09-06-2009, 12:37 PM | #41 | ||
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09-06-2009, 12:59 PM | #42 | |||
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09-06-2009, 01:09 PM | #43 | ||
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09-06-2009, 02:48 PM | #44 | |||
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I wrote about it at length in this thread. I'm now not really happy with what I wrote there (too messy, far too grandiloquent, and a bit whiny to boot), but I'll just sum up my main idea here: the strength of all the grail stories lies precisely in the grail itself. On the intriguing, odd-sound word, and on the simple thematic power of the cup-that-grants-life. And Christy Marx missed that and deprived herself of all the powerful baggage that comes with the grail. (somewhat longer version below) There are two main sides to the grail in the medieval stories: the grail as the ultimate quest object; and the Grail as the Absolute (especially in the Vulgate Cycle), that is as that-which-explains-everything and that-which-commands-total-submission (as such, I think that the Lancelot-Grail remains to this day the most pertinent text ever written on, well, basically totalitarianism (I'm trying to be extremely brief here, I don't want to derail this thread too much). Whatever aspect you choose to focus on, the central theme is always that the grail is at the heart of the story. That, I believe, is why the grail stories are so powerful: precisely because that mythical cup with an intriguing name draws all the focus lines to itself. And that, I feel, is what Christy Marx missed by focussing on her new-agey "Goddess" instead and reducing the grail to a symbol of that goddess. Don't get me wrong, I mostly like CoC (apart from those annoying fights). I just think it's a bit of a thematic mess that's not half as powerful as it could have been. Ultimately, I believe Christy Marx might have bitten more than she could chew with that game, at least at the time she made it. Still, I like Christy Marx's take on the grail about a hundred times better than the whole 'The grail is a code word for a giant conspiracy' stuff that we had in GK3 (which thankfully didn't really make more than a passing reference to the grail in the entire game). |
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09-06-2009, 03:13 PM | #45 | ||
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On the Grail, which isn't that out-of-topic, since it is a central theme in Blood of the Sacred, Blood of the Damned, I can perfectly understand your position and I've enjoyed many medieval grail romances, such as Chretien de Troyes', but I guess that I prefer the symbolic approach of Christy Marx (Grail = Goddess, feminine, Venus) and Jane Jensen - where the 'Grail' is a word representing other than a material cup/spiritual absolute - because I personally find this kind symbolism more intriguing. Spoiler:
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09-06-2009, 06:57 PM | #46 | |
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And I'm with Kurufinwe: grand conspiracies are goofy, and the whole plot summarized does sound more ridiculous than vampires and werewolves and voodoo. Maybe because the supernatural doesn't present itself as possible: it makes a clean break with realism. All this stuff that might technically happen but isn't remotely plausible just sounds silly. The undead only seem ridiculous when you focus too closely on the technical aspects (cf. Gremlins 2: "What if they're eating on an airplane and they cross into a different time zone?"). It's something to relate to on a primal, fairy-tale level, not an intellectual one.
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09-06-2009, 07:41 PM | #47 |
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That's where you lose me. Exactly what is so incredibly unthinkable with the plot in GK3 while vampires, werewolves, voodoo and giant sandworms in outer space works just fine???
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09-06-2009, 10:10 PM | #48 |
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I thought I just explained this in the post above? It's not that it's "incredibly unthinkable", it's just that it's unconvincing. I never get the sense reading vampire stories that the author is expecting me to believe in vampires, but all these fictional multi-generation conspiracies just make me want to scream "history doesn't work like that!" (for "history", substitute "society", "politics", "organizations", or just "people" as appropriate).
So what bugs me about Dune, for example, isn't the giant sandworms or the fish-navigators or even the facedancer shape-shifters (who are blatantly ridiculous if you think about them for just a minute), but the whole setup where there's a big anti-machine crusade, they set up a galactic empire, and then for 10,000 years nothing happens. Is it possible? Sure. It doesn't violate any laws of physics or anything like that. But is it believable? Not for a second. (Dune is still a great book, though!)
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09-07-2009, 01:38 AM | #49 | |
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BTW, since I seem to have a compulsion to promote it in every possible situation, since we're on the subject of conspiracy theories, the grail, templars and such, I can't stress highly enough what an incredible book Umberto Eco's Foucault's Pendulum is. First of all, it basically covers the whole history and especially the essence of human beliefs (also includeding conspiracy theories), it's a sort of a trip into being a human being, and although it deals with the same concepts (and more, of course) as for example The Da Vinci Code (and GK3 too, at the same time), it is infinitely better, a literary masterpiece and written by a real genius. I have to say though, Eco himself said that something like the first 70 pages were intenionally written very difficult, so that the reader would get used to the style of writing (which is true to Eco, so that it's not the most easy to read but once you get into it it somehow gives so much more, it's like it's on another level), so you shouldn't quit at the beginning if it seems a bit weird Oh, and if you're not into conspiracy teories, let me note that this book is self-critical in this way. Any conspiracy in it isn't naïve, and the whole point in this area is the question whether it is credible or not. I'm all excited just thinking about it Such a masterpiece Last edited by UPtimist; 09-07-2009 at 03:47 AM. |
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09-07-2009, 02:13 AM | #50 |
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I'm not sure if the conspiracies criticism is valid. Conspiracies are very convincing to a lot of people. Not wanting to believe in accidental historical events, but preferring to see everything as carefully planned is very common. It's enough you have a slight paranoia and you might see things like that in simple daily news. And common fears and passions is what fiction is all about.
