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Old 08-26-2008, 02:54 AM   #21
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For the sake of completion, I'd say "yes" - but thinking again at the dreadful Mean Streets...

Maybe, I'll see again the homonym film by Martin Scorsese
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Old 08-26-2008, 05:45 AM   #22
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Even Mean Streets and Maritian Memorandum? I remember I once nearly finished Maritian Memorandum, but those dead ends on Mars were so frustrating that I finally given up.
Martian Memorandum was one of the best of the lot IMO. Despite the graphics. I really enjoyed it.
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Old 08-27-2008, 09:33 AM   #23
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you know, aaron conners and chris jones did a radio chat that aired last night...i was excited to hear that if this game does well, that they plan to put into motion the next tex murphy game!
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Old 08-27-2008, 10:27 AM   #24
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Where was this radio chat aired???
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Old 08-27-2008, 06:21 PM   #25
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Where was this radio chat aired???
Monday night.
I posted a little note here in the forums 30 minutes before, with a note that it could be erased (someone did). It was a really fun time.

Here's the link to the show. You can download the MP3 or listen to it streaming.

http://www.blogtalkradio.com/Alternative-Reel
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Old 08-27-2008, 07:35 PM   #26
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The official site says the game will be 6+ hours. I think a 6 hour game would be lovely, provided it's priced right. Portal (for me) was around 6 hours and I thought it was perfect.

To be perfectly honest, I'm a bit sick of 20 hour games where there's 4 hours of actual content and 16 hours of fluff. I'd much rather see 6 hours of solid gameplay.

On another note, I've never played the Tex Murphy games but they get a good amount of praise in the adventure community. I'd be willing to give this game more than a fair shake.
 
Old 08-28-2008, 12:23 AM   #27
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The official site says the game will be 6+ hours. I think a 6 hour game would be lovely, provided it's priced right. Portal (for me) was around 6 hours and I thought it was perfect.

To be perfectly honest, I'm a bit sick of 20 hour games where there's 4 hours of actual content and 16 hours of fluff. I'd much rather see 6 hours of solid gameplay.
Try Insecticide if you haven't yet. The first episode should also provide about 6 intense (not just because of the action parts) hours of solid gameplay. And it's really good.
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Old 08-28-2008, 02:34 AM   #28
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The recording of the show can be also found here, which means that they are really uploading constantly the site.

That's really good news. Let's wait for the first screenshots!
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Old 08-28-2008, 06:42 AM   #29
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I'm really impressed by everything I've seen and heard so far, and I admire how they are going about letting the gaming world know about the project. It's nice to see some developers enthusiastic about their game and proud to share it! I haven't yet played any of the Tex Murphy games (though they sound right up my alley) but I'll certainly keep my eye on this new game. What's great is that it sounds like it will be out in the not-too-distant future, and then we'll actually be playing it and talking about it here. Smart marketing!
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Old 08-28-2008, 08:29 AM   #30
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Thanks - but I was actually more interested in this quote
Quote:
if this game does well, that they plan to put into motion the next tex murphy game!


That would be awesome!
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Old 08-28-2008, 10:17 AM   #31
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I know! I was very excited when i heard that...i was scouring through the interview and i heard some caller call in and mention tex and my ears totally perked up. It comes up around 68.00 on the talk radio thing.

He says something like this:
Caller: This is just something that we just have to ask, but..What is the future of tex murphy games?

Chris: well, hehe, we're giving this a trial and seeing where it goes. We haven't been in adventure games in a while and we've had some close calls and I feel like we have something here that's a strong concept...and if this goes well i think that the opportunity for tex murphy to make a comeback is really pretty good. We would love to do it..umm..you know, the real question is...is it financially viable to do thiat so that it makes sense..we want to give this a try. We've thought about this for awhile. How do we come back to this market? How do we make it interesting for people again to spend their money on adventure games? You know, honestly, we see a lot of casual gamers out there and we say "well, those a sure interesting, but they wouldnt compel me to buy them...i'll allude to what aaron said, it comes down to the production companies and what they feel they need to...what we need to do in order to make the product succeed...and that's why we said, we're going to do this! We're going to go ahead and we're going to believe in our vision. And put it together and see how it goes and no one can invest in this except for us...and umm, we're working with people that we've worked with for years and years that...you know, it's a talented group. We feel like we have something to bring to the market that will energize it, and frankly don't get me wrong..it's our best shot at it. This is our take for this type of game in this market and we honestly feel that if..if this catches on or this does reasonably well, that we can bring tex back feel like we could succeed with that as well.

Aaron: Worse case, we'll do Tex Murphy combined with Diner Dash.

Aaron: We'll call it like Detective Dash. You have to find clues before the customers get frustrated and leave.

Person: Have you considered the console market at all for tex? It just seems like playing these games again, with the whole first person aspect and everything, that uh a 360 controller would be really intuitive for moving around looking at things going through that.....there's obviously nothing out there in the console market that...nothing like it.

