I went with Riven too, even though Blackstone CHronicles was really really great, nice gripping story and fresh puzzles.
|
I just don't like Myst-like games. Many people seem to like them, but I don't. I surely don't consider them to be fun in anyway. :)
The only games that I've played from that genre are Lighthouse and 11th hour. |
Quote:
|
Quote:
But anyway, from this list I'd pick Voyage. I'm currently playing it and enjoying it tremendously! What a wonderful game! Much better than any of the Myst games really which, from the ones I played, I never really liked that much. Quote:
Really? Must say I actually liked Lighthouse. Gotta agree on 11th Hour though, that was pretty crappy. The 7th Guest then again was ok, but Shivers did a much better job in the haunted-house-filled-with-puzzles department. |
Quote:
|
Quote:
(But whatever it is, I agree with you that it's a wonderful game. :) ) |
Quote:
The lonely world, emphasis on (and fun of) exploring a strange world, some mechanical, code and symbol puzzles, 1st person perspective, etc, was what made me consider it as a Myst-like game. Doesn't really matter idd, enjoying every minute of this game! :7 |
Voyage looks and sounds great. I gather it's inspired by a classic. For some reason, I've never wanted to buy a game that is a take-off on a well-known book or movie. I guess that is one of the many reasons I love Riven ... it's so uniquely original.
|
Voyage (and Return to Mysterious Island by the same company) were inspired by Jules Verne stories but they don't follow the stories faithfully. I haven't read either but I really enjoyed both games.
|
Quote:
I realize that my definition of Myst-clone is far more loose than everyone elses. To me a Myst clone is basically a first person point and click adventure with puzzles here and there. |
Quote:
|
Yeah, when I think Myst-clone, I consider it a game with a puzzle-filled, character-empty world. Not a lot of world/character interactivity, but pretty to look at. And a story that is secondary to the puzzles, if any real story development at all. The only "Myst-Style" games I liked were the 2 Shivers games and Zork: Nemesis, although those settings never felt as devoid of life as Myst did. I don't know, I just never enjoyed puzzles as much as plot development, and so many of this type of game end up being verrrrry puzzle-dependent.
|
Quote:
|
Therein lies the problem with generalizing as 1st person vs. 3rd person. To some, if they hear first person game, they automatically think of Myst when there are a wide variety of first person games with varying degrees of character interaction, story, puzzle types, etc.
|
Quote:
|
then why are you even in this thread posting? the poll mentions "most fun".
|
Quote:
In fact, for a thread that has "Myst" in the title, we are doing great as far as flamewars are considered. :D |
Quote:
"50 leagues under the sea" witch I think it's called, but not sure, is also very good, but how you read it is based heavily on what political views and meanings you have. I know that I've interpetated the book totally different than ppl. who really like this world.. |
Shivers.
|
Quote:
|
All times are GMT -8. The time now is 02:35 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Design & Logo Copyright ©1998 - 2017, Adventure Gamers®.
All posts by users and Adventure Gamers staff members are property of their original author and don't necessarily represent the opinion or editorial stance of Adventure Gamers.