07-18-2006, 07:57 AM | #161 |
Retired Buccaneer
Join Date: Jan 2004
Location: Florida
Posts: 779
|
I've finally gotten
Spoiler: Or maybe the catalogs are just lying. Spoiler: Last edited by ATMachine; 07-18-2006 at 10:50 AM. |
07-18-2006, 08:28 AM | #162 |
Senior Member
Join Date: Jun 2005
Location: UK
Posts: 227
|
Four? So more than just the good and bad endings? Where are these design notes?
|
07-18-2006, 08:30 AM | #163 | |
Retired Buccaneer
Join Date: Jan 2004
Location: Florida
Posts: 779
|
Quote:
Last edited by ATMachine; 07-18-2006 at 10:50 AM. |
|
07-18-2006, 08:50 AM | #164 | |
Senior Member
Join Date: Jun 2005
Location: UK
Posts: 227
|
Quote:
Spoiler: I never got that bit right at the end with: Spoiler: I just get lots of credits that loop, and you have to just exit. |
|
07-18-2006, 09:04 AM | #165 | |
Retired Buccaneer
Join Date: Jan 2004
Location: Florida
Posts: 779
|
Quote:
Spoiler: Last edited by ATMachine; 07-18-2006 at 10:52 AM. |
|
07-18-2006, 09:06 AM | #166 |
Senior Member
Join Date: Jun 2005
Location: UK
Posts: 227
|
I've got a save for day 13, i'll have another go. I've had the game go into a strange loop on day 5 and 7 as well.
I got 7025ish points! |
07-18-2006, 09:12 AM | #167 |
Retired Buccaneer
Join Date: Jan 2004
Location: Florida
Posts: 779
|
Spoiler: Last edited by ATMachine; 07-18-2006 at 10:49 AM. |
07-18-2006, 09:18 AM | #168 |
Senior Member
Join Date: Jun 2005
Location: UK
Posts: 227
|
No troubador, just a looping credits...
|
07-18-2006, 09:21 AM | #169 |
Retired Buccaneer
Join Date: Jan 2004
Location: Florida
Posts: 779
|
Very, very odd.
Spoiler: Please attach a savegame (preferably from before the end cutscene begins) in a .zip file to your next post (click the paper-clip button as you're typing it). That way I can play your savegame and see if I get the same result. EDIT: Very important! Please include the LONGBOWS.DIR file from your save game directory in the .zip as well, otherwise it might not work. And what install settings are you using? I might need to know. Run INSTALL.EXE in the Longbow game directory to check. Last edited by ATMachine; 07-18-2006 at 10:48 AM. |
07-18-2006, 09:56 AM | #170 |
Retired Buccaneer
Join Date: Jan 2004
Location: Florida
Posts: 779
|
Sorry to double post, but I suspect some of the actions below are what you may have missed score-wise:
Spoiler: |
07-18-2006, 10:02 AM | #171 |
Senior Member
Join Date: Jun 2005
Location: UK
Posts: 227
|
A zip! A zip! A Robin zip!
Of those, these are the ones i've not done Spoiler: I've definitely done the rest. |
07-18-2006, 10:03 AM | #172 |
Retired Buccaneer
Join Date: Jan 2004
Location: Florida
Posts: 779
|
Awesome! Thank you, sir. I shall endeavor to see what your problem is.
EDIT: I need your install settings. You should run "INSTALL.EXE" in your Longbow game directory, take a screenshot, and report to me what they are. |
07-18-2006, 10:14 AM | #173 |
Retired Buccaneer
Join Date: Jan 2004
Location: Florida
Posts: 779
|
All right, I'm stumped. I don't know what your problem is. I got Christy Marx's version of the game, as you did, and ran your savegames in that.
