I believe, that if you made poll here Gray Matter would still come in as #1.
JustAdventure did it, and there's no doubt over there which game the readers are looking forward to :) |
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Sure you are, but I have no idea why you're bringing up 'integrity'.
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Seriously, I don't know... but the word "integrity" sound way too exaggerated. And, as Misslilo said, I also think that a poll could show that Gray Matter really is the most hyped game. |
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At the end of the day something like the Hype-o-Meter is always going to be open to charges of bias because you can't tell for sure why a game is placed where it is. It's the reviews (where you get a full explanation of why a game is scored as it is) that really exhibit integrity. |
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I'm not accusing the Hype-o-Meter of 'bias'; I'm just saying that this is something that should be taken into account at the next update. No matter how eagerly anticipated a game may be, keeping it at the no. 1 spot looks pretty silly when the official release date is approaching and we've had virtually no news in six months. |
Whoops, I haven't been following this thread lately. Just FYI, for those questioning Gray Matter's ranking, a new update will be done shortly and the game will be dropping.
The reasons it held #1 for so long are twofold: first, as some have suggested, I believe it would likely still top any fan poll of most-anticipated games, regardless of updates, and secondly, there just aren't any other games doing much better. At least, nothing that strikes me as deserving of the top spot. That said, I'm gonna shake things up a bit momentarily. :D |
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I think essentially we're thinking along the same lines. If there aren't any updates then any evaluation should take into account the lack of recent updates regardless of the quality of any old updates. However, speaking purely personally, I've seen a lot of discussion of Gray Matter in the forums and I haven't looked at the Hype-O-Meter in ages. It's therefore a game I'm more aware of because people are talking about it (rather than any site is hyping it) Maybe that indicates it does merit a place in the Hype-O-Meter. Whether it merits the number 1 position is always open to debate. |
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And if you go down the entire list of HoM games, really none have provided more extensive preview material than Gray Matter, nor anything more recent outside of Germany, so it's not like anything was really beating down the door. Frankly, I think this speaks to the common error of announcing games WAY too early. But they all do it, so it's almost inevitable to get long gaps at some point along the way. |
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Well your point is moot, Gray Matter is at number 4 :P
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It was about time. I hope I helped you to see that something was wrong with the HoM and Gray Matter being on top.
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Let's have some perspective here. If someone gets aggravated because a computer game is released later than planned, they should probably get something less ephemeral to have that reaction to...
Jane has earned a dozen times over the right to all the time it takes to finish a game properly. I would also point out that most of the PR material has referred to tentative or projected release dates. Those words are there for a reason. Simo Sakari Aaltonen (simo:)adventurecompanion.com) www.adventurecompanion.com |
I couldn't agree less with the choice.
In literature, in cinema, in theatre, the Author is perhaps the most important aspect of any new production. It's been two and a half year since the last book of G.R.R. Martin's saga, A song of ice and fire, was published. Nevertheless, although we haven't seen nothing more than two preview chapter of the next book, fans worldwide are still expecting the book with great anticipation. After Mulholland Drive, Lynch took five years to produce and complete his masterpiece, Inland Empire, but - since the very moment in which it was announced - I didn't care of how much information I'd have about the plot, the characters or the use of digital cameras. It was Lynch's next film, and I was expecting with great anticipation. When it was announced that Project-J was revived, I didn't care of previews, screenshots, trailer or any other stuff. After the stunning writing for Police Quest III, after the beautiful King's Quest VI (where Jene Jensen's pen is far more present than Williams') and foremost after Gabriel Knight, Gray Matter will be Jane's next project, and I'm expecting this with great anticipation. Pulling it down or up, simply state that this politique des auteurs work not only with Jane, but also with other designers. I only find a bit ridiculous that now the first position is held by a series which chapters we can play at a monthly distance. And a bit pretentious, 'cause I think that - in difference with S&M season 2 - almost everyone will play, when it's out, Gray Matter. |
