04-09-2007, 06:30 PM | #21 |
Senior Member
Join Date: Sep 2003
Posts: 1,773
|
I love Space Quest. I think I actually did play them out of order. Space Quest 4, 5 and 6 are the highlights I think. But if you're game definately play them all! But if you don't feel like it you can definately play them out of order - even when they talk about any continuity you can usually fill in the gaps if you haven't played the game they're referring too.
|
04-10-2007, 03:29 AM | #22 |
Member
Join Date: Sep 2006
Location: London, UK
Posts: 38
|
There doesn't seem to be much love for Space Quest 3. That was my favourite part of the whole series!
I've played SQ 1-4 and have 5-6 sitting on my shelf, which I'll get round to. I found the death sequences in the first game a bit off-putting (I'll be honest, Lucasarts always had my heart!) but it was worth playing. SQ2 is probably the part I'd least recommend as it has a few annoying dead ends and didn't seem enjoyable enough to back it up. SQ4 had a grittier graphics style but was hilarious once you got into it, though it too had some dead ends. But SQ3! Graphically it's not up to scratch with the later games, sure, and it had a text parser (which isn't as annoying as you might think). However, the story, the characters, the locations, the ending - it's the one part of the series that I can recall completely in my head. I still chuckle at Monolith Burger to this day! You've probably got at least one recommendation for every part of the series here (apart from SQ6 - I've yet to find out why no-one likes that one), so you may as well play them all. They do have a coherent story which is fun to follow. But just remember the Sierra mantra - save early, save often. |
04-10-2007, 03:39 AM | #23 |
Senior Member
Join Date: Sep 2003
Posts: 1,773
|
Hey, I like SQ6 if that counts for anything.
|
04-10-2007, 04:32 AM | #24 |
Banned User
Join Date: May 2005
Posts: 382
|
^^Hey Fov!
Anyways, I haven't either nor am I interested hehe |
04-10-2007, 04:54 AM | #25 |
Biomechanoid
|
I would say: Play all of them and play them in order!
I agree with the above comments that SQ1 and 2 aren't that interesting because of the text parser or the many deaths but you can complete the games in less than 90 minutes so it would be a waste not to play them! I think you would miss some great references and jokes if you don't play the game in order...
__________________
The box said 'Requires Windows 95 or better'. So I installed LINUX. |
04-10-2007, 06:13 AM | #26 |
Hitch-Hiker
|
Exactly. The games aren't Oblivion, play it with a walkthrough if you really just want to speed through the first games. But they all have that magic in them.
__________________
Regards, DaSilva "If you don't get out of the box you've been raised in, you won't understand how much bigger the world is." - Angelina Jolie _ <Susan falls through the floor and gets stuck> <Paco looks at her blankly> "Whats wrong with you?! Lassy would of had a firetruck here by now!" - Susan Mayer, Desperate Housewives |
04-10-2007, 10:22 AM | #27 |
Strategy Guide Author
Join Date: Jan 2006
Posts: 300
|
Hehe.. I'm definitely hitting Space Quest 1 (original!) next after Martian Memorandum (hello, can I add the f'in quicksand path puzzle to most annoying ever? Thanks!).
__________________
Currently Playing: I Have No Mouth and I Must Scream Currently Working On: Being Mr. Mom Recently Finished: The Walking Dead, Yesterday, Psychonauts, Fallout: New Vegas |
04-10-2007, 11:13 AM | #28 |
Senior Member
Join Date: Mar 2004
Posts: 359
|
Definitely play them in order, starting from the original number 1, all the way through to six. There are some continuing plot elements through the games, such as the end of two and beginning of three. Four wouldn't be as funny if you hadn't at least played the original Space Quest 1 due to a lot of references to it, and five would be a bit hard to understand in parts if you hadn't played four.
And six needs at least number five before it. So just play them through. As for the NewRisingSun patch, it's the first on the list here: http://www.spacequest.net/sq4/patches/ It fixes a lot of problems with the CD version of the game, replacing some of the changed graphics with the superior DOS ones, and makes it playable on modern computers, since there are some timed elements that were impossible to finish with faster computers.
__________________
Play Two of a Kind. |
04-10-2007, 11:42 AM | #29 |
Strategy Guide Author
Join Date: Jan 2006
Posts: 300
|
Heh, you mentioned it and so does the patch info, but Space Quest 4 floppy version had some better graphics than the CD version? What was up with that?
