08-06-2006, 07:14 AM | #241 | |
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08-06-2006, 08:08 AM | #242 |
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Agreed. And a third reason:
Spoiler: Besides, you don't have to blow your horn on Watling Road with the forest crawling with the Sheriff's men. This path is only available if you actually won the tournament, by the way. Oh, and did you try to offer the Sheriff money? Give enough, and you'll make a bet that you can get 700 Marks from him by the end of the day. There doesn't seem to be a way to collect on the bet though, so it's money wasted.
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Please excuse me. I've got to see a man about a dog. Last edited by After a brisk nap; 08-06-2006 at 08:14 AM. |
08-06-2006, 08:15 AM | #243 | |
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08-06-2006, 08:17 AM | #244 |
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Ah. That makes sense. My save for having lost the tournament is on my "minimum points" path, so I don't have the money in my inventory.
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08-06-2006, 08:25 AM | #245 |
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Ah. I have several saves from intermediate paths. I'll talk about that later, when we get to the ending.
By the way, I might be unable to access the Internet on the week of Days 12-13 (I'll be on vacation), so I hope you don't mind me resurrecting the thread when I get back. |
08-06-2006, 08:38 AM | #246 |
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Given that Day 10 and 11 are so short (I'm playing through them now), I was thinking maybe we should just finish the game in one fell swoop. What do you guys think?
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08-06-2006, 08:52 AM | #247 |
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I personally think that's an excellent idea! (Especially because I'll be gone the week after that, and don't want to miss anything.) So my vote is a big fat YES.
Besides, given how the thread tends to sink to the bottom of the forum after a few days at the current pace, a slightly longer chunk of gameplay might do it some good, keep it going longer. |
08-06-2006, 10:32 AM | #248 | ||||
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08-06-2006, 11:03 AM | #249 |
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Final segment!
Day 10
In which we learn that fire burns. and Day 11 In which blood is shed. and Day 12 In which Robin meets a Fause Knight Upon the Road. and Day 13 In which Robin provides Alan-a-Dale with material for one more ballad. and The Endgame In which there is a reckoning. Play to the end of the game! |
08-06-2006, 11:29 AM | #250 |
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Before I post my minimum scores for the rest of the game, there's something I've been wondering about on Day 10.
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08-06-2006, 12:23 PM | #251 |
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Spoiler: With that in mind, the scores for the rest of the game, as I've gotten them: Day 10 max score: 5750 Day 10 min score: 530 - (50*N) Day 11 max score: 6750 Day 11 min score: 530 - (50*N) (no points gained) Day 12 max score: 7025 Day 12 min score: 655 - (50*N) Day 13 max score: 7325 Day 13 min score: 755 - (50*N) Minimum points playthrough notes: Spoiler: |
08-06-2006, 12:37 PM | #252 |
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Not unless you count
Spoiler: I like your signature, by the way! Very Errol Flynn. But I don't agree that Robin should have had the traditional hat. Moving away from the "men in tights" image is part of what makes the game seem relatively authentic. It would be interesting to look more closely at where Christy Marx got the inspiration from for the events of the game. The rescue in Day 5 appears to draw on the Child Ballad Robin Hood and the Widow's Three Sons, although the means of rescue is quite different. (This ballad may also have inspired Robin's beggar disguise earlier in the game.)
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08-06-2006, 12:40 PM | #253 |
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By the way, there's a new Robin Hood TV series on BBC this fall. Fortuitous timing, eh?
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08-06-2006, 12:53 PM | #254 | ||||
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08-06-2006, 01:45 PM | #255 | |
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Robin's involvement in the efforts to free King Richard (including recapturing the stolen ransom) are also traditional, I believe. Going back to Ivanhoe, perhaps? I don't remember the details of Scott's novel. I think there may be a basis in ballads for Robin's meeting with the yeoman, as well as the Queen's Knight, too. Marian's involvement in pagan/heretical rituals and being burned on the stake are unlikely to derive from tradition, but I think I have seen them in other modern versions of the legend, too.
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08-06-2006, 05:52 PM | #256 |
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As I understand it, Ivanhoe is the reason why everybody since the 19th century onward has linked Robin Hood indelibly with King Richard the Lionheart. Before that he was associated with various kings and queens, of whom Richard was one; the early ballad A Gest of Robyn Hode refers to a King Edward, and another one has Robin meeting a "Queen Katharine" who is presumably wife #1 of Henry VIII.
Never have read the novel myself, though. And you're right, Robin met bunches of people in the old ballads; the usual routine was that he'd pick a fight with a stout tradesman, get soundly beaten, and invite the fellow to join the Merry Men. Back to Longbow, though. Days 10 and 11 are all right, if too short. Spoiler: |
08-06-2006, 10:35 PM | #257 | |
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(And I'm awfully late, having been gone for a week; I'll try to catch up as time permits.)
