11-17-2008, 12:50 PM | #21 |
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I installed the english version. Heard Mona speak five lines and immediately uninstalled it and reinstalled it as the german version. Thank god I know some german. Seriously, how annoying can voice-acting get? Mona sounds like she's squeeking all the time.
I'm also pretty sure I had technical issues. Halfway through the demo the game 'hung' for about thirty seconds. I'm almost convinced a cutscene should have played there, as afterwards a certain door was mysteriously locked. |
11-17-2008, 12:56 PM | #22 | |
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i'm not sure which version you played, but the german version is not that bad, and it grew on me actually. haven't tried english. if you really have such a big issues with the voice, disable the voice and just read the text, like in the good old days of adventures. If the game otherwise appeals to you i would still support the company as they have obviosuly put a lot of work into the game and we shouldn't be dissuaded from supporting a AAA adventure by a bad voice actor. |
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11-17-2008, 01:00 PM | #23 |
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You're correct - you're supposed to see a pre-rendered cutscene there.
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11-17-2008, 01:11 PM | #24 |
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Had a quick look at the demo.
Good: Jaw-dropping 2D backgrounds. It's like playing CMI in high res and 24bit color. Beautiful! Nicely done parallax scrolling and simple but effective weather fx. Bad: 3D models are mediocre at best. So-so animation. The ugly: That voice of Mona (english version) makes me want to jump of a cliff, sorry. Definitely buying the full version though |
11-17-2008, 01:23 PM | #25 | |
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Quote:
I will be supporting the game with my money though. Bill Tiller mentioned some weeks ago that they hired a couple of talented ex Lucasarts programmers so hopefully things will go a lot smoother for Autumn Moon in their future projects. That's something worth supporting. |
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11-17-2008, 01:33 PM | #26 |
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Biggest problem with this demo(and many other adv demos) is that starts in some random point in the game as opposed to the beginning of the game! This way player doesn't know anything about the characters, plot, setting etc. So I didn't understand what my goal is and much of the dialogue between characters is opened to my interpretation! It makes sense in new FPS where you want to see action and new graphics but in adv game story comes first and that way you can see if you want to experience full story.
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11-17-2008, 03:15 PM | #27 |
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Totally agree. A sure way to ruin the player's feeling of immersion.
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11-17-2008, 03:33 PM | #28 |
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I just learned there is an "intro" movie in the demo files explaining Mona's quest for grave dirt. For some reason it doesn't activate itself in the demo, but you can view it separately with RADTools
It's in the folder: ...\A Vampyre Story Demo\game\assets\movies\bink |
11-17-2008, 05:22 PM | #29 |
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Well I just finished playing it and I am disappointed/relieved that everybody else found Mona's voice as annoying as I did. No offense to the voice actor...
The Good: 1. The art is wonderful, as expected. 2. Cutscenes are short and sweet. 3. The music doesn't blow you away but it does a great job of pulling you into the world. Pleasantly eerie. 4. Dialog isn't hilarious but I was kept interested. Some funny lines if you play around with the objects enough. The Bad: 1. Mona's voice. 2. Puzzle was a bit convoluted. 3. Maybe it's just me but I don't like all of the "ideas" and hints. I don't expect this game to be the next DOTT or MI but I believe I'll enjoy it. Many thanks to the producers for this game! I know they fought hard to get a publisher and I pre-ordered my copy a long time ago to show my appreciation . |
11-17-2008, 06:49 PM | #30 |
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Only just tried it for a few minutes, so i can't comment a lot about it yet. Yet again, another one who wasn't keen on Mona's voice. Definitely sounded too high - almost like a little girl. Couldn't detect that much of a french accent either.
No problems with the graphics, but then like i said, i've only played it for a few minutes. I, too, experienced a delay at the start and wondered if a cutscene was supposed to play. I just hope the voice actress is different in the final version, although i very much doubt it. Shame really. That one aspect will more than likely ruin my enjoyment.
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11-17-2008, 09:01 PM | #31 | |
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Quote:
And now I'm stuck in a room with a gap under the door that I'm sure I could squeeze a bat through... |
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11-17-2008, 09:17 PM | #32 |
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Bad voice acting can ruin an otherwise funny game. What a shame. I hope there's an option to turn the voice acting off.
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11-17-2008, 09:52 PM | #33 |
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The acting's OK, it's just the pitch. And if the speech files are cracked (fsb files?) maybe someone will pitch shift them down a little?
Also, I reinstalled with the dirextx files, now the cutscenes show up and things are a bit easier to figure out. Nice puzzle, overall! Couldn't understand a damn word Shrowdy said though, the cutscenes could do with subtitles too. |
11-17-2008, 09:59 PM | #34 |
Do ya have a reservation?
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Just played the demo. I have been waiting for this game ever since it was announced. Bottom verdict: I liked it. It has a good feeling for those who liked this kind of games in the past. There are some flaws that have already been mentioned.
The demo starts you are like "hey, we are gonna hear Mona's voice" and then it's like "where did that come from? ". Then I got used to it and I found it kind of cute in the end . What really bothered me was the quality of the cut-scenes, the fact that the demo starts in the middle and it even has some spoilers for crying out loud... The puzzle was fun! Anyway as I said just the feeling of this game is enough to make everything else go away for me. I can't wait to get my hands on my copy! |
11-17-2008, 10:05 PM | #35 |
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Yeah, it does make you miss Telltale style in-game cutscenes rather than lower res pre-rendered ones.
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11-17-2008, 11:50 PM | #36 |
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Man, some definite solid production values here... with one voice related exception.
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11-18-2008, 01:05 AM | #37 |
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And two things I really liked:
(1) Tab button displaying all interactive spots (2) Idea for putting large things in the inventory without carrying them around. I don't know if any other game has used this idea, but it was about time someone did something clever about this. It was a bit annoying |
11-18-2008, 01:48 AM | #38 | |
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Quote:
Spoiler: Anyway, I agree that Mona's voice was surprisingly annoying. But I got used to it after a while and just assumed it was a character flaw. I won't judge the comedy since we saw only a snippet of it. I definitely intend to buy this game when it comes out. I think we can all agree that the background art is beautiful, and I thought the music was very appropriate and atmospheric. It gave me the same feeling I had when I played CMI, so I have no qualms getting AVS for those factors alone. That, and I do find the story intriguing. |
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11-18-2008, 02:10 AM | #39 |
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Demo impression: love it!
It really has that golden age Lucas Arts feel to it. Though, as most have already mentioned: the voice of Mona.. uh.. i had to turn the voice volume down to 20%, to make it bearable. 3d characters looks good, just a bit low-poly to compete with such detailed backgrounds. Other than this, it's great. While the humor is very light and a bit generic, the atmosphere and whole feel of the game really shines. It's very, very promissing. Can't wait for the full version. Last edited by Igor; 11-18-2008 at 02:17 AM. |
11-18-2008, 03:31 AM | #40 |
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Can anyone provide a faster download link for the demo? Worthplaying and Filefront are both slow as hell, especially the former. Can't find a torrent for it either.
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