09-11-2008, 05:21 AM | #41 |
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09-11-2008, 05:40 AM | #42 |
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09-11-2008, 06:45 AM | #43 |
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To me, it seems that the screens and what they actually say in the interview don't mix very well: screens and words feel about two different games...
But, hey: let's think positive!
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09-11-2008, 07:28 AM | #44 |
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09-11-2008, 10:27 AM | #45 | |
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Aaron Conners: From the beginning, our first priority was to the script, the voice work, the music and sound effects, etc. We initially had a really simple approach to the visuals, but then we decided to up the ante a bit, but the game will not break ground with the presentation of the cinematics. BTW I think the graphics look fine...
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09-11-2008, 11:06 AM | #46 |
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No, I was talking about the puzzle design that Aaron and Chris described in the interview and what I perceive from the screens: they seemed to me like a casual game's screens, one of those find-the-right-object game that are quite famous these days. My fear is that the player won't have anything to do besides clicking on the screen hoping to catch the right object.
I'll be more than happy to be proven wrong, it was only the feeling that the screenshots gave to me
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09-11-2008, 11:34 AM | #47 |
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Well...don't take this the wrong way but I think is silly to draw conclusions about a game's puzzle design from a picture of a living room (or whatever else those rooms are).
All we saw were 5 screen shots for crying out loud and already you people are complaining...
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09-11-2008, 05:47 PM | #48 |
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I wouldn't call it complaining. We're speculating, being careful. We're aware of the reputation these guys have with regards to adventure games and we're being careful not to psych ourselves up too much in case we're REALLY disappointed.
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09-11-2008, 11:33 PM | #49 |
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Yeah I know what you mean. I also rarely get excited about a game and I'm always cautious but I think there are reasons to be hopeful about this one. I'm sure it won't be the same quality of a tex murphy game but I believe it will be far better than the majority of the adventure games we get to play these days...
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09-12-2008, 01:34 AM | #50 | |
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I don't know if it will be better than the majority of the games we play today, as I'm always suspicious when I hear the word "casual", but I'm sure that its story will be far, far away from the average of today adventures
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09-12-2008, 02:36 AM | #51 |
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Actually, the word "casual" wasn't mentioned anywhere in the interview...
I know you were just speculating but it still seems to me that it's an awful lot of negative speculation coming from just 5 screenshots. It seemed to me you were concentrating on the negative aspects... but I may be wrong. I guess I'm really hopeful about this game and it annoyed me that people immediately started "seeing" what's wrong with this game...
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09-12-2008, 02:43 AM | #52 | |
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My hopes get high again, thanks for correcting me! Well, I can only tell you that the crossword screenshot didn't appeal to me, and that's for sure the only screen that disappointed me a bit. As for the others screens, I was only noting that they reminded me of that kind of game (find the object), with zero character interaction: maybe the demo (late September as the site says) will clarify my ideas
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09-12-2008, 02:54 AM | #53 | |
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Yes, I agree about that screen...this puzzle seems a little too simple (although in the game maybe it will prove to be something different that it seems). But why be disappointed about a puzzle? All games have some "not so successful" puzzles. I know you're a big fan of the gk series so you know what I'm talking about .
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09-12-2008, 03:35 AM | #54 | |
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Anyway, the crossword puzzle looks like something children would do at primary school and that's what I personally find unsettling about it. This apparent easiness can't be accidental. Maybe "it will prove to be something different than it seems" like you say, but I rather suspect it's the result of setting the ultra easy difficulty level in the options. For now the game reminds me of the puzzle game Fool's Errand (including the importance of card illustrations). Only that one was very difficult. Last edited by Ascovel; 09-12-2008 at 03:40 AM. |
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09-12-2008, 04:05 AM | #55 | |
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As for the crossword puzzle: Keregioz, I was disappointed because I was hoping on something else; puzzles of a different kind, if you want - and of course I know that there will be plenty of different puzzles in the final game, it's just that this one made me suspicious It may be an adventurer-sense-of-preservation kind of thing
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09-12-2008, 05:26 AM | #56 |
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Yeah, ok...I get the feeling that you're both a tiny bit biased when talking about gk so I won't argue any further about that and also I'm afraid I will hijack the thread if I did.
I'm sure you both got my point though, let's not judge a game because of one puzzle...
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09-12-2008, 05:31 AM | #57 | |
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No one is judging the game, especially because no one has yet played it. We're only expressing an opinion on the scarce info we have about the game: a bit of a plot, two interviews and a bunch of screenshots. Everyone can judge what now appears of the game by himself.
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09-12-2008, 05:42 AM | #58 |
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I didn't say the game will definitely be good, I just said we don't have enough information yet to say it's not.
But like you said, let's just wait and see....fingers crossed.
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09-12-2008, 05:46 AM | #59 |
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That's for sure: as the two of them said, if this game will be successful there's the possibility of another Tex Murphy's game, and that would be huge!
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09-12-2008, 04:04 PM | #60 | |
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I'd have to take a month of work and play it solid. "My gun, oh how I love my gun!" - From UAKM. |
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