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08-07-2006, 09:48 AM | #258 |
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I've finished the game, so you won't be hearing any more tales of my personal incompetence. My overall impressions? It's very good. Not as amazing as I thought it'd be, but very good.
Forgive me, but I'm going to make some brief comments on the fair. (If you are annoyed at my lateness, skip this paragraph.) I liked the fair a lot. Lively, amusing, and most importantly optional. If you want to speed through and just get to the archery competition, you can do that, I think. I like that it gives the player control over pacing rather than force him to pay attention to every little detail and move through at a snail's pace. While I did have to suspend disbelief a little to have Robin talk to everyone there (while he's supposedly trying to not be noticed), it was worth it. I especially liked witnessing the invention of the piggy-bank. The archery itself was pretty fun, and by using the save system a lot I could do the legend of Robin Hood justice. While the troubador may have forgotten that the player is looking at Robin from the outside, the player doesn't. I'm pretty disappointed in how Marian turned out. I expected more of her personality to be revealed, and an explanation for her positively unhuman behavior earlier. No such luck- she remains nothing more than the assigned love interest to the end. They say she's a priestess, but we never see anything to show it. Now, a simple romantic interest can work, but then why all the hinting earlier? As for the romance itself, it went way over the top. Saving her life with a heart-shaped rock? Get real. I agree with ATMachine that the scene with the fake knight was brilliant. Very clever interactive storytelling. The player is given a tool he can use (the word "voyage"), which sets him up into thinking that he is going to need to use it. But then it turns out, in a very unconventional move, to do nothing at all, and the player then realizes the twist. This is very satisfying design because it understands that it should serve, rather than complement, the story. Now, the real knight I was not impressed at all by. Here's a guy who's imprisoned by the enemy and given a clear way to escape, and he wants to question whether Robin is trustworthy. Why the heck would he be there if he weren't trustworthy? And am I to believe that he would turn down the hope of rescue because a guy doesn't tap on his hand? That puzzle was over already. I solved it not with my usage of the password in the presence of the villain, but in my recognition that it was not going to be useful. On top of all this, it also slows down what should be a fast-paced escape. The escape itself is terrible. What, so just because it's the last playable part of the game, it should be completely impossible? Everything else in the game was downright easy on the highest arcade setting, but I'm not sure if this is even possible due to slow controls and fast boulders. The rest of the ending was okay, I guess. I got the best ending (since I tried my best to play the game in a way that would do the character justice), and I'm glad to hear it could have gone other ways. Justice is good. The problem I have is that it has no tension and very little emotion. You know, there's a bigger problem throughout the whole game: Some sections which should have been extremely tense and exciting are made downright dull by taking away all control from the player. Battles are noninteractive, when you should at least be able to control Robin through them. The scene at the gallows in the ending should have given you a chance to try to get out of it yourself but twisted it around similarly to the Knight puzzle. Say the scene were dragged out a bit, and you are meant to notice (along with Robin) certain items nearby which you could conceivably use to make an escape. "Ah ha!", you'd think, "This is a timed puzzle, and I've got to wait for just the right moment to make my move and figure out how to use this stuff to make a daring escape!". Just by putting those items on the screen for you to think about, it would already get you thinking frantically, scared that you wouldn't figure out how to get Robin out before it's too late. And then the point of no return would come, before any such moment is given, and you're led to believe that you've already missed your chance and thus you know with full certainty, thinking with gamer logic, that Robin is doomed. Then at the last moment he is saved, and you see King Richard return. That's drama. And that's what I expected when I first started the game. I saw the strong characterization of Robin, and the lack of inventory puzzles, and the strong usage of design to serve storytelling, and the correct approach to pacing, and I thought, "This is it! This is the adventure game which gets it all right!". It's not quite. Partway there, but it's not what I was looking for. I also thought that the strong characterization of Robin would turn out to be indicative of the other characters in the game, but Marian turned out poorly and the other characters practically disappear, serving minimal purpose in the progression of the story. So my overall impressions are that this is a very good 90's adventure - but it's still just a 90's adventure. This must sound naive of me- sorry. It is a very good game. |
08-07-2006, 04:37 PM | #259 |
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Although I didn't have time to participate myself, I wanted to praise After a brisk nap (and the participants) for running the sort of Playthrough I'd been going for when I thought of the idea (but kinda flopped in doing so myself). Great stuff to read!
Peace & Luv, Liz
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08-09-2006, 11:19 AM | #260 |
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Hello! Soes someone have a savegame so I can see the bad ending? I only got the best ending
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