05-16-2010, 05:03 AM | #461 |
Senior *female* member
Join Date: Jun 2005
Location: Holland
Posts: 3,706
|
@Bon. Please use spoiler tags. You're discussing the ending.
Serious spoilers ahead Spoiler: Last edited by Fien; 05-16-2010 at 05:30 AM. |
05-16-2010, 09:20 AM | #462 | |
The Tentacle
Join Date: Sep 2007
Posts: 71
|
Quote:
Spoiler: Btw, Dale Baldwin, that part of my post you put under spoiler tags is not really spoiler, I made that up, it doesn't have almost anything to do with the story itself. I did discuss the ending, but I didn't give anything way, except(my opinion) that the story is a cliche.
__________________
I feel like I could... like I could... TAKE ON THE WORLD!!! |
|
05-16-2010, 11:46 AM | #463 |
Super Moderator
Join Date: Sep 2003
Location: Southampton, UK
Posts: 3,139
|
Having not played the game, I just spoilered it all without reading.
__________________
Now Playing: Catherine, Sword and Sworcery:EP Recently Completed: The Witcher |
05-16-2010, 04:54 PM | #464 | |
Senior *female* member
Join Date: Jun 2005
Location: Holland
Posts: 3,706
|
@Bon
Spoiler: Quote:
Last edited by Fien; 05-16-2010 at 05:46 PM. |
|
05-16-2010, 09:23 PM | #465 |
Senior Member
Join Date: Sep 2009
Location: Australia
Posts: 607
|
I just generally agree with Fien. That's the extent of my reply...
__________________
KRAMS DESIGN - Indie Game Design & Development Now playing: The Longest Journey, Gray Matter, Lost Horizon Recently finished: Sanitarium Looking Forward To: Deponia, Resonance |
05-17-2010, 03:58 AM | #466 | |||
The Tentacle
Join Date: Sep 2007
Posts: 71
|
Quote:
Spoiler: Quote:
Quote:
__________________
I feel like I could... like I could... TAKE ON THE WORLD!!! |
|||
05-21-2010, 05:50 AM | #467 |
Member
Join Date: Jan 2006
Posts: 45
|
I finished this the other and was going through some of the bonus extras that are available on completion. Watching the time-lapse footage of the artist drawing the night scene of the monk's cottage gave me pause.
Instead of dice checks or a traditional DRM "you can't play this game" type pop-up, I think the game should display this movie when it detects that it's been copied. The amount of work that went into creating this single image is just mind-blowing. Perhaps this clip will hammer home just how much work someone is ripping off when they pirate it. |
05-21-2010, 10:57 AM | #468 |
overall swell guy
Join Date: Apr 2010
Location: Scotland
Posts: 111
|
@Bon
Hi,
I don't think you would be able to come up with a "better" ending. For once the things you suggested are very much more cliche than the ending of TWW actually is. Believe me, I have read about 400 Science Fiction Novels in my time and your ideas are nothing but stale. But all of this is beside the point. The AUTHOR is the one who decides what's going on in the story and everyone has the right to dislike, well, whatever they don't like about the whole thing. Of course with a genre that doesn't really let you discuss in public what's eating you (spoilers) it is kind of hard to make a point what specifically you didn't like. But still I think that coming up with alternative endings does not give the artist(s) behind the whole thing enough credit. If you really believe you're a better author, well, go ahead and write your own game. I'm sorry if my words come across as harsh but I am someone who always respects the decisions an artist makes which doesn't mean that I always agree with their decision. But It's theirs and theirs alone. When I work on my own stuff (that would be little audio plays or music most of the time) I don't want anyone else who might just not understand the intentions to have a say in what's going on. I do accept criticism from friends though. But the decision is mine and a possible negative outcome is my responsibility alone. Because I wanted things to be that way and no other. So basically I think it's futile to say "I kind of liked it, but the ending is not to my taste". I think TWW as a story is very consistent and I'd say like one other poster did before: It couldn't have ended any other way. Spoiler: Well, this turned out to be longer than intended but that's the way it goes. Cheers, Dan. |
05-21-2010, 02:07 PM | #469 | |||||
The Tentacle
Join Date: Sep 2007
Posts: 71
|
Quote:
Spoiler: Quote:
Btw, I was supposed to write a short Tenacious D style adventure in Flash, but my friend who was supposed to do the programming backed out. But that's still kind of in the air, and I would gladly write an adventure if I knew someone who could program it. Quote:
Quote:
Quote:
Spoiler:
__________________
I feel like I could... like I could... TAKE ON THE WORLD!!! |
|||||
05-21-2010, 02:43 PM | #470 | |
Senior Member
Join Date: Sep 2009
Location: Australia
Posts: 607
|
Ok, let it be said that I agree wholeheartedly with ADan here on the view of the artist's perspective - it corrolates to a gripe I have with a mainstream obsession with sandbox games and open ended exploration and story, in which I think a definitive narrative as constructed by the author to be played out and realised by us as the gamer is much more substantial. To me that's always been one of the biggest likes about the adventure genre, having great, interesting, and solid narratives.
