Stuck / Frustrate on Adventure Game? Let off the steam here!
I'm gonna use this thread to whine about some puzzle that make me stuck / frustrated and have to consult a walkthrough.
I warn you though, this is gonna be really subjective, since i'm a bad adventure player (probably with ADD too), so please forgive me if some of these part might sounds really stupid to you, I just want to let off the steam :D Let me begin with my recent one: Tales of Monkey Island (The Siege of Spinner Cay) Spoiler: Paradise Spoiler: The Lost Crown Spoiler: DreamFall Spoiler: Memento Mori Spoiler: SO BLONDE Spoiler: MorningStar (Flash Game) Spoiler: Mystery / Touch Detective 1 - DS Game Spoiler: TRACE MEMORY - DS Game Spoiler: Feel free to add more if you want, just let off the steam and share it to the world, I'm interested to see where other player usually stuck on a game :D I'll add more later. |
another one:
Dreamfall (again) Spoiler: |
The last time I really got frustrated was with the slider puzzle in Art of Murder: Hunt for the Puppeteer. It's stupendous how much I hate anything that relates to the slider puzzle.
But beyond that, I usually stay cool with most puzzles I encounter. I take my time and try different ways to approach obstacles. When all else fails, I peruse MaGtRo's most excellent walkthroughs to get unstuck. She's simply amazing. |
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Ugghh, I can't even think about slider puzzles without wanting to throw up. They are the bane of my existence, and I hate them all. If I ever made an adventure game I would specifically write in a part where the main character says something to the effect of "It looks like a complicated lock, I have to put the picture back the way it was" And then a couple seconds would pass, and some dialogue would come up and say "Oops, you broke the lock, oh well, looks like you won't have to spend the next hour dragging around puzzle pieces!" Something like that anyway :D |
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also... for an adventure game with serious real life case, who in the right mind will make something like slider puzzle for a lock ? at least If it's for Monkey Island / other cartoon adventure game i can still understand that. |
Adding
Mystique 1 (For Iphone/Ipod) Spoiler: Diamon Jones: Eye of the Dragon Spoiler: |
I hate it when puzzles are "saved" even if you faile them.
Like if you try a slider and get stuck, and "back away" a few screens, and when you come back it is still in your "failed state". There should always be some kind of reset-button, or it should reset if you leave it and come back, otherwise you cannot use a walkthrough, or try another idea. Of course you can always go back to a saved game, but if you managed to solve something in between you may be stuck between a rock and a hard place. On the other hand, I don't like the opposite. If you manage so solve a puzzle, to open a door for example, its very annoying to have to enter the combination (or use the key, or move the sticks, or whatever) everytime you want to pass. |
Another Dreamfall one:
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I may really go off on a rant over Lost: Via Domus. Since I liked the tv series so much and the game got reasonably good reviews I decided to get it. Little did I realize that it would test my system and find I didn't have an up-to-date video card. It didn't like the number of shaders my card rendered and wouldn't allow me to play. That after spending good money on the game.
Well, I decided it had been a couple of years since I'd bought a new video card, although I didn't think an adventure game should be so picky - it wasn't Halo, after all - and that maybe it was time for a new one. So $129 later with a new card I get all set to play. It looked great and started out auspiciously. I knew from the reviews that it was mostly keyboard based which isn't my favorite way to play but I figured I could get over that. What I didn't know was that the game was going to require taking pictures regularly to solve the puzzles. Sounds easy, doesn't it? Well, it was anything but! It required zooming, aspect and other settings as well as deciding exactly just when to shoot at moving characters all with almost simultaneous keyboard commands. Not only that but the "clue" gave you two characters to choose from, to make it more difficult. I tried twenty-five or thirty times, started getting wrist pains and greatly frustrated and decided to put it down until the next day. Well, I fared no better then either. For the life of me I can't understand why something so difficult for even a person who can play FPS games without a problem should be included in this game. At least make it optional or solved after a high number of tries. Disgusted, I threw it on my "forget about it" pile and sulked for the next hour. So maybe it was me but I had a friend try and he got no further. I could have cheated and searched for walkthroughs that may have told me exactly what to shoot and what adjustments to use but that would have ruined it for ne. I returned the video card since I had no use for it and will probably sell the game on eBay. |
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Speaking as both a LOST fan and an adventure gamer, you're not missing out on much. It was quite disappointing with only flat parodies of the LOST characters. |
I agree with those stupid puzzles not resetting themselves.
And the "Dreamfall" ones; Spoiler: And about potan's first post about "The Lost Crown"; Spoiler: |
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I'm pretty sure i'll get back on this one again, since i heard lot's of good thing about The Lost Crown :D but yeah i admit i'm not into reading too much, recently when i saw that on Memento Mori you have to read bunch of stuff on her PC / email, i just stop playing it. I think the way how the text presented to me is what made me if i interested to read or not, if the game just give me one paper full of text (or maybe even more than 1 page)..... i'm too lazy to read it. but maybe if they simplified it, divide it into some text, with pictures, player's comment once in a while etc... now that is interesting. for example in Hotel Dusk (DS), Blackwell Series, Monkey Island, there are bunch of reading too and i'm totally enjoying it. |
more...
DRAWN: The Painted Tower Spoiler: PIZZA MORGANA Spoiler: will add more later when i'm done with the game... |
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And now on topic: that is the beauty of Myst, that no matter how many times you do something wrong you can always solve all the puzzles. I never had to go back in any Myst game because of dead ends. Those games were made with LOVE :kiss:. |
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PIZZA MORGANA (again): Spoiler: |
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