12-08-2006, 11:55 AM | #1 |
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Tired of Adventure Game’s old Themes?
Have you noticed that the new adventure game developers use the same themes over and over again for their games? I don’t know about you, but I’m pretty bored by games themes dealing with: conspiracies, Atlantis (or other mystic ancient civilization), templar and aliens (and in many cases, all put together in one senseless story).
Don’t get me wrong, I have played and enjoyed new games with stories on those same lines, but I would really like to have the variety of games in the past. Like Sierra or Lucas Arts Games, and many others that had their own very original very interesting storylines. Some great storylines that I remember are: -guy trapped in a mental asylum with no memory of why he is there -pirate wannabe trying to be a pirate and meet the love of her life -renegade biker trying to clear his name -dog and rabbit detectives trying to solve a circus crime -man gets trapped in a book in a fantastic world that he wrote himself -man destined to be a shadow hunter turns into werewolf and finds a forgotten Wagner Opera. -newlywed couple lives in a house with a dark past that turns the husband into an evil murderer -Girl travels between two parallel worlds of science and magic and discovers her true destiny -A boy in a robe gets vanished from its tribe and when they are turned into swans he is the only one who can save them. And so on… I really miss original stories… |
12-08-2006, 01:11 PM | #2 |
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I agree with your general point, but a lot of the examples of "very original very interesting" stories aren't that original either. The amnesia/asylum storyline is an old favorite. The newlywed couple story is just The Amityville Horror or The Shining. The girl travelling between worlds owes a lot to Lewis, Pullman, and Gaiman. And so on...
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12-08-2006, 01:15 PM | #3 |
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There is no "old" theme. There is bad story, bad gameplay, etc.
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12-08-2006, 03:05 PM | #4 |
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I read somewhere there were actually only 51 story plots, with a multitude of variants. Seems like too few, but they could be compressed down to that number. Might be fun naming them.
My submission: Mixup - our hero is set to marry but mistakes someone else for his bride. (I suppose this culd be a subset of "Marriage Gone Wrong") Transformation - a spell /a potion/a machine transforms our hero into a dog/a shrinking man/a cockroach For some reason a lot of Shakespeare's plays come to mind. He must have covered quite a few. |
12-08-2006, 04:30 PM | #5 |
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I'm not really sure I care about originality so much as I do about variety.
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12-08-2006, 05:05 PM | #6 |
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I agree that fresh stories are harder to come by. Its a byproduct of the corporate culture pervading mainstream gaming. They have to go with whats worked and if you're lucky, they'll put a twist on it.
Maybe try more indie games? Go to the Underground section of this website and try some of the games there. You'll definitely find some original stories there.
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12-08-2006, 05:27 PM | #7 |
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It's not about the ingredients. It's how they are put together.
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12-09-2006, 12:35 AM | #8 | ||
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Before you ask, "Nemel Chelovek" is from a Russian fairy tale about a dragon, his uncle, a princess, and a heroic pageboy. Nemel is the uncle in question. Advertisers don't program morals into their audiences. It would be bad for business. --Sara Ogaz, Queen of the World Just about every adventure game includes you needing to combine a ham and a wrench to make a "porkscrew". --Kevin Wilson |
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12-09-2006, 02:18 AM | #9 | |
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But to stay on topic: I don't care about 'old' stories, as long as the story is told in an interesting and compelling way. I think the way the story is told is more important than the story itself. |
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12-09-2006, 02:37 AM | #10 |
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12-09-2006, 02:49 AM | #11 |
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I heard that What Linus Bruckman Sees When His Eyes Are Closed has a pretty unique story premise. In fact, I heard it had two of them.
*runs away into the shadows* |
12-09-2006, 04:22 AM | #12 |
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I don't know what you consider Gaiman's major works, but it's bloody well obvious that Ragnar Tørnquist read the Sandman comics. TLJ shares many similarities with the A Game of You storyline which was published around 1991-92.
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12-09-2006, 08:28 AM | #13 |
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The plot of The Longest Journey is straight from Michael Ende's novel The Neverending Story. Many would prefer to gloss over this because The Longest Journey was a good adventure game. This is sweeping things under the carpet.
Authors frequently copy plots of other authors. That's their choice. It would still be courteous to at least give a nod to their source of inspiration (let's say), especially if they're consistently congratulated on the supposed originality of their work. Last edited by Simo Sakari Aaltonen; 12-09-2006 at 12:54 PM. Reason: Because my tone was harsher than I intended. |
12-09-2006, 09:28 AM | #14 | |
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...but i can't say that there are few unoriginal stories.
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12-09-2006, 10:32 AM | #15 | ||
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12-09-2006, 01:08 PM | #16 |
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To each their own interpretation... Still, I encourage any admirer of TLJ to read The Neverending Story, whether they care about the similarities or not. It's a magnificent book and delves deeper into the themes than TLJ. There's no Buffytalk either.
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12-09-2006, 06:48 PM | #17 | ||
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Before you ask, "Nemel Chelovek" is from a Russian fairy tale about a dragon, his uncle, a princess, and a heroic pageboy. Nemel is the uncle in question. Advertisers don't program morals into their audiences. It would be bad for business. --Sara Ogaz, Queen of the World Just about every adventure game includes you needing to combine a ham and a wrench to make a "porkscrew". --Kevin Wilson |
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12-09-2006, 08:45 PM | #18 |
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Here is a site that has all 36 of Georges Polti's dramatic situations that were discussed earlier in this thread. Back in 1868, he stated that every tale fits into one of these dramatic situations. So HERE THEY ARE, laid out in detail. It is quite interesting if you can wade through it all.
Think of a movie or an adventure game plot and I bet you can fit it into one of these categories. Cheers, Stain |
12-09-2006, 08:52 PM | #19 |
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There are numerous similarities, but the major ones that come to mind right now include:
The title. The Neverending Story. The Longest Journey. They couldn't call it neverending, so they called it really long instead, and a journey rather than story (it is a quest game). The twin worlds of Fantasia/Arcadia and harsh reality or science (called Stark in TLJ). What's happening to them and why. The big nothing or chaos (this really nails it for me) eating up the world of imagination. The troubled father-child relationship. Dragons. The stories-within-stories theme. It's the whole premise, not just the twin-worlds setting. But I'm okay with anyone disagreeing with me on this, so I won't press the point further. I would have no problem with any of this except that TLJ seems to have nothing to add on the subject. Taking a brilliant concept (and this applies to the topic in general) in order to develop it that much further would be perfectly fine (standing on the shoulders of giants as they say), but just taking the concept and doing less with it than the original, well, strikes me as pointless. It's as if Mr Tørnquist wanted to tell a story that had already been told and couldn't escape the original's orbit. (In case there is any doubt, I enjoy many aspects of TLJ.) Simo Sakari Aaltonen ([email protected]) www.adventurecompanion.com Last edited by Simo Sakari Aaltonen; 12-09-2006 at 09:01 PM. |
12-09-2006, 09:53 PM | #20 | |||||
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I'm not a big fan of The Neverending Story (I loved Momo and Jim Knopf as a kid, but always found TNS to be a bit forced, as if the author wasn't quite able to believe in his creation), so I have a hard time seeing it as a dazzlingly original masterpiece.
It occurs to me that the original "two worlds" story is of course Lewis Caroll's "Through the Looking Glass". It may not have been the first, but it exerted tremendous influence on everything that followed. Quote:
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The concept is so well-used that it seems unlikely there would be much to add to it. Ragnar Tørnquist isn't so much standing on the shoulders of giants as on a heap of writers that came before him. Ende among them, but maybe not at the very top.
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