06-16-2007, 03:56 PM | #141 |
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06-16-2007, 05:48 PM | #142 | |
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Even though I bet the fine men at Lucasart will probably wait until a slightly bit after the Apocalypse just to see how it affects the popularity of AG's. |
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06-16-2007, 07:04 PM | #143 |
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While certainly unlikely, I could see Lucasarts making another MI. I mean, thanks to the Pirates of the Carribean movies, Pirates have made something of a comeback in terms of popularity.
Monkey Island is something that they could certainly work with, but the question is how. SWB - I could imagine the next Monkey Island game being sometihng of a mix of Jak II. They might tag on a few Quest for Glory like adventure game qualities, but that might be hoping for too much.
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06-17-2007, 01:10 AM | #144 |
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Cool! Made in Lego, of course.
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06-17-2007, 04:01 AM | #145 |
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06-17-2007, 08:56 AM | #146 |
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Speaking of rumors....
World of MI now claims to have gotten a tip from an anonymous source that A) firmly establishes the year the MI movie was in the pitch stage as 2000 and B) tells us about two of the writers on the project. Not that I'm inclined to trust anonymous sources off the bat, but a fellow who can pin down the MI film's timeframe that exactly (and correctly, given what I know already) is certainly worth hearing out. The tipster claims Steven Spielberg (who liked the MI movie idea quite a bit) brought in the writing team of Ted Elliott and Terry Rossio to work on the story before the project was put to bed. Thus exposing them to all the characters and history of MI. No prizes for guessing which pirate movie trilogy the duo went on to pen. Of course they've always denied knowing about MI before doing POTC, but if they happened to be bound by an NDA... Last edited by ATMachine; 06-17-2007 at 09:03 AM. |
06-17-2007, 11:13 AM | #147 | ||||
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noknowncure
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Many of the adventures of 90th are not like anything that comes out today, because they were done by close groups of authors, not just to gain money, but also for their own fun. There were series - created, written and designed by several people (usually with a good imagination, unlike modern authors). They have their own style, there was a lot of effort put into production. So, when a new King's Quest, or Larry, or Monkey Island came out, we can say: aha, Roberta (or Al, or Ron) in their own style! It was THEIR project, not just some big label for money-making. Even licensed games, like Indiana Jones, managed to have their own, independent style and form. So, when people say "Hell, Ron left Lucas, Tim was working on his project - why should TLE wait for them?", it doesn't really mean anything. Yes, they weren't involved. Is that enough of a reason to create another game in the series under control of completely different authors? The games had very developed and unique universe, memorable stories, characters. It's not like Laura Bow series, where the only link was Laura herself. It's rewriting the whole thing, while making use of old ideas. Just one example, the character of Guybrush. In MI1 he is a young man that wants to become a pirate. He tries to imitate "real" pirates, learn insult swordfighting, tries to drink grog, becomes a captain of the ship, etc. His character develops. In MI2 he actually BECOMES a pirate (though a lousy one). He wears a pirate jacket, boots, tries to grow a beard. He begins his journey with pockets full of treasures. He immediately loose it, but is still trying to imitate pirate life. And what happens in CMI? There is almost no "pirate" theme, Guybrush became some sort of long-necked teenager, and all he wants is to save his beloved Elane. Everything else is just "something on my way". I don't want to prove anything to you or anyone else, and my comments to your list were just for fun (though that's how I actually feel about them). I just don't like the way Lucas Arts made a use of one of the best adventure licence out there. Udvarnoky Quote:
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And I guess Ron had his reasons to leave Lucas Arts. It's not a matter for discussion, I think. |
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06-17-2007, 12:11 PM | #148 | |
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This thread is the living embodiment of "hope springs eternal." Monkey Island is DEAD. Accept it. |
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06-17-2007, 04:29 PM | #149 | |
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Sorry, I've been hounding you a bit, but this actual in depth examination is far more interesting and insightful than smaller throwaway remarks. It examines your concerns with the game holistically and is probably something more developers should consider. Licenses and franchises aren't something that should be taken lightly - Game, Movie, TV, Literature or whatever - and there's a tendency on the developers part to think people are just buying a product because of the name attached. I really enjoyed CMI, but I know where you're coming from - it does have a very different tone to that of 1&2 - but it feels to be a game made with great affection and respect for it's predecessors, whereas EMI felt more like a money spinner. Sometimes, a different perspective can freshen up a tired formula, but there, you begin veering into personal preference. |
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06-18-2007, 12:10 AM | #150 | |
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06-18-2007, 08:39 AM | #151 |
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Probably the same fellow who made up that Grim Fandango movie rumor.
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06-18-2007, 08:46 AM | #152 |
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Yeah, I'll admit that rumor definitely needs a pinch of salt. World of MI's standards for news have always been rather lax.
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