04-30-2011, 06:27 PM | #521 |
Senior Member
Join Date: Aug 2010
Location: Heracklion,Greece
Posts: 424
|
when you're talking about movies what do you have in mind?
another thing is that in movies games whatever if the main theme of the original is one adventure of the main hero where the past and future are left to our imagination is preferred if it's going to be a series.but in comedy it's just one absurd thing after another so it doesn't really matter if there are inconsistencies.i guess what i'm trying to say is the more serious the story is the more you pay attention to the details when a continuation of the story is introduced.anyways......what do you guys prefer?prequel,sequel,an adventure of his grandfather perhaps(ie how he got those trousers??!! i bet everyone is still having sleepless nights about that)? Last edited by jhetfield21; 04-30-2011 at 06:33 PM. |
04-30-2011, 06:49 PM | #522 |
overall swell guy
Join Date: Apr 2010
Location: Scotland
Posts: 111
|
Hmm ...
Although I believe that "information" given by a rather anonymous person who has just crated their account is terribly little to go on I'd like to join the speculation by pointing out that at least a prequel would make sense/be possible. After all, if I remember right, the very first words spoken in TWW by the narrator were "This is the last story that I am going to tell you ...". (There must have been stories told before). So there. But in all honesty, I wouldn't really believe a thing until at least some specifics are shared with us by the poster who claims to know something. The subject came up on Daedalic's comment board about a week ago and I cannot say that the answer by one Daedalic employee did particularly sound like they're working on anything TWW right now: "You never know!" (Claas). http://forum.daedalic.de/viewtopic.php?f=15&t=807 |
04-30-2011, 07:03 PM | #523 |
Senior Member
Join Date: Jul 2007
Location: belgrade
Posts: 1,407
|
well, there's even a dispute whether Star Wars was intended to have a sequel. And even if Lucas had plans from the start, many things were later added along the way. Rocky, Rambo... also spawned sequels because of commercial success that differ from the mood of the original.
However, we''re talking about something different here. To make sequel to TWW would be like asking a sequel to Spoiler:for example. Even better comparision would be Spoiler:movie, which also Spoiler:to the difference of the book, but managed to have a huge cultural impact with sequels and spoofs. Last edited by diego; 04-30-2011 at 07:30 PM. |
04-30-2011, 07:28 PM | #524 | ||
Senior Member
Join Date: Jul 2007
Location: belgrade
Posts: 1,407
|
Quote:
Quote:
Spoiler: One another comparison that comes to mind is movie Spoiler: |
||
05-01-2011, 05:38 AM | #525 | |
overall swell guy
Join Date: Apr 2010
Location: Scotland
Posts: 111
|
Quote:
I think you're right but I see a major problem with using them as main characters, let's say in a prequel, because their character development throughout the game seems to be so, I don't really know how to put it, "concluded" maybe? Sadwick evolves from a moody teenage boy with low self esteem to an overall stronger personality, so a "prequel Sadwick" would have to be one that comes from childhood characteristics to evolve into the teenager he is at the beginning of TWW. Spot on the other hand has no useful qualifications whatsoever in the beginning so it would be slightly incoherent to implement a similar "learning curve" for him in a supposed prequel. But then of course, in AGs not everything has to be consistent, especially so in this case, because Spoiler: But of course Grandpa's pantaloons have "seen" things that must be a great backdrop for any fantasy based story. I particularly like the RockBros™. Would be quite a challenge to base an AG on stationary characters ... I've been thinking ... If we take take Metagames' hint at face value and assume there will be smashing news about TWW ... maybe this isn't about a game at all. The sheer book-like quality of the game or rather its narration arch and the fact that is seems to be concluded in the end would make a great base for a nice animated feature film. Coming to think of it, I could even imagine a movie with live actors supported by Jim Henson puppetry (although I don't particularly like the latter and fans of TWW would certainly not accept anything but the "original" Sadwick and Spot). Be it as it may, as long as Daedalic hasn't announced any further plans with TWW I simply won't assume anything and live my life as if Metagamers' "heads up" were pure speculation/fabrication. |
|
05-01-2011, 06:13 AM | #526 |
Senior Member
Join Date: Aug 2010
Location: Heracklion,Greece
Posts: 424
|
i'm with you on pretty much everything.....
Spoiler: and even though i do agree that it is pure speculation as long as there's no official announcement it still is a good topic for discussion like diego said. |
05-01-2011, 06:15 AM | #527 |
Junior Member
Join Date: Apr 2011
Posts: 3
|
Summer dreams...
I also like to see an animated feature film based on Sadwick and Spot.
