07-30-2009, 08:52 AM | #81 |
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I guess not having enough Money items in my inventory would stop me from buying an adventure game.
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07-30-2009, 02:59 PM | #82 |
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This is what's stopping me from buying any at the moment
Last edited by Marduk; 07-31-2009 at 02:53 PM. |
08-02-2009, 01:32 PM | #83 |
Beamin' Demon
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I've already mentioned in several other threads that:
1) I'm a cheapskate who'd rather not pay $30 or even $20 for a new game (with a few exceptions ) when I know it'll usually be reduced to $10 or less 6-12 months later, and 2) I still have a huge backlog of recent and older games that unfortunately keeps growing since I buy them (usually at reduced prices (see 1)) faster than I can finish them! Also, being "behind the curve" means I'll have read enough reviews of then-new releases to get a better idea of what I should keep my thrifty eye on later.
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08-10-2009, 12:52 PM | #84 |
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Time to play them is a showstopper for me
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08-10-2009, 02:40 PM | #85 |
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The thing that stops me most from buying games is that they haven't come out yet! *cough* Gray Matter *cough*
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08-10-2009, 03:06 PM | #86 |
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Dullness. Many adventure games are incredibly uninspired.
Wrong focus. I'm not a fan of puzzle collections wrapped inside a thin story. Low quality. Should be obvious, but there are websites that rated Limbo of the Lost pretty high, maybe out of starvation for a good game. I don't lower my demands, though. With that comes the puzzle design. If a shooter has a badly designed section you may have to kill the same clone foes over and over again, but for an adventure it's much worse. You may have to pixelhunt, read the designer's mind, endure a thousand "This doesn't work", hunt for unrelated event triggers or die of terrible boredom. Sadly, most reviews don't explain these problems very well. No Money. I'm just a poor student, so... Hardware requirements that I can't fulfill. I don't own a console so I won't be able to play Heavy Rain, for example. Otherwise, my laptop could barely run The Book of Unwritten Tales. Certainly not time. I have a lot of games that still need to be played and they just get more and more...sure, most of them are part of my curiosity collection, more meant to be examined than to be played from beginning to end. Others refuse to run properly even if the box proclaims that it works with XP (The Westerner). Also, if I pick up a new game I will prioritize playing it over any older game. So, the backlog of games or time isn't an issue. I just play them when I come to it. Doesn't bother me if I may never come to it. Last edited by ozzie; 08-10-2009 at 03:21 PM. |
08-15-2009, 05:43 PM | #87 |
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This thread is really an awareness program by itself esp. for some indie developers who might be interested in knowing what the audience really wants, so thumbs up to the OP.
Here are a few things that will definitely stop me from buying a game regardless of the publisher: 1. Poor Presentation If the game is well-designed, its definitely an eye-catcher. Poor, choppy graphics will lead your title nowhere and turn gamers away from your next release. 2. Bad Voice-overs Most of the times titles that fall under the "Adventure" genre also feature poor-voice overs, which sounds and feels like as if the dialogues are being read from a paper, rather than integrating them in the story. 3. Lack of FMV sequences/cinematics If you are hoping to charge the audience a good $30.00 for a game then you might as well throw in some visually enticing clips to support your game.
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08-15-2009, 09:13 PM | #88 |
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Disney's Hercules for PS1 (PSX) was one of the finest adventure games with excellent voice-overs, bg music and lots of replay value and not to mention the ease of character control.
If I could have something like that to look forward to on the pc then I'd like to buy it at any price. BUT it has to be faithful to its gameplay elements...
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08-16-2009, 09:23 AM | #89 | |
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Quote:
Have a look. http://www.youtube.com/watch?v=iNA9X7gXbFA |
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08-16-2009, 08:38 PM | #90 | |
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Quote:
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08-18-2009, 08:29 AM | #91 |
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