05-08-2010, 07:07 PM | #441 |
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I have to say, while some had me thinking for a long time, this puzzle didn't stump me for a second. As soon as I got the mouse it was the first thing I tried.
When it comes to puzzle design though, I find that very often what one person finds difficult or sometimes illogical, another may feel the complete opposite. Then the two players think the other way around come a different puzzle . Happens with me and my brother a lot.
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05-08-2010, 08:42 PM | #442 | |
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Quote:
Spoiler: |
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05-09-2010, 02:30 AM | #443 |
overall swell guy
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Quote Bon:
"You're kind of contradictory in your last post". Well spotted. I am. I think this is a discussion technique developed by the philosophical school of sophism. You take the logic of the opponent and use it against them. Take it 'ad absurdum' I think it's being called. I thought I had made it clear that I don't even think that logic goes into the whole thing. So I wouldn't agree with browen. It really doesn't matter if logical or not. As Soughly said: For some it is really obvious. (You might even take it as a reference to Monkey Island). Spoiler: If you managed to get this certain 'item' and don't try it on the other certain item maybe you're lazy or it's just your creativity is a bit on the slow side. Cheers, Dan. Last edited by ADan; 05-09-2010 at 08:13 AM. Reason: misspelling corrected |
05-09-2010, 07:00 AM | #444 |
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Spoiler:
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I feel like I could... like I could... TAKE ON THE WORLD!!! Last edited by Dale Baldwin; 05-09-2010 at 10:47 AM. Reason: please be mindful of spoilers, thanks |
05-09-2010, 07:31 AM | #445 |
overall swell guy
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@ Bon:
Oh, sorry, I didn't mean "you" as in "you personally". What I meant was "If one managed ...". But I think that sounds awkward in most cases. As for the creativity: You are right, it is not really necessary but it helps. If you act upon inspired guesses you might get to the solution much faster than if you just work down the list of all possible combinations. On a side note: I think you need to be more careful with spoilers. You can go advanced and use the question mark to hide explicit hints. Or just write the word "SPOILER" in between square brackets at the beginning and "/SPOILER" in the end (again with the brackets). Cheers, Dan. |
05-09-2010, 07:37 AM | #446 |
overall swell guy
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@ Bon again.
Sorry, just saw that you used spoiler tags before, just not this time. |
05-09-2010, 08:02 AM | #447 |
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I was just about to point out that spoilers would be nice...
I just recently bought TWW (English version) and having read this thread I'm getting really anxious to play it. I'm 45 btw, but my mind is often very childlike. I suppose it means I'll enjoy it for sure.
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05-09-2010, 10:14 AM | #448 |
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I thought You weren't really into 'cartoony' games Jelena?
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05-09-2010, 10:43 AM | #449 |
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That's true. There aren't many 'cartoony' games that I've truly enjoyed. But if the story and setting seems interesting I don't let the cartoon style stop me from getting it.
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05-12-2010, 08:07 AM | #450 |
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It was quite heartbreaking for me to after so long anticipating this game, to get right into it and find the English voice acting completely unlistenable. Having turned Voices off, I'm only just got only to lake, but really despise missing out on a major part of the game. Looking at other versions of the game, it appears that there isn't a version for german voice / english subs.
Anyway, too early for me to comment on the game, apart from the heartbrakingness of absolutely awful voice acting. Was so bewildered that someone.. a team of people of any talent within a studio, would record that guy playing Sadwick and indeed do all the work for the game to cast him in there. Thats a lotta work .. fark.. anyway,, rambling...
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05-12-2010, 09:30 AM | #451 |
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I've just started too (maybe 2-3 hours in) and while I did think the voice acting in the preview trailer was horrendous, I'm actually finding the voice acting in the game not that bad. I mean, it's not on the level of some of the best voice acting in adventure games, but I've heard worse. And Sadwick's voice is growing on me. At times, it sounds too much liek a guy trying to sound like Sadwick, but most of the time it's fine.
And the other characters so far have been fine. I can see why others may be turned off, but I went in expecting the worst after watching the trailer and I really not that upset by it.
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05-12-2010, 10:19 AM | #452 |
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Ok.... I'm going to have to spoiler tag this whole post, I think. Please do not read this if you are currently playing the game.
Spoiler: |
05-12-2010, 04:19 PM | #453 |
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Spoiler:
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I feel like I could... like I could... TAKE ON THE WORLD!!! |
05-12-2010, 04:42 PM | #454 |
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I think it's a little ironic that some might not like the ending, for the reasons that they...
Spoiler:
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05-14-2010, 12:22 AM | #455 |
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Spoiler: |
05-14-2010, 02:50 AM | #456 | |
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Quote:
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05-14-2010, 04:54 AM | #457 |
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So? They had an easy way out on their minds from the very beginning.
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05-15-2010, 06:02 PM | #458 |
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To be honest, I'm not sure if the story of the game could have been resolved in a much better manner. How could it be different?
Otherwise it migh've been generic, standard fantasy fare. It's not like the story up until the point was stunningly original anyway. It wasn't. The characters were, the settings, but not the story. Spoiler: |
05-16-2010, 04:17 AM | #459 | |
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Quote:
Spoiler: Sorry for this long spoiler post.. At least the white looks kinda nice. The actual text can then only be a disappointment |
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05-16-2010, 04:36 AM | #460 | |
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I think the main part of the story is Sadwick's growing up, so it would still be nice if saw more of that in the middle along with those other changes. The end, while fitting with the whole everything must change concept, is a cliche. They could come up with a different one which would still be a part of that concept.
Quote:
Spoiler:
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I feel like I could... like I could... TAKE ON THE WORLD!!! Last edited by Dale Baldwin; 05-16-2010 at 07:12 AM. Reason: added spoiler tags |
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