On the other hand, I think a lot of people demand their fiction to be much too plausible. Much more plausible than their lives even. So if something like what they read has not happened in reality (yet) they will deem it implausible. If anyone read an account of 9/11 events a day before it happened as a fictional story, one would find it completely far-fetched. Going back to GK3, for me the only weakness of the story was that I felt it borrowed too much from that Holy Grail book and added too little of new ideas. Too much info the player took from the laptop encyclopedia rather than discovering through game world interactions and personally I wasn't convinced it sticked together into a fully consistent story. It wasn't even explained why "the vampires" Spoiler:
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09-07-2009, 02:27 AM | #51 | |
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Other horror adventures, like Scratches for example, deprived of this kind of well-rooted background, of this historically researched framework (I thing I found also in Mr. Boakes, for example), rang to me as silly and not even remotely plausible. But I never, never, felt this way with Gabriel Knight.
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09-07-2009, 07:54 AM | #52 | ||
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I still wouldn't say that means the author has convinced you those things could actually happen, though. Dune didn't make me more inclined to believe in precognition (maybe even less so), and Lord of the Rings didn't make me worry about North Korea getting a magic ring of power, even though I accepted both fine within the story. I will admit that I've spent a more than reasonable amount of time thinking about how to fortify my apartment in case of zombie attack, but that doesn't mean I seriously think there could ever be zombies. Quote:
To return to the point about realism, even if a story features impossible elements, we do usually demand a degree of psychological realism. When we watch a horror movie, we may accept ghosts even if we don't really believe in them, but if the characters don't react to the ghosts in any way remotely like we think real people would react to seeing ghosts, it's going to fail to be believable. (Psychological realism is subject to genre convention, caricature/comedy requirements and artistic license, but still mostly holds true.) And what holds true of characters individually, I think also applies to larger groups. Call it sociological realism: How would society as a whole respond to, say, first contact with aliens, or to demonstrated psychic powers, or to the invention of a time machine, or to a zombie apocalypse? Some stories avoid the question (inconveniently, a lot of these thought experiments "break reality"--they would change the world so radically that there's no saying what it would look like), others grapple with it more or less impressively. Most conspiracy theory fiction fails the psychological and sociological realism tests spectacularly. It assumes people who don't behave like real people, working together in organizations that don't function like real organizations. And that's a problem when the dynamics of the conspiracy are so much in focus.
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09-07-2009, 02:34 PM | #53 |
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After reading so many good thing about Gabriel Knight on this thread,
i give this series a try, GK 1: Sin of the Fathers. Here is my Comments so far: GK 1: Sin of the Fathers. - Is there a way to turn on HOTSPOT TEXT, so i don't have to click every single pixel on the screen, especially since the game has a painterly style, it's hard to tell if the item is HOTSPOT / part of background. - Move faster dammit - I'm not really a fan of many VERBS in adventure game, i think 2 should be enough LOOK & INTERACT. I know most old games use so many verb, but i think it's just a waste of my time. - After starting the game, i'm not entirely sure what is the goal of this game ? Investigating the Voodoo Murder ? pretty nice graphics and i bet the story is awesome, it's just those small stuff that keep bugging me |
09-07-2009, 02:55 PM | #54 | |||
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09-07-2009, 04:22 PM | #55 | |
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I don't really understand the whole conspiracy and/or Christianity thing. To me GKs never went overboard with anything really. Or well, I didn't love the skank in the second part and there are a couple of far fetched puzzles somewhere .
To me conspiracy theories aren't just silly. They can be silly but they are not that automatically. There actually are some conspiracies irl too, rarely as huge and meaningful as in fiction but that's fiction. I agree with this: Quote:
To me Gabriel Knight stories are very well written and one of the most interesting pieces of fiction ever made. I would love to get my hands on the books (are the several?) and I'd welcome a movie or a tv-serie too. I was never bored during the games, quite the contrary, I kept that computer in GK3 pretty hot reading everything I just could find in it.
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09-08-2009, 02:28 AM | #56 | |
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Anyway, if you like Jane's writing, I'd also recommend her second original novel, Dante's Equation.
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09-08-2009, 05:38 AM | #57 |
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I've been poking around this thread and I find it all very, very interesting. Makes me want to play the whole trilogy again.
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09-09-2009, 09:34 AM | #58 | |
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It'll spoil the game for you. just play the games, they're quality stuff.
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09-09-2009, 12:04 PM | #59 | |
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***Read the bolded part*** "You ever wish you could just follow your instincts, live for the moment?" - Gabriel Knight Now playing - Legend of Grimrock Need to finish - The Whispered World Finished - Botanicula, The Journeyman Project 3: Legacy of Time Up Next - A New Beginning, Monkey Island 2 Special Edition Anticipating - Asylum, Bracken Tor, The Last Crown |
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09-09-2009, 11:58 PM | #60 | |
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I feel that the book and game is as different as night and day. In the book, you understand the thoughts going through Gabe's head, instead of a Female Voodooess narrating the game. I'd kill to have the first game's narration redone with Gabe's voice and thoughts. It made the book well worth the read. |
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