06-02-2009, 12:38 AM | #21 | |
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adding on to that though, some of my gripes included them not translating everything..the dear boss letter literally said 'cher patron' and i remember once instance when you pick up a note...when it's posted on the bulletin board it's in french then when it's added to your notes it's in english...argg There were some instances where i was not convinced about their research on the jews of england in the late 19th century and also some of the yiddish/hebrew letter stuff....but then again, i'm being overly picky most likely because i'm currently in a class on jewish history in europe during that period and because i know hebrew... anyway...i really did like this game..i had a good time and loved the new system that was introduced...the atmosphere was not quite there, but i would be lying if i didn't say that i spent most of the last week on my laptop playing it :-) |
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06-04-2009, 08:45 AM | #22 |
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I just finished the demo and really liked it. Graphics are good, and Whitechapel suitably grimy. As to the difficulty I like the idea that you guys think it's to easy, as I'm not the brightest star in the universe when it comes to puzzles. Although.
Spoiler: If there is a clue I'd appreciate it if someone could let me know where it is. I hope there aren't to many of those type puzzles in the game. I really liked the deduction board and think it's a good idea and for someone like myself, but let me ask this. Are there any physic based puzzles? I remember The Awakened had a couple and I really enjoyed them. I also enjoyed the chase sequence in The Awakened. Anything similar in this game? Thanks. |
06-04-2009, 12:43 PM | #23 |
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where there is no option to go to the inventory to search for clues while in puzzles, then all the clues are within the puzzle itself. so, the puzzle you mentioned has a solution that is more likely if u think logically then other possible combinations.
as for deduction board, its a kind of step down to a previous titles. now u can solve it with trial and error and clicking without need to search for hints in dialogs and inventory. the quiz method was much better and they should have upgrade in that direction. also, there is no more puzzles that have you typing the solution that was a very refreshing retro-style like, and something that was unique amongst todays adventure games where there is little or no variety of puzzles. mistake by programers if u ask me, and while im there, i should really like to whine a little more and point to one more thing - Game is pretty good optimized, but there is a frequent need of change of locations while you are at the Whitechapel District, for instance, and designers are not helping it, with i gotta say stupid loading system. to explain it - look at this plain map of the District as you can see, its devided into 2 separate areas with 2 separate loading times - a big area, which represents all of Whitechapel streets, and smaller ones, with many small areas like Police Station, Pet Shop, or any other indoor location which is a part of the District but has a separate loading time when u step in. The black dots represent the spawning points for where u turn up once u click on a map to go to desired indoor location. So, we are assuming here that u r not walking all the time which could be really boring, but moving by clicking on map. As you can see, when you click to go to location, you are not in building, but rather outside of it, and still in the Streets area. Now, look at this approximate loading-time graph basically, loading for streets area is like 10th times bigger then for smaller locations. so, when you are in the police station, and you wanna go to the pet shop because u have business there, this is what is going on - you click on a map pointing to pet shop, but instead of being in the pet shop you are being diverted outside, with a bigger loading time, because game is loading all the streets with a houses, people.. that are not necessary to u because u wanted to go to the pet shop. now, its getting even more interesting, because u still have to go inside. so, we finally step in pet shop but there goes loading again. luckily, this time its quicker (as should be in the first place). but now, imagine if u had to go from place to place much frequently. lets say u wanna do this route - police station - pet shop - police station - pub - brothel. so, between changing locations, there will be always annoying loading of the whole Whitechappel area, and still the necessary loading for the actual buildings that you wanted to enter. well, that would be 4 (longer) + 4 (smaller) loadings to get to Brothel place, instead of just 4 quicker loadings. by the time, lets say, Watson gets to the brothel at last, he would be in a need of instant massage recovery. (not that he planned to) its not the loading time itself which is the problem, its tested on an ok specs but rather more frequent visits and jumping from location to location, not to mention if u r stuck and want to revisit them quickly, and the game is always loading the area that u didnt want to go at the moment. ok, i think i strangled you enough with this (no pun intended) as for 3rd person mode, frogwares showed they are listening to the gamers and customers, despite the controls being a little clumsy. also, graphic is well detailed, as you can see for instance in the pet shop with all the sound effects in background, and also at the streets with a carriages humping and people yelling. but regardless of good technical aspect, its lacking again in therms of some more immersion and Sherlock-like feeling, with a Baker street serving only as a location for session deductions, without lady Hudson again, and inspector Lestrade for that matter, and other details to serve the purpose. I think i watch TV series too much.. However, i think the story is the strongest part of game, in style of Kubrick or Polanski mystery - thrillers, with a solid dialogs. Authors have done research regarding historical aspect, alleys, jewish quarters and others. Also, voice actors for lead characters are great, above avarage adventure games. Logic puzzles are not bad, but some of them are too obvious, such as the last one that is without suspense because we would already know who is murderer. (i m not telling