View Poll Results: What is the true foundation of an adventure game? | |||
The story. | 59 | 69.41% | |
The puzzles. | 7 | 8.24% | |
I really can't decide; they're both equally important. | 19 | 22.35% | |
Voters: 85. You may not vote on this poll |
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02-15-2004, 12:35 PM | #81 | |
Iconoclast
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02-15-2004, 12:39 PM | #82 | |
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Errrr... you did realize that by "Tank," I meant you, Bastich?
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02-15-2004, 01:18 PM | #83 |
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I think the story is more important.
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02-15-2004, 01:21 PM | #84 |
Sky is not the limit
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I voted for puzzles and was rather surprused to see that so many ppl chose story. Story is something you can find in movies and books. Playing games IMO reques some gaming expierience. Something YOU do.
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02-15-2004, 01:26 PM | #85 |
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This poll has no relevance to the original thread in question, Stinger, so I agree with Rags and Erwin and any others who agree with me. So I refuse to vote the obvious. BJ disagreed that puzzles are "a distant third" behind story and characters. Nobody in their right mind would dispute the importance of a good story.
And BJ, I think you owe Heidi an apology as, while it's OK to disagree with her review, it came across rather obnoxious to say the least. She's welcome to her judgement. So can we now get back to some forms of mature discussion, preferably without profanity, so that I can get on with just reading and not having to post all the time? Btw, I'm older than many who post on this forum, but I respect their views as I would many of my elders. Age is not an issue, and intelligence is always open to scrutiny.
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02-15-2004, 01:31 PM | #86 |
merely human
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[scrutinizes Curt's intelligence very closely...]
....Okay, you're in. And you get VIP treatment. But don't get cocky, okay?
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02-15-2004, 01:31 PM | #87 |
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I agree with what someone (I don't recall who) in the usenet group comp.sys.ibm.pc.games.adventure who said something along the lines of this:
The story is an important part of the adventure game, but it's not what defines an adventure game. These days, almost all games not only include a story, but they are even story-based. That doesn't make them adventure games. The puzzles are an integral part too. And as has been said in this thread, only puzzles make a puzzle game and not an adventure. So what does an adventure game make then? A story is a must (and here I include exploration in the story). So are the puzzles and the integration of the parts. |
02-15-2004, 01:32 PM | #88 | |
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02-15-2004, 01:33 PM | #89 | |
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or woman (well many adventurers are apparently)
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02-15-2004, 01:34 PM | #90 | |
Iconoclast
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02-15-2004, 01:35 PM | #91 | |
merely human
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02-15-2004, 01:38 PM | #92 | |
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"Of please! Looking at how sexy, beautiful, and womanly meg is, why the hell would anyone need Viagra?" - Intrepid Homosapiens sapiens (made her Valentines Day btw - you big romantic, Trep.) |
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02-15-2004, 01:49 PM | #93 | |
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The author of Adventure was not trying to tell a story in any way, shape, or form. He was trying to create a simulation of cave exploration. There is no plot, no characters, or development of any other storytelling elements in there. The reason they aren't there is because he wasn't trying to tell a story. So it doesn't have a poor story, it has NO story. Any story you infer is by accident, and never implied. He put problem-solving in it so that it would actually be a game, and not just an empty simulation. Exploration and puzzles. That is all there is. |
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02-15-2004, 01:50 PM | #94 | |
merely human
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02-15-2004, 01:51 PM | #95 |
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Of course - story!!! That's what we play an adventure - to see a movie, not to make your brains working! Oh, just remember those days at playing Zork... It was like watching a great movie... Well, an interective movie, that is. Just like Syberia, but without pictures... Click-click-click... And well, like any other movie, it should be watched for 2 or 3 hours. Syberia 2 should reach this exellence! Hooray!!
P.S. Wasn't really surprised to see the results, but its a shame... |
02-15-2004, 01:52 PM | #96 | |
merely human
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02-15-2004, 01:54 PM | #97 |
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02-15-2004, 01:59 PM | #98 | |||
Iconoclast
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02-15-2004, 02:08 PM | #99 |
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You know what the real key to an adventure game is?....box pushing!
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02-15-2004, 02:09 PM | #100 | |
merely human
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http://www.wurb.com/if/game/1 You're right, btw, Bastich. His original intent was not the adventure game as we dogmatically know it today. It was more along the lines of Flight Simulator. But it does found one of the key elements of the modern adventure game: exploration. This is the father of Myst and its clones. Ironically, if this game were presented today in its original conception with, of course, jawdroppingly shiny Unreal Warfare engine bumpmapped, specular lighted graphics and such, it would be categorized technically under simulation, not adventure, and would be marketed along such titles as Fly! and Virtual Skipper. A cave exploration sim!! I would go for it in a second! I love bats. Now, throw in a story, some ladders to shove in your pockets, a rubber ducky, day old spaghetti, and *poof!!!* .... instant adventure game.
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