03-02-2007, 09:29 AM | #1 |
Bad command or file name
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Steve Ince writing for new adventure game, So Blonde.
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03-02-2007, 09:47 AM | #2 |
The Reggienator
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Great to hear that.
I hope that in a way this will help get Mr.Ince's own game Juniper Crescent done too.
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03-02-2007, 09:55 AM | #3 |
Adventure Game Elitist
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"gameplay surprises"? Sounds like a sneaky way of saying action/arcade sequences...
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03-02-2007, 10:04 AM | #4 |
Wading down the amazon
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Too bad he couldn't focus on another Broken Sword game :/ I would rather see that.
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03-02-2007, 10:18 AM | #5 |
Psychonaut
Join Date: Jan 2004
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Excellent, although I didn' know he spoke German.
p.s I thin my keboard is fkd as i keps missing letter/.
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03-02-2007, 10:28 AM | #6 | |
capsized.
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Posts: 5,534
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Quote:
So yeah... instead of enjoying new twists and turns, everything that makes me hard are twenty years old ideas getting milked over and over again. And of course a press release like that means: Action™ and arcade™ sequences©. Which I sooo don't want in my adventure games®. I mean, what else could it mean? I can't think of anything, so why should the game designers be able to? But instead of shutting the hell up and (eventually) not buying the game I power up my dial-up modem and start whining on the internet. All the bloody time.
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03-02-2007, 10:34 AM | #7 |
Super Moderator
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Who knows what 'gameplay surprises' means? All you can do is wait and find out.
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03-02-2007, 10:50 AM | #8 |
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03-02-2007, 10:53 AM | #9 |
gaybrush threepwoody
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YES! Great great news! Steve is one of the best. And the game looks like it has "Runaway" quality graphics. A very good thing. Can't wait!
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03-02-2007, 11:06 AM | #10 |
Wading down the amazon
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Indeed. Though, the game will probably be delayed for a long time, as usually happens...
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03-02-2007, 11:11 AM | #11 |
It's Hard To Be Humble
Join Date: Jun 2006
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Hmmn... not sure the premise works for me, and while I certainly don't mind eye candy, I'm wondering if the deliberate attempt at cheesecake offered in the single image I've seen here at AG means we're getting something closer to LLL than Broken Sword.
Still, it looks like they're using some gorgeous graphics, so it might be worth having a look. |
03-02-2007, 11:12 AM | #12 | |
Adventure Game Elitist
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Quote:
Not even I use dial up. But jumping to conclusions is so much more fun!
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03-02-2007, 11:18 AM | #13 |
Homer of Kittens
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Very happy for steve
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03-02-2007, 11:19 AM | #14 | |
Writer-Designer
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Quote:
While I can't comment on the "gameplay surprises", it's not even close to LLL.
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03-02-2007, 11:34 AM | #15 |
Wading down the amazon
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When was it scheduled for release?
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03-02-2007, 11:40 AM | #16 |
Ronin
Join Date: Apr 2006
Location: Houston, TX
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Is "gameplay surprises" really being used as a selling point? Usually, before I buy a game, I want to have an idea of what sorts of actions it will have me performing. Will I be hammering button combos? Answering multiple choice trivia questions? Solving riddles, or piloting a little yellow circle through a maze of dots? Why would a developer be coy about this? Is Steve's new game going to start out like a classical comedy-inventory adventure and then suddenly turn into Burger Time?
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03-02-2007, 11:50 AM | #17 |
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03-02-2007, 11:50 AM | #18 |
Super Moderator
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<head explodes>
Johann, I was thinking of the same article! |
03-02-2007, 12:00 PM | #19 |
Adventure Game Researcher
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Location: Colorado, California
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I can't wait, he is one of the very best writers, anywhere, and i think the game idea sounds fun and great. And i liked both the graphics of the screenie and the subject, nice mix of old and new. I will have to brush up on my german as I don't want to wait for the english release. Way to go, Steve! Congrats and I am rooting for you and the game 100%.
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03-02-2007, 12:19 PM | #20 |
Wading down the amazon
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I truly wish I could do the same....
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