Summer dreams come... |
05-01-2011, 06:32 AM | #528 | |
overall swell guy
Join Date: Apr 2010
Location: Scotland
Posts: 111
|
Quote:
I think I am on the right track, though. Metagames really seems to imply an animated movie ... |
|
05-01-2011, 06:41 AM | #529 |
Senior Member
Join Date: Aug 2010
Location: Heracklion,Greece
Posts: 424
|
i hate to be the mood breaker but he could just like your idea.....
@metagames:can you shed some light? |
05-01-2011, 12:08 PM | #530 |
Junior Member
Join Date: Apr 2011
Posts: 3
|
More light
Hi again,
there will be definitely news for all fans of The Whispered World this summer. Maybe at the gamescom 2011 in Cologne. Sorry, i can't tell you more now. Best regards Metagames |
05-01-2011, 04:09 PM | #531 | |
Senior Member
Join Date: Jul 2007
Location: belgrade
Posts: 1,407
|
Well, if it's gamescom then it's about the game actually.
Quote:
Spoiler:, which is why said it's sorta trap ending. Like i said, movies Spoiler: Last edited by diego; 05-01-2011 at 04:38 PM. |
|
06-06-2011, 12:59 AM | #532 |
Member
Join Date: Feb 2007
Posts: 50
|
Finished TWW yesterday, it was definitely a good game. Didn't like Sadwick's English voice at first, but came over it as the story progressed.
As for the puzzles...sigh (I'm starting to sound like Sadwick ^_^). I was *so* darn close to finishing the game without a single hint or walkthrough glance, but gave up at a puzzle that was actually pretty easy compared to rest of the game. As it happens, it's also purely logical (I think): Spoiler: Also, I've seen this rarely discussed (maybe because there's nothing to discuss): Spoiler:. Any news regarding the author's next game, Limbus I believe? |
06-06-2011, 01:37 AM | #533 | |
Senior *female* member
Join Date: Jun 2005
Location: Holland
Posts: 3,706
|
Quote:
PS: I really like how those images in the credits Spoiler: Last edited by Fien; 06-06-2011 at 01:43 AM. |
|
06-06-2011, 01:38 AM | #534 |
Member
Join Date: Jun 2011
Posts: 57
|
The puzzles can be pretty infuriating, and I don't like that the pickable items meld into the background so much.
I've also encountered some script errors with conversations here and there, where eliciting a certain response from an NPC depends on Sadwick doing something obscure first. All in all, I still like it enough for its charming art style and setting to continue through to the end. I'm on Chapter 3. |
06-06-2011, 06:01 PM | #535 | |
Senior Member
Join Date: Dec 2010
Location: Sydney, AUS
Posts: 244
|
Quote:
that make the objects/items just float on the background and say "Hey I'm here pick me up"... wheres the challenge in that. I would rather have them blended more and harder to pick out..... anyway if your having problems finding stuff isn't there a Hotspot button you can use. |
|
06-06-2011, 06:53 PM | #536 |
Senior Automaton
Join Date: Apr 2011
Posts: 898
|
I was stuck for hours at the beginning because I didn't see a stick on the ground at the lake that I needed to pick up.
|
06-06-2011, 10:07 PM | #537 | |
Member
Join Date: Jun 2011
Posts: 57
|
Quote:
And yea, I must admit, the game can be very hard.Maybe I was spoiled by far too many easy adventures along the way. I would at times refer to a video walkthrough on Youtube after being stuck for hours simply not knowing what to do next, and the solution would be just something completely out of the box(like for example, the way you acquire Spot's third form in Chapter 2). Well, I've learnt to try different combinations of actions on objects, and scour the scenes for any missables whenever I get stuck for too long. The game's difficulty is also compounded by its relative sluggishness. I've got a very good setup for modern gaming in general, and this title doesn't look demanding at all, but it's just not fast enough. Maybe it was poorly coded or tested, or something. Wow, the above looks like a huge list of complaints, but I do really like the game. |
|
06-07-2011, 02:34 AM | #538 |
Member
Join Date: Jun 2011
Posts: 57
|
Okay, as said previously, I'm on Chapter 3.
Spoiler: |
06-07-2011, 02:54 AM | #539 | |
Member
Join Date: Feb 2007
Posts: 50
|
Quote:
Axelfish, may I ask something of you? Once you finish the game, could you please post it here so that I can ask you a question regarding the one puzzle for which I deigned to seek help? I'm interested in knowing how people who needed help on the other puzzles (justifiably so I might add, this is not an easy game by any chance) fared on this one. It's later on in the game, fairly late actually, so I won't spoil it to you just now. |
|
06-07-2011, 06:26 AM | #540 |
Member
Join Date: Jun 2011
Posts: 57
|
Yea, no problem.
|
|