04-29-2007, 04:45 PM | #1 |
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Timequest-ions (spoilers!)
I finished the IF adventure Timequest today. Brilliant game! I loved the graphics too, the animations and the always unexpected sound effects. Smooth interface. No dead ends -- quite exceptional really, because in those days (1991) the overwhelming majority of IF games were extremely unforgiving. Nonlinearity, both in exploring and in solving puzzles. Of course the lovely freedom of nonlinearity comes with a price: the tradeoff storywise. But you're far too busy having fun jumping from one interesting historical event to another to be bothered by that. And isn't it wonderful to be recognized as a benefactor years later when you've changed something in the past. It's also a very clever game with an unexpected timetravel twist at the end. Which brings me to my questions about the ending...
I find the possible theories about the implications of time travel mind-boggling. Just thinking about it makes my brain hurt. Spoiler: Anybody? Perhaps ArielType, who recommended TQ? Last edited by Fien; 05-01-2007 at 12:54 AM. |
04-30-2007, 12:52 AM | #2 |
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Forty-three views but no replies...? Sniff.
I've been thinking about this some more, and as my current self to my past self, so to speak, I'll give one of the questions my best shot: Spoiler: Yes? No? My brain hurts again. Last edited by Fien; 05-01-2007 at 12:54 AM. |
04-30-2007, 10:45 AM | #3 |
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This is one of the few Legend games that I haven't played and I'm really looking forward to playing it.
I'm sorry I can't contribute to your ponderings and questions about it--just wanted to let you know that I appreciate the reminder that I MUST play this game this year! |
04-30-2007, 08:35 PM | #4 |
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I love ALL the Legend games. They're really special. And I haven't played TimeQuest yet! I have a handful to get to still... very excited to play TimeQuest at some point.
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05-01-2007, 12:56 AM | #5 | |
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05-02-2007, 07:42 AM | #6 |
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I'm actually starting this tonight as well.
Did you make any maps or notes or just winged it?
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05-02-2007, 10:01 AM | #7 | |
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Enjoy! Save often. I don't remember any real deadends, but I died a lot. PS: Maybe I did notice one or two dead ends... they were pretty obvious and I managed to avoid them, but even so. Last edited by Fien; 05-02-2007 at 10:22 AM. |
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05-02-2007, 12:51 PM | #8 |
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Ah cool, thanks. One more question, do you recall how long it took you to finish it?
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05-02-2007, 08:39 PM | #9 |
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whew, forgot how tough these older games were. Enjoying it though.
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05-02-2007, 09:21 PM | #10 |
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Hmm... not sure... at least 25 hours. And I'm an experienced touch-typist! But I took my time exploring all the locations/time periods and taking notes before I actually started solving anything. I also asked lots of questions, that's one of the fun things for me in text adventures. Who wouldn't if you get to meet Caesar and Cleopatra.
Most quests are not hard, it's the non-linearity which makes it complicated. Some quests can only be completed after you have done other stuff. I was seriously stuck a couple of times and needed hints. BTW, this is one of those games where you need the manual to learn more about your quests. |
05-03-2007, 04:56 AM | #11 |
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Like all the great classic IF adventures, Timequest passed the basic kiss-and-kill test with flying colors.
> kill Caesar Spoiler: Okay, I'll shut up about Timequest. I'm going to replay my favorite time-travel adventure: Trinity. Not as funny, but much deeper. |
05-03-2007, 10:34 AM | #12 |
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Ah ha.. Trinity is another I'm hoping to play soon.
You seem fairly versed on the text adventures. Not to totally change the subject of this thread (though I am), which is your favorite storyline of the ones you've played? (or stories).
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05-03-2007, 01:43 PM | #13 |
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Oh reminds me it is on my (huge) to-play-list!
Is it easier than the Spellcasting series? (ie Should I get a walkthrough right first? ) I definitely need playing a game lighter than Trinity.
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05-06-2007, 04:59 PM | #14 | ||
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I didn't care much for Level9, don't remember why. The Telarium games (Perry Mason, Fahrenheit 452) did have a storyline, but their parser is primitive. That leaves good old Infocom. My favorite storyteller is Brian Moriarty (Wishbringer, Trinity). A Mind Forevery Voyaging also has a great story. I know there are great indy text adventures out there, they keep the genre alive. I've played only a few. If you're looking for intriguing stories, do yourself a favor and dowload Photopia by Adam Cadre. No puzzles, it's more like an interactive story, but a damned good one and it's just one or two hours long. |
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05-06-2007, 05:08 PM | #15 | ||
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Imo, imo, imo. "All prams lead to Kensington Gardens." Last edited by Fien; 05-06-2007 at 05:18 PM. |
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05-07-2007, 04:38 AM | #16 | ||
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Thus I just started TimeQuest and I didn't figure timing was so important, and that waiting at different places triggered events And I had a bit of trouble with word-guessing with the first puzzle I encountered (fixing the chariot in Rome). Anyway I agree with you it is a great game, and messing with History is really nice! Definitely need to spare time (a scarce resource!) to go on with this game. (I haven't looked your spoilers since I'm so early in it but I sure will). Quote:
But "All thinking and no play makes Tramb a dull boy:". Could be another thread here though : serious, mind-provoking adventure games. In restrospect I didn't encountered many of these, though.
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05-07-2007, 06:59 AM | #17 | ||||
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05-12-2007, 07:16 PM | #18 | |
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Dang! It's copyrighted so use it wisely (i.e. just to impress your mundane friends with your oversized intellect).
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Anyway even in French I don't know many children books (yet Bart, Ernest and the Cookie Monster would deserve their own book, or even IF.) Definitely makes me wonder the last time a game titillated our literacy fibers. Either it was too subtle, too anglo-saxon, or was I too ignorant Anyway playing the history side of things just like in TimeQuest is the right way to do a clever game. You learn stuff, or stuff is reminded to you, and it it is not pedantic like some modern IF can be when focusing too much on the style. (I would call it "Literacy consanguinity for the sake of self-reference". Not much better than Paris Hilton meeting the same old pals in some club every week and telling them how cool they are, to get told how cool she is). For french-speaking forumites (who am I kidding? ), "Les portes du temps" does it quite well either, but you can die and get stuck.
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05-14-2007, 03:01 AM | #19 | ||
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I'll have to goooogle Paris Hilton... terrible, isn't it. |
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