you). inventory documents are typical for a series, with combining of items and not that great inventory-based puzzles, which are not demanding knowing that u dont have that much items. the enviroments are not that rich in therms of interactions, and game is often telling you where to go next which can feel a little too casual, also, you can show all the hotspots now, which has its good and bad sides, but thats for another talk. What to play? Ripper theme - Jack the Ripper (2004) - somewhat interesting title, havent played it through, american version of the Ripper, interesting setting but with clumsy interface, The Ripper - Christopher Walken and others in a classic FMV mid 90's adventure, mix of cyberpunk detective work and interactive movie with mini games and hard puzzles that preceded the Black Dahlia game, Jack the Ripper (1995) - even tougher, a little ahead of its time, mix of reading and researching with a real time exploring, complicated for starters and not that spectacular in graphics, but good in atmopshere Sherlock theme - EA and Mythos "Case of the Serrated Scalpel" and "Rose Tattoo", often regarded as most faithful, both with a lots of text descriptions of the locations and well thought stories, the older one in a classic, traditional inventory based, the newer with fmv actors and bunch of dialogs, Frogwares series - "The Case of the Silver Earring" being closest to the roots and classic Agatha-like stories, the others you can try if u like specific theme like hunted house "7th Guest" theme - Mystery of the Mummy (first one in series, a little rough but ahead of its sequels in some terms of Sherlockian experience), horror-cthulhu theme - Awakened which has remastered version with 3rd person view also, or Sherlock vs Arsene Lupin with being the most advanced in therms of a puzzles but lacking the dynamics and simplicity at the same time, with having Sherlock running like in a First Person Shooter game across the however, well designed and known locations such as museum, Palace, courtyards... Last edited by diego; 06-04-2009 at 12:54 PM. |
06-04-2009, 12:51 PM | #24 |
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oh yeah, i encourage everybody to use 1st person mode. 3rd person mode takes all of the immersion out of it, imo. i like traditional adventures, but something about 1st person really works well for these sherlock games, it's how 1st person adventures should be done. you actually walk and look around and find the clues yourself. much better.
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06-04-2009, 05:00 PM | #25 | |
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1st person is definitely the way to go when you are going for 1st person. |
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06-05-2009, 10:30 AM | #26 |
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06-06-2009, 10:39 PM | #27 |
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I really like Sherlock Holmes games serie but 'Jack the Ripper' is such a disappointment. This game is boring, terribly boring. The plot, dialogs, puzzles (too simple compaired to 'The Nemezis's puzzles) are BORING.
I finished the game and now I think I'll give it to this rude guy at my workplace as a birthday gift. He deserves it. |
06-10-2009, 06:01 AM | #28 |
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I really liked this game because it seemed to be very historically accurate so it was really interesting. Gameplay wise, there did seem to be a bit much errand running but the mostly easy puzzles were a nice change from the previous game. In Sherlock Holmes Nemesis I had to use the walkthrough for almost every puzzle. That was just annoying. And contrary to apparently everyone else's opinion here, I loved the atmosphere. I say the game was better than Nemesis and almost (but not quite) as good as Awakened.
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06-11-2009, 09:30 AM | #29 | |
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http://www.casebook.org/ |
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06-14-2009, 07:26 PM | #30 |
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tastebud
Yeah, I read the history facts a long time ago. And I already knew some plot twists while playing. Spoiler:Game IS pretty aqurate. But still boring. Was there no way to give history aquracy plus interesting game process? Maybe I ask too much. |
06-15-2009, 08:00 AM | #31 |
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tastebud. Maybe it isn't really a physic based puzzle in the Awakened, (seemed to me it was), but I recall a warehouse where there is a trapdoor on the floor that you have to access. You have to turn on a water faucet and move this big tub of water above a rope and pulley and then cut the rope to access the trapdoor. It's been a while since I played the game, so I don't remember exactly what it was, but it stuck in my mind because you don't often see these kinds of puzzles in an AG, at least in the onces I've played.
I recall a sequence in The Awakened where you have to chase someone that was pretty exciting as well. Anything like that in Sh vs The Ripper? |
06-15-2009, 09:46 PM | #32 | |
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if you primarily are interested in traditional puzzle solving combining objects with a big inventory etc then i can't recommend it to you. if you are interested in a game that sticks very closely to the ripper facts and makes you feel like you're actually walking the streets of white chapel and almost feeling what the people on the street and the police felt at the time, the fear, the poverty, the doubt (ahh so poetic), then this is certainly worth a look. i hope there'll be many more sherlock games. i do consider "the awakened" to be the best one though. |
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06-16-2009, 07:29 AM | #33 | |
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Another good example of that in the Awakened was the chase scene I mentioned earlier, and also the part where you're in the boat. I recall those scenes in particular because I'd never seen those types of gameplay in a traditional AG. This Ripper game isn't as scary as the Awakened, but I really like the deduction board and the ambiance of the game in general. Although I was just reading diegos post and he/she makes a good point about the load times. There are too many in the game, and it can break immersion at times. |
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