:P Yep. Same ol' same ol', except new thread starter. That's how it goes.
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May be we should make one of those sticky?
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Already done, more or less.
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I don't think I'd want a thread like this right up top and in plain view. They have a tendency to be very draining as the arguments are more often based on the like or dislike of the genre (i.e. if you've moved on from the adventure genre, they may be dead to you but perhaps not to others) and they don't tend to be very productive. A terrific plan for the genre can be talked about in a forum but the reality of that plan's execution is another matter altogether. I find it kind of funny that the most concise and to the point post was from a game developer who's actually been in the trenches.
I guess I would rather see the action than read the words. Go and play a Kheops game (which isn't everyone's cup of tea either. It's good to like inventory ;)) or a Telltale game or a Deck13 game or etc, etc and see that they have gone out and tried to do something that they believed in. Sometimes these small companies or independent game developers succeed and sometimes they don't but they get a load of respect from me for even trying and putting themselves out there in the first place. :) |
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Let's just hope the DS is home to more "adventures" that build sme notoriety for story-based games (if "adventure" is meant to describe only lucas/sierra p&c games, then I'm referring to story-based games), because everyone knows that there are people out there that want them..... I think most people don't give the gaming community enough credit in these discussions; a large part of the community is intelligent and wants a good story in a game. I'm surprised that my post resulted in all sorts of concern about the accuracy of DS sales and yet those concerned ignored the 'a large part of the community is intelligent and wants a good story'! That is what resulted in my response- which was to the effect that DS sales are not alone going to resurrect an adventure game story-based genre, nor does liking P&C (read Myst-like games) make one less intelligent- and that is the (read my) point. __________________ |
If the genre gets a few high-profile releases a year and these games get mainstream attention and respectable critical reactions outside of the adventure gaming community, that's resurrected enough in my eyes (it's never going to be a massive blockbuster million-seller genre again, and if that does happen it'll be an isolated case). That it happens to be occuring on the DS rather than the PC irks some, but frankly I don't care where it happens just as long as it happens.
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I think that if happened on the next gen consoles it would certainly be a breakthrough. Unfortunately most AG devs can't afford the very high licensing fees.
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These past couple of weeks have three new high profile adventure games being released: Phoenix Wright 2, Hotel Dusk, and Sam and Max Episode 3. In some ways, it seems like its been surging these past couple of years, rather than dying...Sure, there aren't the same number of Myst-clones out today as there was in the late 90s, but the ones that are being released are very good, fun, original titles. We're getting quality over quantity these days.
And the DS exposure is good for the genre. Phoenix Wright stunned even Capcom on how popular it would get in the U.S. that they constantly were sold out. And Hotel Dusk is getting a lot of buzz on the mainstream gaming boards and blogs, including Penny-Arcade, who wrote a short bit on the game. And both of these title have had very poor advertising, with the popularity coming from the the blogs and word-of-mouth...In some ways, what was old has become new again in the eyes of many gamers who don't play games on the PC, heh. --BPF |
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Here's a little tip too, 2D or 2.5D games don't sell hardware... We are just entering the 3D realm whereas in the FPS camp the talk is all about DX10. We are way behind and sadly this is the plain truth. There is a lot of catching up to do but I can see no good budgets or innovative producers to do so. If the 3D thing is to be done, developers should it properly. A 3D game that looks like 3-5 years old visually is a dead goose. Sadly most, well ALL adventures games look like that. Before anyone starts flaming about 3D graphics and how graphics are not important and blah,blah,blah I am referring to mainstream market success not the adventure niche clique. |
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Something that I've suspected all along. Martin Department of Death |
:D
I got a pile of adventure games to pla on my DS - some of them best sellers! That says it all right here. Walmart had 8 copies of Hotel Dusk on sale - I'd say adventure games are in the money big time! ;) |
I started this thread, cause i needed some input for my exam. Well just got A-, so thx for all your arguments. It sure helped me!
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Guess what. One of the features listed for Hotel Dusk Room 215 is:
Simple point-and-click touch screen navigation players of any skill level can play. Hotel dusk will be the sixth game added to my Nintendo DS collection which includes of Phoenix Wright, Trace Memory, Touch Detective, Advance Wars DS, and Brain Age. |
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Basically, the games are aware of the genre's benefits and limitations and are working with them in intelligent and creative ways. I'd also argue that the same can be done with Myst-esque adventure games, to open them up to a wider audience (hell, check out the popularity of web games like Crimson Room and other flash micro-adventure games... people do enjoy solving puzzles in atmospheric situations, the question is why they haven't been willing to pay for them). The problem there, however, is that there's less room for distinction... most games in that subgenre don't try to go for anything beyond "pretty pictures with a bunch of puzzles," which is fine for some people and isn't a bad thing in and of itself, except the very series that spawned this subgenre actually had a great deal of interesting lore and culture behind it that sets it apart from the rest, even today. There's nothing wrong with the whole "lone guy in a mysterious and picturesque place has to solve a ton of puzzles" motif, but it's just as subject to laziness as any other type of game. |
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Quality in this case isn't just about the graphics but, more importantly, about how deep and enriching - and ultimately, memorable - that virtual world can be. |
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But I get sethsez's point entirely. |
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