicing but the others, especially Grace and the narrator, are great. But what I remembered most was the music. Wonderful what was done with the limitations of the time. The midi sounds a bit silly on my computer (is that different with different soundcards?) but the music still shines through. I'm recording it while playing so I can listen to it without the game. BTW I didn't know the music in Napoleon House wasn't original. Is Vivaldi mentioned in the credits somewhere? |
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I'll finish my playthrough of the first and day tomorrow, and will carry on with day two afterwards. I'll be posting my comments then. :) |
Yikes! I'm still on day 1. I got hung up by not finding the sketch book early on and needed a hint as to where it was. Otherwise, I'm going right along. However, I see that there were a few things I missed at the police station. I remember them now from a previous play many years ago.
There is so much detail to this game. And almost everything elicits a response. I love Gabriel's attitude. Will complete Day 1 today and hopefully Day 2 as well. (Might not complete day 2 till tomorrow.) |
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