12-21-2006, 04:25 PM | #121 | |
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12-21-2006, 05:25 PM | #122 | |
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Just because all game developers are also people that have played games for 15 years doesn't mean that all people that have played games for 15 years knows how to develop a game. Just think about it this way, all subway engineers have rode subways for 15 years, but it doesn't mean that all people that have rode subways for 15 years knows how to design a proper subway system. |
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12-21-2006, 05:34 PM | #123 |
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Also, from personal experience, not all game developers are hardcore gamers, either.
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12-21-2006, 05:55 PM | #124 |
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Minor digression, but... since you do have personal experience, if you had to choose, what type of "hardcore" would you classify them as? Hardcore readers? movie watchers? libertarians? music lovers? drinkers? FPS gamers? Etc. (Examples used to demonstrate my meaning of hardcore--not intending for you to pick one of the listed...)
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12-21-2006, 07:17 PM | #125 |
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I'm not Squinky but if I had to guess, I would say readers. But I think that's a hard thing to judge.
What draws someone to make a game vs. writing a story (novel, short story, poem)? But then some of them do both. |
12-21-2006, 07:45 PM | #126 | |
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In my case, it has something to do with wanting to explore interactivity in stories as well as experiment with a medium that marries art and technology, two things I'm greatly interested in. But then, my opinions aren't representative of those of everyone who wants to make games.
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12-21-2006, 08:00 PM | #127 |
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Don't take those complaining the loudest (or longest) are somehow holding a majority view. In almost all cases the very vocal complainers are very much outnumbered by the "happy with the status-quo" people who don't feel the need to vocalise as such.
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12-21-2006, 11:20 PM | #128 | |
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But... I'm willing to bet that the majority of people were satisfied (or didn't even care) that the actual release time was around 10:30 AM Pacific Standard Time on Nov. 1. |
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12-22-2006, 04:51 AM | #129 | |
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I agree I certainly wouldnt be making game design decisions based on 20 people complaining on a forum.. i'm talking about looking at reviews in gaming magazines..online publications.. feedback from testing..at exhibitions other gamers.. the whole gamut.. I mean the Internet is basically just used for people to complain.. the people who are quite happy dont bother to spend time on the net to talk about it as you say.. I'm sure Telltale has a whole variety of ways to gain feedback on their games anyway.. I think one of the problems with the 6 episodes monthly is they were already finishing episode 4 by the time the pilot was out..so they couldnt make any changes to eps 2-4.. unlike bone 2 when they had 6 months to make improvements..
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12-22-2006, 06:04 PM | #130 |
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Everybody knows game designers are heavy drinkers.
--Erwin
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12-24-2006, 09:50 AM | #131 | |
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On a related note, most game developers are players I'd say. But some programmers for instance like more coding than playing. Some others only play sims. A lot of sound designers are very casual gamers. Of course I wouldn't want to work with a game designer who isn't an gaming addict
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12-30-2006, 12:57 AM | #132 |
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Next week I shall be buying Season 1.
Then I get to play the two first episodes immediately. So Telltale can be sure to have one customer more very soon.
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