04-27-2010, 02:54 AM | #341 | |
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04-27-2010, 09:59 AM | #342 |
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Interact CD now lists the US boxed copy of Whispered World not releasing until 5/28... anyone have an update on this?
I know Amazon.uk has it in stock but they won't ship it to the US. May just have to break down and get the digital copy.
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04-27-2010, 11:41 AM | #343 |
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The game is now available at Steam with 10% off in the first week: http://store.steampowered.com/app/18490/
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04-27-2010, 11:58 AM | #344 |
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Any clue on when it will be available at US retailers? Amazon, etc ?
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04-27-2010, 01:14 PM | #345 |
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My copy is on the way. Should have it on thursday. Played the demo and liked it a lot. The graphics are stunningly beautiful and the music and sound effects are great. The story seems interesting. Translation into english seems natural.
Not convinced about Sadwick's voice though. And i hope the puzzles aren't frustratingly difficult or illogical (which seems to be the main problem mentioned in reviews). Very much looking forward to it |
04-27-2010, 09:37 PM | #346 |
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I checked Google for reviews of The Whispered World and I came across Eurogamer's review, written by veteran video games journalist John Walker, who apparently contributed to the Director's Cut of Broken Sword according to his Wikipedia page.
Much to my dismay, The Whispered World seems to be made up of the same type of illogical puzzles that have been holding the genre back since the 90's. This is the type of game that I usually wonder around in for hours not knowing what to do, and it's the type of game that I just can't be bothered with anymore. No matter how pretty it looks. From the Eurogamer review: "It's so achingly pretty, and clearly so much love has gone into it. But the crappy puzzles and painful voices (not all are bad, most are dull, Sadwick's is agony) do a huge disservice to a lovely world and some splendid writing. Absolutely enormous, endlessly gorgeous, but maddening (especially in its final moment), The Whispered World is a muddled shame." 6/10 At least they got the translation right, which is an improvement over most other foreign adventures, and another one of my pet peeves. Which makes it even harder not to pick up, but I can't. Sorry Daedalic
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04-27-2010, 09:57 PM | #347 |
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But the crappy puzzles and painful voices (not all are bad, most are dull, Sadwick's is agony) do a huge disservice to a lovely world and some splendid writing.
I might not be a veteran journalist but I also write reviews of adventure games and I must say, the quality of this review is shocking, and not in a good way. I've read more professional essays on this forum (under the reader reviews- section)... Just... shocked. |
04-27-2010, 10:20 PM | #348 | |
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Seems to me like more and more people are jumping on this David Cage bandwagon, and saying these games should be dumbed down and all what makes an adventure an adventure, cut off. High quality graphics and sound doesn't equal a good game. Doom 3. That's all I've got to say. Doom 3. |
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04-27-2010, 10:59 PM | #349 |
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Doom 3 was a great game. I enjoyed it very much.
I disagree with you. I think his complaint is a very standard whinge and a very justified one. I don't think the review suffered from poor writing. If you disagree with his sentiment and opinion, then that's fine. But your retort makes no sense. Yes, puzzles are an integral and fundamental part of adventure games. Just like, say, weapons are an integral and fundamental part of first person shooters. However boring weapon design can ruin an entire fps. Similarly, terrrible puzzle design can ruin an entire adventure. Wonderful puzzle design on the other hand can make an adventure and give you that feeling of interaction and magic that we all love. Compare for example the cat hair disguise puzzle with the swordfighting insult puzzle. |
04-27-2010, 11:02 PM | #350 | |
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People are quick to say something is illogical, when you have to spend a while to think about it. But that is what adventure games are like. Truly illogical puzzles? Sure, most games have them. But are they dragging the genre? Not unless the game is filled with them. If you want to talk about illogical, Doom 3's story and missions are just that. Yet, the game was made for highly advanced graphics and it received praise. Last edited by Hannes; 04-27-2010 at 11:09 PM. |
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04-27-2010, 11:16 PM | #351 | ||
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With that said, there's a big difference between a clever, thought-provoking puzzle and an illogical, obtuse puzzle; the latter of which has plagued the genre for far too long. Why do illogical puzzles hurt the genre? Because no one wants to get stuck and have no idea what they're doing wrong -- that goes for any game, not just adventures. It's frustrating, and more often than not, you stumble over a solution through trial-and-error as opposed to actually figuring it out with your brain. It's bad game design. Quote:
I just want solid, logical puzzle design in adventure games -- where the solution requires careful deliberation or attention to detail, whether it be situational logic, mathematical or visual. I don't want to be rubbing all of my items together because that is what's expected from the genre. That's rubbish and not fun.
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04-27-2010, 11:20 PM | #352 |
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^ In that case, I absolutely agree 100% with you as well. Guess I misunderstood your original post.
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04-28-2010, 12:05 AM | #353 |
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No worries.
I guess I get frustrated at these games having the same problems over and over, so I apologise if I come across as being a little negative. And obviously, I haven't played The Whispered World so I don't know exactly how illogical or frustrating the game is, but the few examples the review gave were enough for me to pass on purchasing a copy.
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04-28-2010, 12:34 AM | #354 | |
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04-28-2010, 01:00 AM | #355 |
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I would be happy if you play the demo and form your own opinion, instead of just going on a single review, which just so happens to be the most negative one.
As for when the game will be available in US stores as a physical copy, I know some channels will not be getting it before late May, but some should stock it already and Amazon.com should get a new shipment soon. If you contact Viva Media, they should be able to give you a better answer on specific retail outlets. |
04-28-2010, 01:05 AM | #356 |
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I'm still undecided about getting the full game. I still haven't finished the demo and I don't seem to have the motivation to do so. The graphics/artwork are absolutely fantastic, but Sadwick's voice...
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04-28-2010, 01:12 AM | #357 |
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Imo, eurogamer's rating is too low. It's by far the lowest I have seen on metacritic or critify. The reviewer obviously didn't like the ending. I did. I guess it's one of those endings people either love or hate. There is so much to like about WW, not just the graphics. It's a rich game, loads of stuff to interact with, and exceptionally good writing. I loved the mix of fun and sadness throughout the game.
I agree that the puzzles are not the best part of the game, although one or two were clever and original (the skull). A few were illogical, not all of them. Too many classical puzzles that I am tired of: chess, mixing colors, slider. I haven't played the English version, but the voices in the demo were not nearly as good as the German voiceacting. Pet peeve: the eurogamer review is riddled with spoilers. |
04-28-2010, 01:37 AM | #358 |
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I started playing this yesterday and also got annoyed with Sadwick's voice but I guess I'll get used to it. It seems pretty decent. If you read the interview with the developers, where they clearly say this is meant for people who miss old school classics like Broken Sword, and isn't in any way supposed to be anything groundbreaking, in terms of gameplay.
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04-28-2010, 01:49 AM | #359 | |
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Gamereactor Denmark: A gorgeous adventure with a touching story is marred by mildly frustrating moments and mystifying puzzles. Gamer.no: A worthy buy, despite some weak and illogical puzzles. Another deterring factor is Sadwick's voice. From what I heard in the trailer, it would definitely grate on me, and I'd rather not play a game where I have to "get used to" the lead character's voice. Also, the way the dialogue skips to the next line without pause (this is evident in the trailer, also) seems like a massive oversight. I know it wouldn't be a terrible game by any means, but I know the type of gameplay I like and dislike. I'd be more interested in reading the comic, because the artwork is superb
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04-28-2010, 01:52 AM | #360 |
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