06-07-2011, 12:31 PM | #541 |
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06-07-2011, 09:01 PM | #542 |
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06-07-2011, 09:03 PM | #543 |
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06-07-2011, 09:53 PM | #544 |
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Ha, what do you know.Thanks. I haven't actually been looking for that, but the space bar does reveal the hotspots. At least they don't stay on and don't glitch or clutter the screen with text like in GM.
I'll be using them as a last resort option. |
06-09-2011, 12:27 PM | #545 |
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So, I finished the game. Not without a few more peeks into the walkthrough, unfortunately. The lack of sufficient feedback on the puzzles in the game makes some of them quite hard.
A nice game, overall. I give it a 7/10. It just lacks polish in certain areas. Some of the voice acting was grating, and I felt the writing could've been better. I liked the ending. It feels as though the story was set up for two conclusions, but only one was realized. Although given the context of the end, the alternative would have been too grim probably. |
06-09-2011, 12:49 PM | #546 | |
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Quote:
Spoiler: |
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06-09-2011, 01:15 PM | #547 | |
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Quote:
Spoiler: |
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06-14-2011, 06:23 PM | #548 | |
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Quote:
Spoiler: |
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06-14-2011, 09:53 PM | #549 | |
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Quote:
I agree with you about the Spoiler: Spoiler: As for the puzzle I was talking about, the only one I had to consult a solution for, it was the one in the Spoiler: So how did you fare with this puzzle? |
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06-14-2011, 10:15 PM | #550 |
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Anything for a second ending, just anything. So you people don't find it strange at all that you want the statisfaction of a father reading a story with a cruel and disastrous ending for his son, and could that please be the same ending as Dreamfall. How about the same beginning as Dreamfall too, that should make everything neat and tidy from the start.
Words fail me. |
06-14-2011, 10:49 PM | #551 |
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If you have the same beginning as DF then the whole story is spoiled. And about the ending: it is a bit annoying that you are presented with a choice that eventually turns out to be not a choice at all. A real choice would be more satisfying, yes. Stories with bad endings don't have to be bad stories.
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06-14-2011, 11:03 PM | #552 | |||
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Quote:
Quote:
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Last edited by Fien; 06-14-2011 at 11:10 PM. |
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06-14-2011, 11:12 PM | #553 |
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Oh, yea, that was a hard one, and the instructions to it were obscure. I had to look up the solution.
Another hard one for me Spoiler: |
06-15-2011, 01:29 AM | #554 | |
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Quote:
It does feel like the player is tricked into believing this game is another multiple-ending game (and I'm no fan of those, by the way), when in truth the outcome is already decided. That said, this game was amazing, and I'm surprised it doesn't get more buzz. It's beautiful, refreshing and not taking itself too seriously... And it has some very original twists in story and gameplay (Spot for example is a great idea puzzle-wise). That's what I like in an adventure game. Then again if the english voices are as irritating as I keep reading that's certainly a good reason to dislike the game. More and more I believe bad voices (or voice-overs?) are the bane of many good adventures. This time around the french voices seem to be better than the english ones, which is a relief... In any case I liked them, and felt a certain fondness for Sadwick.
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06-15-2011, 01:55 AM | #555 |
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06-15-2011, 03:50 AM | #556 | |
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I found Sadwick's English voice oddly charming, but there were some others that were just terrible:such as Bobby, the Chaski. Ugh, what a shrill creature. Last edited by Axelfish; 06-15-2011 at 04:07 AM. |
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06-24-2011, 01:28 PM | #557 |
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I completely agree with this. Out of many good things in game, i'm especially fond of design of two main characters and their cooperation. If i was to name my favorite adventure games in terms of main characters and their sidekicks, that would be Toonstruck, Torin's Passage and The Whispered World.
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06-24-2011, 01:42 PM | #558 |
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Spot was definitely a highlight of the game. it's always a great thing, in my opinion, when developers try to step away a little from the usual style of puzzles and do something a little different. sometimes it doesn't quite work out great (see Omikron: Nomad Soul for a great idea with somewhat flawed implementation or Dreamfall for something similar to a lesser degree, both excellent games though despite those flaws) but when it does it pays off, and when it doesn't it usually doesn't do too much harm so long as the game is otherwise strong
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08-20-2011, 06:20 PM | #559 |
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09-30-2011, 09:31 AM | #560 |
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What a stunningly beautiful game this was. As a lover of Studio Ghibli I found the feel of this very similar to those of Ghibli films... whimsical, charming, eccentric in parts, and a little bittersweet. I didn't expect this game to be so good but it really does stand tall as one of the finest adventure games of the modern era, comparing well to the classics we all love.
Gameplay, graphics, and sound were all excellent. At first when I heard Sadwick's voice I cringed and yet by the end of the game it was familiar and likeable. The storyline was (on the surface although there is a big twist at the end) very simple, a traditional fantasy tale of an unlikely hero tasked to save the world, but the colourful cast of characters and locations made it a joyous journey. Much of the game has the usual inventory combining but there are a few puzzles that can be quite challenging, including a dreaded slider puzzle (although I had no trouble with it). The inclusion of Spot, Sadwick's cute pet, added something unique as you could use him and his various forms as an inventory item. The worst part of this game is that it had to end. |
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