06-09-2007, 04:42 AM | #1 |
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Article on state of adventures
Interesting article here
http://www.justadventure.com/article...tTheEnemy.shtm |
06-09-2007, 05:57 AM | #2 | |
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This article makes some absolutely ridiculous points:
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So yeah, damn straight I'll ignore any 1st-person games that come out because I just don't care for the interface, I tend to get lost wandering around, and I find the general lack of interactivity boring. If that somehow makes me the adventure genre's worst enemy... well, too bad. Last edited by chapter11studios; 06-09-2007 at 07:16 AM. |
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06-09-2007, 07:44 AM | #3 | |
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When I read things like that I just shrug and think "Ok." There's no need to get angry over stuff like that
The author also goes on about that the discussions in forums always are about Gabriel Knight and Grim Fandango, you know, the Big Names. Quote:
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06-09-2007, 08:18 AM | #4 |
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No, it's our fault. The kind hearted adventure game makers, produce lovingly crafted, wonderful games, often paying for them with their very lives; selling off vital organs and their own children, to fund their beautiful gifts to us.
We, the callous, indifferent and cold hearted adventure gamers, who maim puppies and fuel our fires with the broken dreams of the innocent, cruelly consider that some games aren't very good, and insist on speaking mainly about the games we enjoyed, that were good. Our hearts are black and we feast on the despair and bitter tears of the noble developers, laughing cruelly as wine dribbles down our corpulent, evil chins. Last edited by noknowncure; 06-09-2007 at 08:19 AM. Reason: Tautology |
06-09-2007, 08:49 AM | #5 |
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Now I'm sure someone here might disagree with me, but I think the Adventure game genre is enjoying a bit of a resurgence in the last couple of years. Witness the fact that we have games like Tunguska, the Runaway series, Sam and Max among others. While there will be those who dislike those examples, I think there does seem to be a slight upsurge in interest in the genre.
Perhaps part of it could also be those CSI/Law and Order games, while they're maybe not exactly standard adventures they have brought in people that liked the series and wanted similiar game styles elsewhere. |
06-09-2007, 10:48 AM | #6 |
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So... He practically suggest that "paying more and shouting our opinions all the time" is the only way to get the Adventure genre to get greater?
I think it would be better if the creators of those supposed games, shuldn't just don't go into the forums in some hunt of peoples opinions, to make something that most people like, but instead make something that they like themself, sure they can show of stuffs to get responses from the crowd, but they shouldn't base their whole game idea on "what most people probably like". Do what people did before internet gotdammit. There were good games then too What could really make the adventure genre bigger again is to make more games that appeal to more people not just the core-public, and no I dont mean by including some embarassing actionsequences or by dumbing it down alot, but by making something more original the the average games. And I actually think that this is happening right now, even though I havn't been a fan of the genre for very long, I think the Adventure Games might be rising. And how could talking about the classics do any harm? I agree that we should'nt live in the past, but we should neither forget it. But that's just one man's bad opinion, (see I actually did have the energy to write a reply at something this time, take That Mr. Whatever-your-name-was review guy) Last edited by fajerkaos; 06-09-2007 at 10:57 AM. |
06-09-2007, 11:44 AM | #7 | |
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06-09-2007, 12:56 PM | #8 | |
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We end up with derivative, lacklustre games, that often have very little to do with the famous characters they so woodenly emulate. Fair enough, make some - there's obviously going to be an audience for the next Sherlock Holmes game - but please stop making games with sub-heading's like: "Inspired by the final paragraph of a footnote Jules Verne penned, at the bottom of a particularly in depth shopping list." Just invent your own story. Stop raping literature. |
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06-09-2007, 09:41 PM | #9 | |
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06-10-2007, 12:54 AM | #10 | |
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I also love the way he blames his customers for not liking his games more Last edited by SSH; 06-10-2007 at 12:59 AM. |
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06-10-2007, 01:56 AM | #11 | |
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06-10-2007, 01:56 AM | #12 | |
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SSH said:
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Last edited by tsa; 06-10-2007 at 01:59 AM. Reason: Clarification |
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06-10-2007, 02:06 AM | #13 |
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Yes, but this is because you take it personal. Of course we don't like most of adventure games, and of course the Egipt, Sherlock, etc games bore me to death, so I don't buy them unless I have some faith that the developers will be creative enough. And it's true that we are a splitted fan-base. This is NOT blaming: this is just looking for causes.