Sorry Bon, not trying to say you're wrong because to each his own opinion and it's fair enough if the story wasn't your thing, but to say that the author should've done what you suggested such as Spoiler:aren't really good suggestions in my opinion. Spoiler:I think what you're saying is that you didn't necessarily see it, which is probably a sum of a few things (namely budget in being able to better portray that in animations and such, and also in the player's lack of ability to fill those gaps in... the guy you meet at the start mentions how far away Corona is and how futile it would be to try it without help...) Spoiler: Sorry for all the spoilers, better safe than sorry Quote:
__________________
KRAMS DESIGN - Indie Game Design & Development Now playing: The Longest Journey, Gray Matter, Lost Horizon Recently finished: Sanitarium Looking Forward To: Deponia, Resonance |
|
05-22-2010, 02:44 AM | #471 | |
The Tentacle
Join Date: Sep 2007
Posts: 71
|
Quote:
Spoiler:
__________________
I feel like I could... like I could... TAKE ON THE WORLD!!! |
|
05-22-2010, 06:24 AM | #472 |
Member
Join Date: Jun 2009
Posts: 97
|
I understand your defense of the story, and in almost every respect I agree with you. However,
Spoiler: |
05-23-2010, 10:59 AM | #473 |
Lazy Bee
Join Date: Jan 2006
Location: Sweden
Posts: 7,518
|
I'm still in the beginning of the game so I haven't looked at any of the posts with spoiler tags yet.
I just played the part with the hilarious conversation with the rock brothers. It was almost a bit 'Monty Pythonish'. I can tell TWW will suit my sense of humour perfectly.
__________________
Temporary guest in your life |
05-23-2010, 01:58 PM | #474 | |
overall swell guy
Join Date: Apr 2010
Location: Scotland
Posts: 111
|
Err really? Monty?
Quote:
"Pythonish" (if that's the same as "pythonesque") is a hell of a compliment. I'll take that gladly, and in the name of the German authors, too. Cheers, I wish you loads of fun proceeding further into the whispered world, Dan. |
|
05-24-2010, 11:32 AM | #475 |
Banned User
|
I play fps & rpg games mostly, but recently my roommate introduce me to Machinarium & I like it a lot.
This is the 2nd game that he recommend me to play, and I don’t really enjoy it very much, too much talking and I’m stuck most of the time. The art looks good but that’s the only positive point, the gameplay is quite dissapointing (due to a show stopper illogical puzzle). Is this game really highly praised among the point and click adventure gamer ? I would rate this game 6/10 at best, but i guess that's because i'm not a hardcore adventure game player. |
05-24-2010, 11:36 AM | #476 | ||
Lazy Bee
Join Date: Jan 2006
Location: Sweden
Posts: 7,518
|
Quote:
And that's indeed what I meant. Quote:
__________________
Temporary guest in your life |
||
05-25-2010, 04:38 AM | #477 |
The Tentacle
Join Date: Sep 2007
Posts: 71
|
Yes, it's probably because of that. Adventure fans usually favor this kind of "illogical" wacky puzzles, and 99% of them are interested in the story/talking parts. There really can't be enough of that.
__________________
I feel like I could... like I could... TAKE ON THE WORLD!!! |
05-25-2010, 08:36 AM | #478 |
Senior Member
|
6/10 is too generous of you. I would give whispered World 4/10. I am yet to find anything impressive in it. I got it the 1st week of its release and still haven't finished it. Just don't get in the mood to play it much.
|
05-25-2010, 09:24 AM | #479 | |
Senior Member
Join Date: Aug 2009
Posts: 278
|
Quote:
If you're just getting into the genre then you must remember that there is a certain type of player of these games who just want endless Monkey Island clones. So if you re looking for reccomendations for genuinelly interesting games it's important to identify these types of people and take their reccomendations with a pinch of salt, otherwise they will just have you buying an unsatisfactory string of Monkey Island clones. From what I have seen of it The Whispered World is a totally generic example of the genre, averagely executed. If you want to see the best of this type of point and click, inventory puzzles game then you'd be better off just going straight to the original classics. |
|
05-25-2010, 09:34 AM | #480 |
The Quiet One
Join Date: Oct 2006
Location: Staffordshire, UK
Posts: 1,986
|
Does the German version of this game have English subtitles? If so, I may (possibly) get the game in the future. But, if not...
__________________
Now Playing: Broken Sword: Shadow of the Templars - The Director's Cut (DS and iPhone), DOOM 3: Resurrection of Evil, Hotel Dusk: Room 215, Phoenix Wright: Ace Attorney Justice for All, Silent Hill - HD Collection Recently Completed: Max Payne, Max Payne 2: The Fall of Max Payne Next: Bayonetta, Devil May Cry - HD Collection, Max Payne 3, Metal Gear Solid - HD Collection, Silent Hill: Downpour |