05-25-2007, 04:54 AM | #1 |
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Destination: Treasure Island
Who's playing this game now? I noticed that i
Spoiler:. I wonder if this has a big bearing on the game as a whole? I'm enjoying the game so far, even thinking of getting a few bits of string and trying the knots |
05-25-2007, 12:16 PM | #2 |
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They obviously like Lost,
Spoiler::p |
05-25-2007, 01:36 PM | #3 |
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That's one short game, and easy too! Can anyone recommend me a game that is a bit longer?
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05-28-2007, 03:46 AM | #4 |
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You can get killed in the game, once!
Spoiler:So I guess nobody's playing it... |
06-30-2007, 10:14 PM | #5 |
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Are there any other ways to die in the game? I've just started playing it and i keep hearing a roaring noise (like a bear or a big cat), and it's freaking me out. I hate the prospect of dying in games...
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07-01-2007, 06:00 AM | #6 |
Hopeful skeptic
Join Date: Sep 2003
Location: Toronto
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Nope, you're safe. Even in the one instance noted above, you're returned to a point immediately beforehand, so it's not a problem.
You will meet the source of the noise at some point, though. Very nice game, by the way. Easily Kheops' best since RTMI. |
07-01-2007, 07:05 AM | #7 |
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I played that game recently and think there are quite a few different ways to die in the game (I am very quick to forget games after playing them). When that happens in games then I want to try it out kind of like in Nancy Drew games to get her fired or eaten by plants. Return to mysterious island is a longer game than this one maybe you should check that one out.
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07-01-2007, 08:27 AM | #8 | |
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07-01-2007, 08:53 AM | #9 |
Hopeful skeptic
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Hey, bring on short and easy games. I don't have the time or patience for long games anymore, most of which are padded with filler anyway.
Voyage was a pretty good game, but it was mainly RTMI on the moon, so the difference was really just window dressing. If you're going to criticize repetitiveness, you can start there. Story? Well, sure, they're all weak, but they're survival adventures. |
07-01-2007, 09:31 AM | #10 |
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I liked Return to Mysterious Island. It was the first game to use that kind of inventory where you can combine and take apart different objects. I didn't enjoy either of the following games as much. I was disappointed by Voyage because there was too much trial and error involved in figuring which combinations produced a usable item. There wasn't any real world basis for most of the combinations. And there was too much back and forthing to get things you needed more of for your experimenting. The game would only let you pick up 3 of an object, even though you needed a lot more. Also, objects didn't stack in inventory, so they took up more space than they really had to. Destination: Treasure Island was too easy IMO, and I don't think it took advantage of the inventory combination capability of the interface as well as the earlier games. I think Kheops was responding to complaints that the inventory was too large, but the game suffered for it.
Maybe the game you play first affects which is your favorite of the three. Return to Mysterious Island was published first and was the first that I played. For someone who played Voyage first, that would be the first time they encountered the novelty of the inventory system. |
07-01-2007, 12:45 PM | #11 | ||
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