I found it a very interesting article, though I don't agree on some things. |
06-10-2007, 02:56 AM | #14 | |
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06-10-2007, 05:49 AM | #15 | |
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Sherlock Holmes: The Awakened Sherlock Holmes: The Case of the Silver Earring Sherlock Holmes: Mystery of the Mummy Mysterious Island Journey to the Centre of the Earth Jules Verne: Journey to the Moon Murder on the Orient Express All of these are either dreadful to middling - in my opinion, obviously. The developers seem to think that basing a story on classic literature is more than enough to sell a product. Gameplay itself seems to be quite unimportant. |
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06-10-2007, 05:58 AM | #16 |
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I must say I only played the demo of the Silver Earring game, but I liked that one. I also liked the demo of And then there were none, which is another Agatha Cristie game. But I still think you are right. It's better to make a new game than to make a bad game based on a piece of good literature.
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06-10-2007, 06:24 AM | #17 |
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I think part of the problem is that the original concepts, characters and stories, were not written with computer games in mind. These elements are therefore squeezed into an alien format and have to be forced to work, instead of naturally working.
These are characters and places that people follow fanatically and I doubt that any representation will truly live up to their imagination, let alone a stiffly animated, computer generated version. I'm not being very clear, but I suppose with each transition from the original work, the format changes slightly and is corrupted, with diminishing returns. I'm sure it's possible, but I imagine it to be highly unlikely, that a truly great game will ever be made this way. Most excellent games, have at their core great gameplay and interesting characters. If you're discovering characters for the first time through a game you enjoy, chances are you'll take to them and perhaps even grow to like/love them. When you meet Sherlock Holmes, for example, in a game, you probably already have your own idea about what he's like, and if the game fails to deliver and engage you in that respect, there's an immediate handicap. I don't know if I'm making sense, it's quite a tricky concept to explain. There's a whole bunch of words that I've just typed, that, maybe if you experiment, mix them up and rearrange them however you like, may become more coherent. Last edited by noknowncure; 06-10-2007 at 06:25 AM. Reason: Commas. Just commas. |
06-10-2007, 06:42 AM | #18 | |
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Am I no longer entitled to my opinion? |
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06-10-2007, 06:43 AM | #19 | |
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While it's ridiculous that people should have to justify their preferences, there are many reasons why I tend to steer clear of 1st-person games. The navigation is often confusing (I particularly dislike the 360-degree spinning found in most modern node-based games), there's a general lack of character interaction and conversation, the stories often seem like an afterthought, I find the 3D-rendered graphics anonymous and sterile, and the mechanical/logical puzzles feel like brain-teasers rather than organic challenges. True, there are 3rd-person games that are no more interactive, but as a rule I don't like those games either. The article is a load of nonsense. It appears to assume that the purpose of adventure game communities is to provide developers and publishers with a ready market for whatever games they want to put out. Nope, sorry! That's not what we're here for, and any failure to live up to this "responsibility" is not our problem. If people would rather talk about Monkey Island and Gabriel Knight than your latest release, well, suck it up. People are going to buy (and discuss) whatever games they want, and as long as they are informed about the options that are out there (something adventure game sites do a pretty good job of) you shouldn't think you're entitled to anything more. Also, this obsession with "epic" adventure games is just sad. An adventure game doesn't have to be 20 hours+ to be memorable. Is Samorost epic? The funny thing is that the writer performs a pretty reasonable analysis of the adventure game community and market, but instead of asking himself "what can I do to release a successful adventure game given this situation?" (and there are several pretty obvious steps to take) he wants the world to change to suit him. Good luck with that, mate!
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06-10-2007, 07:16 AM | #20 | |
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