View Poll Results: CG or Hand Drawn Backgrounds in Third-Person Adventures? | |||
I prefer CG backgrounds. | 4 | 5.88% | |
I prefer hand drawn backgrounds. | 33 | 48.53% | |
I couldn't care less as long as the story, characters, puzzles, music, etc. are well done. | 31 | 45.59% | |
Voters: 68. You may not vote on this poll |
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06-02-2006, 07:39 AM | #21 |
OUATIJ Creator
Join Date: Apr 2005
Location: Dallas, TX
Posts: 1,640
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I can show some stuff very soon. We just made this change less than a week ago, so the CG backgrounds my friend had done have been scrapped, and the scenes are now being drawn by our other team member. I might have something to show later today, but I'll have to check with him.
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06-02-2006, 08:27 AM | #22 |
Explorer
Join Date: Apr 2006
Posts: 129
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What would be interesting to see would be the CG backgrounds, and then some of the hand-drawn backgrounds for comparison.
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06-02-2006, 10:52 AM | #23 |
hello
Join Date: May 2005
Posts: 379
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I prefer hand drawn or hand painted, by a long shot.
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06-02-2006, 04:33 PM | #24 |
OUATIJ Creator
Join Date: Apr 2005
Location: Dallas, TX
Posts: 1,640
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First of all, neither of these are final images by any means. ESPECIALLY the hand drawn one. I haven't been able to get in contact with the artist all day to see if he has a completed version yet, and this was just his "test" from about a week ago to prove hand drawn would look good. It is basically a sketch, please understand that.
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06-02-2006, 05:13 PM | #25 |
gin soaked boy
Join Date: Jan 2004
Location: Virovitica, Croatia
Posts: 4,093
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Yeah, if you can pull it off with the hand drawn backgrounds (and decent animation! much more important than pretty graphics, IMO) it will look much better.
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06-03-2006, 02:18 AM | #26 |
OB
Join Date: Oct 2004
Posts: 662
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Here's what some of Curse of Monkey Island's backgrounds look like when reinterpreted with prerenders:
http://goblin.scummbar.com/index.php?side=3d#
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06-03-2006, 12:07 PM | #27 |
gaybrush threepwoody
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hand drawn all the way.
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06-03-2006, 02:44 PM | #28 |
The Thread™ will die.
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If that character is of the style that was going to be overlaid onto the pre-rendered backgrounds then I'd suggest the hand drawn style . I'm not sure that they'd have looked quirky enough to get away with putting them onto the renders...
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06-03-2006, 02:48 PM | #29 | |
OUATIJ Creator
Join Date: Apr 2005
Location: Dallas, TX
Posts: 1,640
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Quote:
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06-04-2006, 12:09 AM | #30 | |
FlipFrame
Join Date: Apr 2005
Location: Chicago
Posts: 471
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Quote:
...or any of the Ballistic Publishing books... ...to Zbrush central, home of just unbelievable detail and ability... ...running the gamut of 3D CG to hand-painted CG. Ultimately its the artist, not the tool. Just as there are less-than talented painters/sketchers, there are outstandingly talented CG artists. I'm going to gather you never used a Wacom tablet with Fractal Painter. If you did, you couldn't possibly disparage digital tools with a straight face. Now, if you're going to fall back on "opinion" and "subjectivity", then I wouldn't make blanket statments like yours authoritatively as fact, as you'd clearly be overwhelmed in the face of truly talented digital artists. Stating that only truly talented artists use non-digital mediums is more a sensational statment than merely just opinion, in my humble opinion. "I like" is far different than "one must", as far as opinions are concerned. Cheers |
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06-04-2006, 12:13 AM | #31 |
FlipFrame
Join Date: Apr 2005
Location: Chicago
Posts: 471
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Once a Villain:
Use 3D mockups for quick perspective and blocking out volumes and layout, including even lighting, then go over a render in 2D in Photoshop or Painter with the final work. A LOT of very talented painters use this method for most of their 2D work, mattes or otherwise. |
06-04-2006, 12:40 PM | #32 |
OUATIJ Creator
Join Date: Jun 2006
Posts: 19
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Hey everyone. This is Villian's partner in crime here, now responsible for the programming and music.
As far as the visuals go we are going with 2D both for my sanity and because my cousin is a fantastic artist. The CG would have been 10 times better than what you see here but it would have taken far too long to complete. That coupled with the fact I have a lot of my responsibility at my regular job, and this way will be better all around. I decided to sign up so I could help my buddy out here with talking about our game whenever people might have a question. We are pretty excited about this project. I think it's really going to be something special, especially for an independent game that's literally all self financed. Oh yeah...go mavs! |
06-04-2006, 12:47 PM | #33 |
gin soaked boy
Join Date: Jan 2004
Location: Virovitica, Croatia
Posts: 4,093
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Welcome, DocBass, we already hate your game!
Just kidding, of course.
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06-04-2006, 04:09 PM | #34 |
Grah! Grah!
Join Date: Oct 2005
Posts: 509
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I think it would've looked pretty good either way, possibly better with the 3D. If the 2D's going to be as much more practical as it sounds though, that's probably the way to go. Is Once Upon a Time in Japan inspired by the Leone films, Once Upon a Time in China, or just a cool sounding title?
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06-04-2006, 04:18 PM | #35 | |
OUATIJ Creator
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Location: Dallas, TX
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06-20-2006, 01:16 PM | #36 |
Senior Member
Join Date: Oct 2005
Posts: 1,595
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I prefer hand drawn art because, since the 1990's, they never seem to go out of date as such. With many hand drawn games, AGs or even RPGs and others, they keep their atmosphere whilst 3D, CGI games seem to loose their appeal most of the time when more superior games come along.
when I first played Shenmue it blew me away. I've just started the game again last week and I barely cared for the detail. It's still good, but I found it hard to imagine that 6 years ago it was as ground breaking as it was. The game has a slightly less feeling of atmosphere this time. However, I still feel as welcome in games such as Discworld Noir and Grim Fandango and BS1 as I have always done, which is partly why I still enjoy playing them. But that's just MO though. Now it's time for all of you to rip me apart as you usually do. |
06-20-2006, 01:31 PM | #37 |
gaybrush threepwoody
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I've always thought 2D was more stylish and fitting for the adventure game genre. But 3D is finally at a point where full-resolution 2D "textures" can be overlaid on the wireframes without compromise in quality, creating some very unique looking games.
In my opinion, "The Curse of Monkey Island" was the crowning achievement of 2d hand-drawn animated games. It was just so... perfect. I have faith that LucasArts will surprise us one day with a new original game featuring hand-drawn 2d artwork. You'll see! Last edited by eriq; 06-20-2006 at 01:48 PM. |
06-20-2006, 03:12 PM | #38 | |
OUATIJ Creator
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06-20-2006, 05:44 PM | #39 |
Ronin
Join Date: Apr 2006
Location: Houston, TX
Posts: 429
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It's a beautiful example, Eriq, because Curse of Monkey Island was succeeded by a completely CGI game, which didn't have half the artistry or style. Hands rule.
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06-21-2006, 03:37 AM | #40 |
gin soaked boy
Join Date: Jan 2004
Location: Virovitica, Croatia
Posts: 4,093
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Hands certainly rule, but let's not forget that gorgeous CGI pieces such as Riba by Yves Dalbiez, Elise Garcette and Laurent Leleu are also crafted by human hands.
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