Chris: I really think that if we can establish more or less a foothold...if we can show people that this is interesting and fun again and people buy the product and they want more...i think that the console is an opportunity, but i think that in essence people have to see for themselves and people who are involved with these other companies, you know they have some pretty good ideas i think that these guys have a good idea...or strictly PC you know or strictly online, but i think you know, in these markets we can catch their imaginations...catch their interests..and show them a bit that story is something that has real value to the purchaser, we're going to be able to fill that market in any one of those areas.

Person: well, it seems to me that the market is open for it. So many games get made that are just so DUMB. To be quite honest with you...it makes me scratch my head every time and go: how did THIS get green lit?

Aaron: it's crazy you know...we've been in tons of green light meetings and you would not believe some of the stuff that happens in those meetings....

blah blah blah

Chris: it's more interesting for us to work off of the independent film model because (we are allowed to take more risks[essentially what he said]). We want to do it becasue we believe in it and if the market is not there then it's not there. but we have a good product and if they like what we did before then they'll like this one...

blah blah

Chris: this is what i got into this business for...for the opportunity to tell a story...to totally emmerse someone in it...

(i'll type up the rest later...but isn't this AWESOME?! i'm so excited! even my mother is excited!)
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Old 09-06-2008, 06:23 AM   #32
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Oh YES!!!!!!!!!!! Great Official site too. Can't wait. I still rate Pandora Directive as the best AG ever.

Chris, if you read this any chance of getting back into the Leaderboard/Links golf world too. PC Golf desperately needs you back. Mark Hulka can't do everything on his own, despite moving Links 2003 forward with patch updates and scaring EA's Tiger Woods away from the PC.
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Old 09-07-2008, 09:09 AM   #33
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Oh YES!!!!!!!!!!! Great Official site too. Can't wait. I still rate Pandora Directive as the best AG ever.

Chris, if you read this any chance of getting back into the Leaderboard/Links golf world too. PC Golf desperately needs you back. Mark Hulka can't do everything on his own, despite moving Links 2003 forward with patch updates and scaring EA's Tiger Woods away from the PC.

I don't think Chris has ever given up on Golf. He founded/is part of ??? a small company called TruGolf. Way out of my price range, but an intriguing concept. It couldn't hurt to head over to the UTM forum. There's a thread on TCM that folks could ask questions about. Chris isn't hugely active there, but if you post a ? in the FAQ, it might get an answer.

Chris's company... http://trugolf.com/
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Old 09-08-2008, 10:28 AM   #34
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I don't think Chris has ever given up on Golf. He founded/is part of ??? a small company called TruGolf. Way out of my price range, but an intriguing concept. It couldn't hurt to head over to the UTM forum. There's a thread on TCM that folks could ask questions about. Chris isn't hugely active there, but if you post a ? in the FAQ, it might get an answer.

Chris's company... http://trugolf.com/
FOT, thanks for the info. I am aware of the TruGolf sim but like you it is way out of my price range. The work the original guys at Access did, including Chris, Bruce Carver, Mark Hulka (who played Paul Dubois in UAKM and who still runs the Links online tour and is very supportive of the Links 2003 online community) and co that moved to Microsoft for Links 2001 and 2003 is still being appreciated. I'm heavily involved with Links 2003 in both a playing and designing aspect. Unfortunately Microsoft all but drove the nail into the coffin of the Links franchise when they decided to wrap it up and sell on the rights to all that they'd purchased from Access Software. I'm guessing only someone with the passion of Chris and the original team members (except Bruce Carver who sadly passed away in 2006) would be able to resurrect a newer, better version. One can dream ................

But back on topic with this great news of Chris and Aaron working together on a new adventure. They always brought something innovative to the adventure market and I can't wait to see what they've come up with for this new project.
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Old 09-10-2008, 03:28 PM   #35
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This is GREAT news, I've checked the site out too and I cannot wait. Means I'm gonna have to upgrade my PC though but I've been wanting to do that for AGES. Awesome stuff. Thank you!
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Old 09-10-2008, 04:24 PM   #36
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Screens and new interview:
http://pc.ign.com/articles/909/909102p1.html
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Old 09-10-2008, 11:22 PM   #37
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They seem to have the right idea of how a good adventure game should be. I'm officially excited.
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Old 09-11-2008, 12:16 AM   #38
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The screeens look like screens from casual games.
The same sort of kitsch estetique. Hidden objects, beware!
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Old 09-11-2008, 02:04 AM   #39
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The screeens look like screens from casual games.
I have to agree: they resemble those messy environments where you've to find very well hidden objects. The also feel a little bit plastic, and unreal. But the graphics, at least to me, are of secondary importance and the interview really lift up my expectations!
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Old 09-11-2008, 03:41 AM   #40
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I have to agree: they resemble those messy environments where you've to find very well hidden objects. The also feel a little bit plastic, and unreal. But the graphics, at least to me, are of secondary importance and the interview really lift up my expectations!
I'm a little bit more hopeful, the screenshots on the second page seem to detail more complicated puzzles and ideas so I'm crossing my fingers!

Last edited by Gledster; 09-11-2008 at 03:42 AM. Reason: To fix a typo.
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