09-10-2006, 12:10 PM | #1 |
Retired Buccaneer
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CMI Demo/Game Cutscene Comparison, and Alternate Credit Design
I've been busy all morning and afternoon whipping up a new page on The Curse of Monkey Island. Check it out and let me know what you think.
Personally I like the original opening credits backgrounds more than the final versions. Plus the mermaid is cool--pity management made them remove it. |
09-10-2006, 12:36 PM | #2 |
gaybrush threepwoody
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You always impress ATM. This is one of my favourite games so it's extra special to see all the cool stuff you dug up. Great work!
I agree! The mermaid is pretty lovely. |
09-10-2006, 12:42 PM | #3 |
The Reggienator
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Very nice, thanks for the page on CMI!
The mermaid screen looks really nice...
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09-10-2006, 12:43 PM | #4 |
gaybrush threepwoody
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I would like to add that I particularly enjoyed your look at LucasArt's logo progression. Did you know that a design pal of mine, Grant Peterson, developed the LucasArts logo? He lives here in San Francisco. My friend Mark's design firm "Sequence.com" represents some of his identity work and you can see the LucasArts logo proudly displayed in the portfolio.
link to ATM's LucasArts logo analysis link to Sequence.com edit : well I guess they removed the LucasArts logo from the site! woops. They made room for all of the newer stuff. Last edited by eriq; 09-10-2006 at 12:53 PM. |
09-10-2006, 12:47 PM | #5 | |
Retired Buccaneer
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Quote:
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09-10-2006, 12:50 PM | #6 |
gaybrush threepwoody
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The original gold guy logo. Here is Grant's website (no portfolio online)... maybe if you email him and ask him nicely, he'd be willing to show us some cool early LucasArts logo stuff. He's a really amazing designer.
http://grantpeterson.com/ This is the logo he did: |
09-10-2006, 01:30 PM | #7 |
Senior Member
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Great work, ATMachine, as always!
I actually prefer the credits as they were in the final game, though I also wish they'd kept the mermaid.
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09-11-2006, 05:43 AM | #8 |
Retired Buccaneer
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I've pasted the CMI credit titles into the old backgrounds to give a better impression of how the original credits idea might have looked.
I'm probably not going to add them to the CMI page, so I'll just post them here. Dial-up users be warned! The credits on the last one are my guess as to what was intended for that background. I base that on 1) the position of the credits on the screen in the final game, and 2) the fact that the mermaid has a cameo as a ship's figurehead in the background when those titles appear. |
09-11-2006, 08:23 AM | #9 |
Evil Webmaster
Join Date: Jun 2004
Posts: 1,037
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Nice work with the site, it's always good to see some extras and leftovers from CMI.
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09-11-2006, 09:10 AM | #10 |
Junior Member
Join Date: Jul 2006
Location: Berkeley, CA
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I love the work that you do with these classic adventure games. I hope you keep it up!
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09-11-2006, 10:07 AM | #11 |
Kersal Massive
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Cool stuff ATM. I think I prefer the final version of the credits, but the original images are nice too. Wonder if they'd have faded in and out like the MI2 credits?
LeChuck's overhaul is interesting - his new eyes are more sinister, but his new teeth less so! Looks like they had already made the less detailed teeth standard in every other shot, though, so it makes sense for them to be consistent. |
09-11-2006, 10:27 AM | #12 |
gaybrush threepwoody
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Definitely like the final titles better. Monkey 2's map pieces were more "rough" and looked more fitting. Since the Curse map pieces are higher-res and more "crisp", they don't look quite as cool. The full page page looks nicer.
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09-11-2006, 10:35 AM | #13 | |
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Quote:
Of course, his eyes are red with normal-colored whites on the MI2 box art, so... who knows? Last edited by ATMachine; 09-11-2006 at 10:42 AM. |
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09-11-2006, 03:43 PM | #14 |
Staff Member
Join Date: Sep 2005
Posts: 531
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I think every change they made demo->final was positive, including the mermaid, who had zero relevance to the story.
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09-11-2006, 05:02 PM | #15 |
Monkey Business
Join Date: Jul 2006
Posts: 30
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Awww... nostalgic... *gone to play CMI yet again*
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09-18-2006, 01:08 PM | #16 |
Retired Buccaneer
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In a similar vein of Monkey Island demos, I've finally put together a page on my site about the MI2 rolling demo I helped to crack open years ago. The SCUMM Bar once had an article about some of the changes made betwee the demo and final game, but my page goes much more in-depth.
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09-18-2006, 02:20 PM | #17 |
gaybrush threepwoody
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The insane detail you go into just boggles my mind. You should write a book about all of these findings or something. Great work! Let me know if you ever need any help designing a worthy splash page for your website. I would love to do one complete with a fancy title and sound effects.
"ATMachine's Classic Adventure Game museum of oddities and rare findings" serious! PM me. And we need to get you your own hosted domain. I can help with that. |
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