02-02-2010, 05:35 AM | #301 |
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Wow, looks like I got some catching up to do. Been too engrossed in Prince of Persia
I think I must be about the only one who doesn't like day 9. Not from a storytelling point of view, but simply because of the gameplay. Go around once, pick up everything, go around twice, use everything in the right place, go around thrice (okay, it's only a couple of rooms there but still ...) Also, that last bit had me stumped for a long time due to machine speeds. It only worked when I manually put Gabe on maximum speed (like you could do in the police station) which technically is cheating a bit ... About the end sequence: I never had a doubt about what really happened. It all made sense to me; except whether or not such a thing is even physically possible!
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02-02-2010, 05:54 AM | #302 |
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You are not alone... Day 9 is certainly not my favourite.
As for Wolfgang and his suicide - I always supposed it was his own doing not Telelo's, because otherwise that would not make sense at all... If her goal was to avoid loss of the talisman, she would have to prevent Wolfgang's death, not the opposite. The result of it was after all Gabriel's taking it, and that is what she didn't want. Cui bono... But this whole scene was somehow too dramatic for my taste, by the way. |
02-02-2010, 09:37 AM | #303 |
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I too didn't like Chapter 9 too much. Wandering from room to room to room, I got so mixed up and lost.
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02-02-2010, 09:49 AM | #304 | |
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It's really interesting to hear the speculation on Wolfgang's death. I've always thought it was suicide because:
1. The previous dialogue. Gabriel has already been told that "Scloss Ritter is yours now" and Gerde is clearly of the opinion that Wolfgang thought he might never return. 2. Wolfgang feels inadequate, the lesser son of greater sires. His life's work seems to have consisted of trying to locate the talisman and thereby restoring the family honour and power. We don't see that much of old Wolfey but I get the impression that this is a dream and a consuming passion with him and suddenly it becomes a possible reality. He doesn't wait for Gabe but heads off to Africa to do what he has to do. Life without the talisman means no family (except Gerde), a crumbling old castle he can't afford and pity/ridicule from the surrounding people. I think that he literally cannot pass up the chance here, even though he himself is too old to wield the power any more. Before he leaves I think he knows he is not coming back and is prepared to sacrifice himself for the family name. 3. Sending Gabriel off to get a "heart" from a zombie is surely just a device to get him out of the way so he can fulfill what he feels to be his destiny... 4. By the sacrifice of a heart the Ritters regain the talisman. Why would Tetelo help them to do that by inducing Wolfgang to make the sacrifice? Quote:
Last edited by Intense Degree; 02-03-2010 at 06:30 AM. Reason: Edited because I am my own Grammar Police! |
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02-02-2010, 10:22 AM | #305 | |
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Quote:
Spoiler: |
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02-02-2010, 10:25 AM | #306 |
Pixiehunter
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Day 8 was so short. Not that it should be lengthened by more searching references after references, the amount of that in the game is perfect, but it is just a few clicks, and it's done.
I do like how you get a lot of info in this day though. Because of the small bits of book you read, you get loads of info without the day being reduced to reading endless amounts of texts continuously. I don't know how I would want to see that day lengthened, I just know that it feels...well, short. Concerning day 9, gotta say I loved it, though I have to agree with Little Writer: especially when you know what to do, the game play is not the best of the game. That said, when I played this day for the first time, it totally worked for me. I had before playing GK played Scratches, and with me being easily scared anyway, AND primed to being even more scared because of playing Scratches before that, I entered the snake mound late in the evening, felt the atmosphere, heard the comments of the narrator, and decided to continue playing the next day, in broad daylight So yeah, for me, this part worked great with atmosphere. Also, I remember liking the puzzle in the snake mound ring. It wasn't completely obvious, so it felt as an accomplishment when I found it out. And of course, me being completely in love with the suspense of being in mortal peril, especially when it is timed (if not too tightly, which isn't the case here, luckily I never experienced the speed bug), I loved the mummies! As for the second part of that day Spoiler:
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02-02-2010, 11:50 AM | #307 |
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There's a funny little animation in Day 9. If you're playing with high speed, it happens
Spoiler: his arms flail up and down really fast when he says that. Something I always noticed and enjoyed. Anyone else see it?
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02-02-2010, 11:56 AM | #308 |
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Luna-I agree that
Spoiler:
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02-02-2010, 04:36 PM | #309 |
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I take it back! Of course, it must have
Spoiler: I also want to add that one thing GK2 did that I wished would've been done in GK1 (to flesh out the Schattenjager history), Spoiler:
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02-02-2010, 06:10 PM | #310 |
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I think that this is a key point. Tetelo is too smart to kill an old man which would let Gabriel into the inner sanctum and access to the talisman.