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As I said in a similar thread over at JA, I'm far more cynical about this type of thing than I was a few years back, simply because I've seen so many fantastic-sounding games turn out to be a huge disappointment (or never even make it to retail). So while it's nice that you feel able to have such faith in JJ, I'm afraid I just can't bring myself to share your enthusiasm right now. |
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When Cormac McCarthy or Thomas Pynchon, or David Lynch, or George Martin (and I still can go on and on) hints that they're working to something new, the news spread worldwide, despite informations being diffused or not. To adhere to our topic, I'm really looking forward to play Overclocked, Mata Hari, So Blonde and others, but no one of them can raise my expectations higher than Gray Matter. What does it mean? That, in my own case, if the Hype-o-Meter depends only on me, Gray Matter will still be First to the very moment of its release. And I think that a Hype thermometer have to show the games that fans are expecting, despite demos, screenshots, trailers, news and information. I understand that these aren't the parameters for the Hype-o-Meter and I accept the fact. What I'm pointing out is that - if Gray Matter managed, although shadowy and uncertain, to raise our expectations so much - it deserves to be placed first. Now, it's note the case anymore and I've to make my peace :D |
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1) For non-English speakers, the dialogues are way too much difficult, with all the slang: I, for myself, have no problem understanding it, but only with subtitles and a dictionary near the desk, and I haven't the time to do that. 2) The references to American culture are, if you're lucky, enigmatic and - if things turn bad - simply not understandable. Just an example, outside America Amelia Earhart or Dan B. Cooper are just name, without a story behind. I think the Sam & Max Season 2 is a very "American" choice and less a "universal" choice. I'm not criticizing: I'm explaining what I intended when I said <<that - in difference with S&M season 2 - almost everyone will play, when it's out, Gray Matter>>, 'cause it's less americanized, if you pass me the word. For the monthly (or so) chapter divisions, I'm not against: but let me do an example. I'm watching the fourth season of "Lost", although it isn't yet finished, but I've to wait another six/seven months to watch "Heroes Volume Three": I'd say that is the latter the one series originating "hype", and not the one currently airing, 'cause my "hype" have to wait only a couple of weeks. Just a thought (and maybe I'm missing some English nuances from the word "hype") |
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The AG team has been away at GDC this past week, and that week also marked the end of the recent batch of AG releases. The meter is updated during quiet periods, so now is the prime time to update it, as I already mentioned earlier in this thread. |
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I appreciate that many people are really, really excited about this game, but you simply cannot keep running on hot air for ever. Obviously there are still plenty of people excited over GM, but I'm also seeing an increasing number of posts asking what the heck is going on and whether it's really likely to be released any time soon. Even the people at Cort-X seem to be losing their enthusiasm somewhat, and after eight months without even a response to their interview questions, I can't really blame them. Quote:
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Calm down, people. :)
Tonuzaba Entertainment is developing the game. The development team works under the direction of Jane Jensen, who has stated she is as involved in the development process as she was with the Gabriel Knight games. A game designer's job does not end until the game is released. It would seem to me fairly obvious that the time a person can spend working on a product is in inverse proportion to the time they can spend talking about it. Gee, I wonder which we would prefer? :P Simo Sakari Aaltonen (simo:)adventurecompanion.com) www.adventurecompanion.com |
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I'm still not convinced that any of the new top three have supplanted GM as most-anticipated game, but since at least two of the three have definitive short-term windows before release (or completion), it was time to give them some additional props. Presumably GM will still be around in six weeks or so when it's time to do this all over again. :P |
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Strictly on Gray Matter, I was searching the official forum for some news. In the German one, a user post yesterday the announcement of a new preview by a German adventure site.
I don't know the language, so I can't really figure if the article contains something new or not. The link is here. Maybe someone can help and maybe we can have some news :D |
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The least we can do is assume there is a very good reason for the lack of communication. I think we should just give Jane & co. some room.
