10-27-2006, 06:34 AM | #1 |
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The Last Express...
I just finished playing the Last Express by Smoking Car productions.I bought the copy from ebay it was a while ago that I was fascinated and wanted to check out this title.Moments after I started playing I just couldn't get off the computer.The game was amazing in every aspect.So many interesting characters , the plot that was unfolding in real-time, the fact that you can overhear conversations and things are happening around you at the moment all these were just great. I haven't played such a wonderful game before and the truth is I 've played quite many of the genre. I was really disappointed when I found out that the game didn't have the success it deserved and of course the possibility of a similar project by its producers doesn't exist. It's a shame when wonderful games get overlooked like that.
Does anyone know any other adventures that are real-time or similar to Last Express?Maybe they will ease my pain... Hope I haven't stunned you with my unending complaining.. Thanks, Smaro (excuse my English I'm a non-native speaker) |
10-27-2006, 06:43 AM | #2 |
Epsilon-Minus Semi-Moron
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Far as I know, Last Express is pretty much unique. It's a fantastic game, that's for sure. Probably the only good example of a game-movie hybrid (like Fahrenheit except good).
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10-27-2006, 12:54 PM | #3 | |
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10-27-2006, 02:26 PM | #4 | |
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Quote:
So many hack developers announce ambitious games, with features and design elements so innovative and ingenious that the gaming public is swept away by the promises...and much more often than not, very few of the promises are ever fully kept, very few ambitions truly met. But The Last Express set out to do everything it the technology of the time and the limits of human imagination would allow, and did so as magnificently as interactive entertainment has ever been able to. Hopefully something will come in the future that will define a genre and create a unique experience as brilliantly as Last Express did. I only wish I'd bought it when it was first released, if only to support Mechner. |
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10-27-2006, 03:06 PM | #5 | |
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However, my failure to purchase The Last Express when it was new wasn't entirely my fault. I don't remember the game being advertised well at all. I mean, I was very much into adventure games back then. I remember salivating over the Christmas release of Gabriel Knight 2, and that was in 1995. I truly believe I would have purchased The Last Express had I known much about it at all, instead of picking it up on Ebay years later. The Last Express was the game that Blade Runner claimed it was going to be. Blade Runner failed to come through on those promises, while a much less hyped adventure managed to do so. Wish I had bought the less hyped one instead of the big blockbuster... |
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10-28-2006, 12:54 AM | #6 |
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Yes I didn't buy the game when it was new either. Actually it didn't even make it to Greece so I hadn't ever heard of it before. Hopefully there 'll be an adventure in the future that will ''dare'' to make something totally different like Last Express had done with the real-time feature...
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10-28-2006, 12:55 PM | #7 |
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The Game's history is almost as colorful and mysterious as the game itself...
http://en.wikipedia.org/wiki/The_Last_Express Seems like quite a lot of bad luck for any single game to endure. |
10-28-2006, 01:00 PM | #8 |
Epsilon-Minus Semi-Moron
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Blade Runner is sweet, sweet game too.
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10-30-2006, 01:57 PM | #9 |
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Further to the failure of The Last Express as a commercial product, some people found it simply unplayable. The first time I tried it, I inadventently missed an event trigger and all the main characters went into hiding. The second time went better, but I eventually found myself wandering the train uneventfully for hours. It's almost like it wasn't properly beta tested.
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10-30-2006, 02:19 PM | #10 |
self-distracted
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I haven't played The Last Express, so excuse the possible misguided jugment here, but Gabriel Knight 3 and The Dagger of Amon Ra, did feature some randomness in overhearing conversations and witnessing certain events only if you were there at the right time, n'est pas?
Of course, aside from that similarity, Dagger of Amon Ra is pretty much a painful experience in almost every other aspect so don't consider this an actual advice to try it . GK 3 on the other hand, is a pretty decent game, maybe even great if you fancy supernatural mysteries and don't mind the graphics' ugliness ( away).
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10-30-2006, 02:27 PM | #11 |
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No panning from me. The 3D engine in GK3 wasn't really that good.
--Erwin
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10-30-2006, 04:26 PM | #12 |
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What's happened to Mechner, anyway? That game is my favorite.
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10-30-2006, 04:53 PM | #13 |
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Jordan Mechner went back to what he did before The Last Express: developing platform games. More specifically, the Prince of Persia games. He won't be making another adventure any time soon.
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10-31-2006, 12:33 AM | #14 |
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I honestly wouldn't mind that at all, if it meant more games like PoP Sands of Time
(Incidentally, he didn't have anything to do with Warrior Within or The Two Towers) |
10-31-2006, 03:59 AM | #15 |
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I haven't played any of the Gabriel Knight games so I might try.Thanks texallos!
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10-31-2006, 04:01 AM | #16 |
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I wouldn't say that's entirely accurate; he made some contributions to Prince of Persia 3D and The Sands of Time (more heavily in the case of the latter I think) but otherwise is pretty much completely out of the games industry. It's a loss not just for adventure fans, but all gamers. Movies are what he turned to, with credits on a couple of documentaries, and last I heard he was supposed to be writing a script for a Prince of Persia movie.
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10-31-2006, 09:46 AM | #17 |
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There's gonna be a Prince of Persia movie?
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10-31-2006, 12:02 PM | #18 |
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One Q about the Last express.
Is the animation supposed to be really choppy (like 1 fps) or is it just some bug because IĀ“m running it on a new(ish) machine? |
10-31-2006, 12:13 PM | #19 |
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If you're describing what I think you're describing, then yes, that's intentional.
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10-31-2006, 05:40 PM | #20 |
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Yes, I'd have to agree with Dale. The framerate that would have been needed, and the amount of work to digitally rotoscope all of those film frames and composite them correctly would have broke the production budget, I'm sure. considering other games that were out at the same time, and the way they described the production on the game CD itself, I seriously doubt they had hoped to be able to make it completely smooth 24fps or even close. The disc requirements alone would have been prohibitive, assuming home PCs of the time would have run it properly.
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