__________________
Currently Playing: I Have No Mouth and I Must Scream Currently Working On: Being Mr. Mom Recently Finished: The Walking Dead, Yesterday, Psychonauts, Fallout: New Vegas |
04-10-2007, 03:47 PM | #30 |
Senior Member
Join Date: Sep 2003
Posts: 1,773
|
Be sure to watch the SQ7 trailer after you complete SQ6 as well. Depressingly awesome trailer. Damn you Sierra!
|
04-13-2007, 12:12 AM | #31 | |
Biomechanoid
|
Quote:
Correct me if I'm wrong
__________________
The box said 'Requires Windows 95 or better'. So I installed LINUX. |
|
04-13-2007, 09:41 AM | #32 | |
Senior Member
Join Date: Mar 2004
Posts: 359
|
Quote:
And like mentioned before, there were some copyright iddues that needed changing. For example, the store "Radio Shock" (A play on the store "Radio Shack") became "Hz. so Good" in the CD version.
__________________
Play Two of a Kind. |
|
04-14-2007, 09:33 AM | #33 |
Senior Member
Join Date: Feb 2004
Posts: 692
|
Anyone who has all of them but still haven't played none should play them by order. Otherwise, there ARE things you won't understand in the sequels (one good example would be something that happens in SQ2 that affects both SQ3 and SQ5, but there are more, of course).
If you encounter difficulties with the early, parser-based games simply use a walkthrough. I don't think I played them in order but I played what I could get, I didn't have them all at the same time (probably finished SQ3 first). |
04-15-2007, 07:02 AM | #34 |
Dr Uberman
Join Date: Sep 2003
Location: Perth, Western Australia
Posts: 298
|
|
05-31-2007, 08:07 PM | #35 |
Senior Member
Join Date: Aug 2005
Posts: 118
|
I've played SQ1 (both versions) and 2. It actually wasn't too long ago that I played through SQ2, and yet I remember almost nothing about it.
SQ1 is all right, and I definitely feel that the EGA version is more of a challenge. The VGA remake, which was my first experience with the series, is the only adventure game that I've ever finished entirely without a walkthrough, and I still had difficulty with the damn EGA version after having finished the newer one first. Well, I've got the collection coming to me any day now. Here's hoping I become a fan. |
05-31-2007, 08:35 PM | #36 |
Senior Member
Join Date: May 2007
Location: Adelaide, South Australia
Posts: 450
|
I found it funny the first time I played a Lucasarts Adventure. I was like waiting to die in it.
|
06-01-2007, 12:00 AM | #37 |
Senior Member
Join Date: Aug 2006
Location: Damascus, MD
Posts: 515
|
I played 3, 4, and 5 when they were "new." My memory of 3 (until my recent playthrough) was hazy at best, since I was "playing" it over the shoulder of a friend who had it.
I LOVED 4 and 5, probably giving 4 the nod as my favorite. Recently I played through the first five (hated 2, damn that game...! SO MANY DEATHS), and loved 1 and 3 tremendously. About halfway through #6, still, that game just doesn't catch my imagination or attention. |
06-01-2007, 04:22 AM | #38 | |
Freeware Co-ordinator
Join Date: Oct 2003
Location: South East England.
Posts: 7,309
|
Quote:
If anyone is interested in seeing how the text parser can create interesting puzzles then it's worth checking out Trilby's Notes (though you should play the 5 days a stranger and 7 days a sceptic first if you want to follow the story) There is at least one puzzle that would be impossible to implement in a point and click interface. From my experience the only big downer in parser based games in when the authors have used limited/obscure vocabulary so you have to guess what word they want you to use. With a well-designed parser (hints in the game text as to which words are likely to be usable and variant words accepted) this isn't an issue. I have a Space Quest game (Time Rippers. Which number is that?) but I've never got around to playing it.
__________________
No Nonsense Nonsonnets #43 Cold Topic A thread most controversial, that’s what I want to start Full of impassioned arguments, of posting from the heart And for this stimulation all will be thankful to me On come on everybody it won’t work if you agree |
|
06-01-2007, 05:00 AM | #39 | |
Third Guy from Andromeda
Join Date: Jan 2005
Posts: 248
|
Quote:
--Josh Last edited by Josho; 06-01-2007 at 09:55 AM. |
|
06-01-2007, 09:38 AM | #40 | |
Senior Member
Join Date: Mar 2004
Posts: 359
|
Quote:
__________________
Play Two of a Kind. |
|
Thread Tools | |
|