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02-03-2010, 10:41 AM | #311 |
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I’ve been awfully quiet but I love Gabe and Gracie, this playthrough, Andrea’s info and the discussion. I don’t remember many details from the first time I played GK1. I was deeply into my beloved 1st-person FMV, which was a much needed change from all the classic 3rd-person dialogue-inventory adventures I’d already played and I thought GK1 was an okay game with quite a few flaws, nothing special. Remarkable, isn’t it. I have had a complete change of heart.
Other people have covered a lot of ground, so I’ll just mention a few things I like especially. The richness of the game, so many things to interact with. The realistic dialogues, the humor, the atmosphere, even though the mumbo jumbo and voodoo aspects of the story do not appeal to me. The voiceacting, especially Tim Curry. (He was also great as the villain in Toonstruck.) The way each day begins and ends: Grace locking up, the newspaper boy in the morning, etcetera. I sat there smiling every time... ah, here comes the ritual... waiting for the small variations and new developments. Now, there are also the flaws I do not like. Yeah, sorry about that. The interface is a real pain, a legacy of the good old text adventures, where the difference between open, use, get actually made sense. Some of the puzzles are terribly unfair. I’m glad I’m not the only one who had problems with the clock. Gabe picks up a random book and reads some poem about three dragons he happens to like for no good reason. Why should that be relevant to a clock in granny’s attic?? The player is supposed to connect it to daddy’s painting of three snakes. Sheesh. And by the time I’d found the clock, I’d forgotten Grace’s casual comment about snakes and dragons, which is obscure as hell anyway. Same goes for the sekey thingie and writing a message on the tomb. Gabe has a dream about a coffin that he is too small for, but we never get to see the sekey properly and if there are other clues for putting the tracker in the coffin I missed them completely. And then Day Seven jogged my memory and it came back to me how annoyed and disappointed I’d been with the game the first time. An inscription below the lion’s head? I don’t blame myself for overlooking it! Two or three white pixels indicating a salt shaker next to Gerde? Missed that one too. Why do I need salt anyway? No salt in the pics, no salt in the poem. Sloppy puzzles. The vacuum was a fun addition but the game loses some of its intensity and immersiveness in the chapters 7, 8 and 9. For instance, Gabe was emotional over Crash’s death (great scene, both the writing and the voiceacting) but he hardly flinches when he discovers the body of his old friend in the crypt. |
02-03-2010, 10:48 AM | #312 |
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By the way, I tried an Easter Egg mentioned elsewhere, but it didn't work.
At the start of "Day 8" when you leave Schloss Ritter in the car, hold down the space bar as soon as this scene appears. The vehicle will have an unfortunate "mishap". By the way, make sure you save your game before you do this, as this particular easter egg will cause the game to end prematurely, you fiend! Anybody else tried it? I'm dying to know what happens. |
02-03-2010, 11:52 AM | #313 |
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I knew that this was supposed to happen on Day 7, when you get to the Schloss, but unfortunately I wasn never able to reproduce it either
Great comments, Fien, and the amusing morning routine is one of the things I like the most in this adventure, as well as Gabe and Gracie's banter!
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02-03-2010, 01:22 PM | #314 |
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I didn't know about that easter egg, but I tried and...
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02-03-2010, 02:24 PM | #315 |
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Hahaha, it worked for me too. I wonder if there are more easter eggs like that in the game.
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02-03-2010, 02:46 PM | #316 | ||
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Quote:
Quote:
I'm not bashing the game though, still love it . Just a few little nagging tidbits...
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02-03-2010, 06:31 PM | #317 |
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My apologies if this was said earlier. (I joined in rather late.) One of the only things I dislike about the game (which are very minor compared to the things I LIKE about it) is the number of icons you have to click through before landing on the right one to use on an object. Honestly, I think the hand icon could've done the job of the cogwheels icon ("use") and the door icon ("open door"). This might be the first and only Sierra game where I've actually used the bar at the top of the screen to select an icon (especially in reflex-check scenes such as the snake in the Voodoo Museum)!
I do like the difference between the question mark and exclamation-point icons, though. Much more humorous dialogue seems to erupt when I use the exclamation point
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02-04-2010, 04:27 AM | #318 |
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Hey, thanks for posting those pics, Hands Free! I tried again several times but nothing doing.
Sughly, I probably sound too critical, but I'm very happy I rediscovered Sins of the Fathers. It's an intelligent game, it's just that all three GK games (and many others) suffer from sometimes bad puzzle design. Doing things just because you can, without understanding what purpose they serve. Like buying the mask. |
02-05-2010, 04:47 AM | #319 |
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Will tomorrow be a good day to proceed with Day 10 and thus end the playthrough?
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02-05-2010, 07:27 AM | #320 | |
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Quote:
I mean, it's ok by me.
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