Spoiler: So you should be getting the ending to run correctly. But I just don't know why you aren't. EDIT: Maybe it has something to do with installing the SCI code patch? I know I didn't install it on the version I ran the savegames on. But then that doesn't seem to make sense, because there aren't any problems with the patch on my legal copy of Longbow. EDIT 2: Or maybe it's caused by you not using DOSbox? I always use it to run my DOS games. Without it the game's animations and timed events go at the wrong pace. EDIT 3: Using the SCI patch without DOSbox on Christy Marx's free version of the game, and with your savegames, I got the scene with the wedding, but the music was jerky and a line of Richard's dialogue was cut off. Taken to extremes, I can see how this speed problem could result in you not seeing all that you should see in the end. My advice? Use DOSbox. It still may not work, though. Last edited by ATMachine; 07-18-2006 at 10:49 AM. |
07-18-2006, 10:42 AM | #174 |
Elegantly copy+pasted
Join Date: Jan 2005
Posts: 1,773
|
Could we keep the thread free of spoilers, please? Or at least cover them up? Tech support is better suited for the tech forum.
__________________
Please excuse me. I've got to see a man about a dog. |
07-18-2006, 10:52 AM | #175 |
Retired Buccaneer
Join Date: Jan 2004
Location: Florida
Posts: 779
|
Sure thing. I just went back and edited my posts to cover up some of the spoilers. And I'm about out of advice anyways, so I guess we can stop talking about all the above problems now.
Anyways, Days 4 and 5. I was a bit annoyed that the encounters for the Peasant Woman on Day 1 and the Poacher on Day 4 were almost exactly the same, but it feels good to help people out. I was laughing out loud at the end of Day 5. That was excellent, excellent writing. Spoiler: Last edited by ATMachine; 07-18-2006 at 11:10 AM. |
07-18-2006, 11:54 PM | #176 |
LA-S-LE
Join Date: Sep 2003
Location: Snow Country
Posts: 549
|
There is also an easter egg in the Abbey. It has something to do with Larry (just look closely at the map).
|
07-19-2006, 10:12 AM | #177 | |
Senior Member
Join Date: Nov 2003
Location: Paris, France
Posts: 6,409
|
Quote:
__________________
...It's down there somewhere. Let me have another look. |
|
07-19-2006, 10:16 AM | #178 | |
Senior Member
Join Date: Aug 2005
Location: Santa Barbara, CA
Posts: 3,038
|
Quote:
__________________
Currently reading: Dune (F. Herbert) Recently finished: Harry Potter and the Prisoner of Azkaban (J. K. Rowling) [++], La Nuit des Temps (R. Barjavel) [+++] Currently playing: Skyrim Recently finished: MCF: Escape from Ravenhearst [+], The Walking Dead, ep. 1 [+++], Gray Matter [++] |
|
07-19-2006, 10:30 AM | #179 |
Senior Member
Join Date: Jun 2005
Location: UK
Posts: 227
|
You were lucky then, cause I looked up the rules in the instruction manual, and if you play the game properly, the computer will do moves that directly block everything you do until you make a mistake and lose. If anybody makes even one mistake they're dead, so it's whether the cpu does or you do. Be ready on the savegame for a reload hehe
|
07-19-2006, 11:00 AM | #180 |
Elegantly copy+pasted
Join Date: Jan 2005
Posts: 1,773
|
That is simply not true. Nine Men's Morris isn't like tic-tac-toe, where your every move is forced.
The way to win is to set up situations where you have two or more lines (mills) going at once, so that whichever one your opponent blocks, you'll be able to complete the other one. For instance, this is a good way to place your first three pieces (while blocking your opponent, of course): Code:
o--------o--------o | | | | o-----o-----o | | | | | | | | o--o--o | | | | | | | | o--o--* o--o--o | | | | | | | | o--*--o | | | | | | | | *-----o-----o | | | | o--------o--------o Code:
o--------o--------o | | | | o-----o-----o | | | | | | | | o--o--o | | | | | | | | o--X--* o--o--o | | | | | | | | X--*--o | | | | | | | | *-----X-----o | | | | o--------o--------o Code:
o--------o--------o | | | | o-----o-----o | | | | | | | | o--o--o | | | | | | | | o--o--* o--o--o | | | | | | | | o--*--o | | | | | | | | *-----X-----O | | | | o--------O--------o Because your opponent is also placing pieces at the same time, cluttering the board and starting mills that you need to block, it's not quite so simple, but the game is not confined to just performing a predetermined sequence of ideal steps and hoping your opponent will mess up.
__________________
Please excuse me. I've got to see a man about a dog. |
|