12-03-2006, 11:30 PM | #21 |
Lost monkey
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It doesnt work for first person shooters, as evident in halflife 2:episode 1, where its essentially a full game sliced into 3 parts rather than self contained and RESOLVING chapters with an overarching story, which is the direction I assume sam and max will venture towards
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12-05-2006, 09:49 AM | #22 |
Homer of Kittens
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I don't mind episodic games if they don't interfere with the "game" part. Sometimes, due to the shortness of the episode the story suffers. Also, not sure if this is due to episodes or not, but these new episodic adventures are so easy they seem to be made for children in mind, and not for seasoned adventure gamers. But to be fair, the whole gaming industry has been dumbed down in the last 5+ years, and I hear complaints about that across the board in all genres.
Oh one other issue I have with electronic distribution in general (which episodic games seem to be a big part off). Companies need to make their games work after the unfortunate shutting down of their studio. I heard of a company that was distributing games electronically for 5 months before they closed their doors, and since you needed the service to start the game, a lot of the people who bought games through their service couldn't play them anymore. Take 2, who was one of the publishers on that service were kind enough to send anyone who bought one of their games on the service, a physical copy of the game.
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12-05-2006, 07:42 PM | #23 | ||
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12-05-2006, 07:57 PM | #24 |
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I prefer my games in bite sized chunks thesedays, because I simply cannot commit 15-20 hours+ to a videogame. Chances are during a game of that length I will be forced to take a break via external sources (family, work etc) and then never return to it.
Regularly released games of 2-4 hours length suits me perfectly. |
12-05-2006, 08:24 PM | #25 | |
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12-05-2006, 08:38 PM | #26 |
Thats the ticket
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Episodic games are ok as long as you're not left with a cliffhanger.
They should be fully contained stories and should have minimal carry over to the next game.
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12-05-2006, 09:16 PM | #27 |
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I love episodic adventures like Sam and Max where "chapters" fit the storyline well. I don't think all adventures need to be episodic. There's definitely a place for grand, epic adventures.
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12-06-2006, 10:05 AM | #28 | ||
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And as far as the Sam and Max game goes, I am not the only one who thinks they are easy. You can read a lot of the reviews out there that point out how easy it is as a negative. Quote:
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12-06-2006, 10:28 AM | #29 |
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As long as episodic games have a decent price structure and good gameplay, I don't mind it -- especially if it gives the developer financial support while they finish the rest of the game, as opposed to their having to look for sufficient investment funds so they can finish the game in one go.
I also don't see why episodic games can't have an epic story/world. How many adventure games allow you access to large sections of the world from the start (Maybe Myst style games)? Don't they restrict you to sections of the game at a time anyway? |
12-06-2006, 11:05 AM | #30 |
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BONE is an epic story/world.
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12-06-2006, 01:55 PM | #31 | |||
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"I didn't find either of the Bone games or Culture Shock to be excessively easy nor were they extremely hard and the last time I looked, I was an adult." Notice the pronoun. I feel like you were making a generalization. Easy does not equal a children's game in my opinion. I don't care what Telltale rated it either. I too have read a lot of people saying Sam&Max is easy. It seems the people who are doing the most complaining about this game are long time/hard core adventure gamers. They keep blaming the 'easy' games but maybe it's not the game's fault. I am going to do something maybe I shouldn't and quote Jake from something he posted at Idle Thumbs (I hope I don't offend you by doing this Jake). I happen to agree with him: Quote:
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12-06-2006, 03:53 PM | #32 | |
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And as far as adventure games being only a vessel for story I don't happen to agree. If I wanted to "play" a click fest or an interactive cut scene slide show, I would watch a pixar movie (which I already do ). But I am playing a video "GAME" where you are supposed to have some "gaming" in it. Well I do worry about such things, because when I buy something, I' expect it to work after 5 months of spending money on it.
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12-06-2006, 04:17 PM | #33 |
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Is that right? How many children do you know buy games online with a credit card?
Oh sure, there are other ways the games will find their way to kids, and I can tell you first hand that they're enjoyable for that age group, but to say that they were Telltale's main audience makes zero sense. It was targeted at fans of the comic, adventure gamers, and anyone else who might enjoy the story. In other words, Telltale's "main target" was pretty much everyone, and the result is a game that was designed with broad appeal and no learning curve. It's okay if an easy, simplistic game isn't your cup of tea, but that does not mean that when you dismiss it as a "kiddie game" you don't look like an idiot. |
12-06-2006, 05:11 PM | #34 | |
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It was not designed for seasoned adventure gamers nor for adults. I personally bought the first one under the assumption that there was a game there, and never bothered with the next game afterwards. I have read the bone comic book in anticipation of the game, and the book is far more for the audience you are talking about than the game is. I think of it as the pixar movie tie-in games. Do you think those are for adults?
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12-06-2006, 05:42 PM | #35 | ||
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Honestly I don't see how you can compare Telltale's Bone game to your average movie tie-in game. Name me one of those types of games that pay as much attention to the characters and the writing as Telltale's games do. You think that when those games are made, they stay in close touch with the creator to make sure everything's true to the story and the characters (for reasons that aren't obvious marketing tactics)? It's one thing for THQ to throw together a shoddy, blatantly kid-oriented Finding Nemo XBOX game in order to cash in on the license. You're telling me that the developers who broke off from LucasArts to form Telltale had a similar goal in mind, except with Bone? That was their vision? First of all Bone is not a license that you "cash-in" on. They did not pick it because it had a fan base of seven billion people, but because of the quality of the license, and the way they built the game reflects that. It's an absurd comparison. Now, you could argue in a reasonable way that Telltale went too far in trying to make the game universally appealing, but you didn't. You used the fact that it wasn't the game you were expecting to label it a kids game and put it in the same league as games that amount to little more than interactive adverts for their licenses. It's insulting and dumb. I do recommend the second game even if you didn't like the first one. It's a little bit longer and a little bit heavier on the puzzles (and seven bucks cheaper if you bought Bone 1 early on). However it is not a drastic increase in difficulty or length so if that's something you can't handle, then yes, stay away from it. But it's a very good game. Last edited by Udvarnoky; 12-06-2006 at 05:59 PM. |
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12-06-2006, 06:04 PM | #36 | ||||
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I found this game more fitting to be played by my 10 year old nephew. Quote:
And as far as quality goes, well gamerankings had a 69%for Out From Boneville, so the game definitely is not of the same quality as the older Lucasarts adventure games that we both liked. A lot of that is because of the level of difficulty of the game and the lack of gaming in the whole experience. I guess I am not the only one who thought that. Quote:
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12-06-2006, 06:09 PM | #37 |
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Speaking of games for/appealing to kids, the "boys aged 8-13" post linked to by Jake as quoted by Mel makes for interesting reading. I wonder what people in said discussion would think about Telltale's games...
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12-06-2006, 06:28 PM | #38 | |
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Also I have seen posts by seasoned adventure gamers who were delighted with Culture Shock. I think Telltale tried their best to please the loyal Sam & Max fans as well but I think there is a subset of those fans who would likely have never been made happy regardless of what Telltale did. |
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12-06-2006, 06:32 PM | #39 |
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I do prefer to wait until the episodic game be released in boxed full version, like TV series' seasons DVDs.
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12-06-2006, 06:49 PM | #40 |
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No purchase from me until I can download the whole Kit & Kaboodle.
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