Fienepien wrote: What's that got to do with anything...? Jane Jensen has been producing casual games non-stop, so directing the Tonuzaba team can't be very time-consuming.Well, you wrote that her part of the job should be more or less done by now, but since the game has yet to be released, I think otherwise. Besides, the planned release dates have been tentative all along, so the "should" is also open to question. And it's part of the publisher's *job* to keep other people informed about what's going on.Sez who? The publisher's job is to publish, any PR is optional and not required. We are not entitled to it. People are actually getting angry because they are not getting a hard enough sell. The product is being made even as we speak. But the industry seems to have done a fine job of creating a positive need for PR. In the old days people would spend more time on the actual game than related publicity materials. Or reviews and blogs and forum talk, for that matter... Simo Sakari Aaltonen (simo:)adventurecompanion.com) www.adventurecompanion.com |
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Ksandra wrote:
It is most definitely the publisher's job to market the game, and I've no doubt that this was part of their contract with Jensen and Tonuzaba.Market as in offer for sale, yes, of course. To promote as in do PR, not necessarily. I simply claim no knowledge of this contract. I do not know for a fact that they are contractually obligated to promote the game at all, or if so, to what extent. They may well be, but I do not know that. Let me know when you do. ;) I was responding to Fienepien's comment that it is "part of the publisher's *job* to keep other people informed about what's going on". The definitions of publisher and publish do not include doing publicity or PR, and especially not communicating with private individuals, nice as that is when it happens. You can look this up. (I did. :P Regarding the extent of publicity, The Random House Webster's Unabridged Dictionary, Second Edition includes as one of the definitions of the verb publish, "to make publicly or generally known". Which the publisher of Gray Matter clearly has done. That is all the definitions say on the subject of doing publicity.) Fienepien wrote: I don't think you understand the nature of PR.And I think you have an imprecise definition of publisher. I also think you expect me to react to what you mean even when it is not what you say. I've been playing adventures for 22 years and I have a very different recollection of the "old days" and the use of PR. But I can see there's no point in discussing the subject with you.A bit harsh. I have nothing personal against you. Too bad you feel differently about me. I have been playing adventures for as long as you have. What does that have to do with anything? It is also pretty convenient for you to imply that you have something relevant to say on the subject of the old days and the time people spent going through PR materials versus the time they spent playing the game itself, and then end your part of the discussion. ;) Oh well. Looking forward to Gray Matter. Simo Sakari Aaltonen (simo:)adventurecompanion.com) www.adventurecompanion.com |
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PS: I've been earning a living in the publishing business (books, not games) for some 25 years, so it's utterly useless to throw general dictionary definitions of a word at me when I'm talking about the job, the actual work, which definitely includes PR. |
publisher
simply put..though in general (since we do not have an insight into possible contracts)
a publisher FUNDS the game being made, thus it's in it's best interest to do PR. It's not an obligation, because the publisher has to answer to noeone.. not even the designer, since the publisher is the one paying the designer (there might also be an agreement that the designer gets payed with a percentage of sales as a bonus). so in this case, we can say Anaconda/DTP is not obliged to do an elabourate PR stunt, but probably will (when the time is there) to promote a game they hope can 'make a buck' :) |
Fienepien: I still having nothing against you and will be happy to talk with you again. I wish you well. :)
Nico: You are making perfect sense. I hope you get replies from the publisher or Jane soon. CORT-X is perfect for anyone who wants to keep track of the game's progress, associated articles etc. :D Simo Sakari Aaltonen (simo:)adventurecompanion.com) www.adventurecompanion.com |
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Just take a look at the comments in the thread I linked to in my last post. Nico spent a good deal of his(?) own time setting up a fan website for GM - providing the developers with free advertising and publicity, in other words - only for them to ignore his questions and not even bother responding to his emails. Short of the entire development team being struck down with the Ebola virus, I fail to see why they can't at least reply to emails from a loyal fan - if only to say, "Sorry, but we can't tell you anything at the moment." Whatever the reason, it leaves an extremely sour taste in the mouth. |
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