05-16-2006, 12:34 AM | #1 | |
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Murder on the Orient Express preview at Gamespot
http://www.gamespot.com/pc/adventure...ml?sid=6151288
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05-16-2006, 02:31 AM | #2 |
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DAVID SUCHET!!!!
Yay!!!!!!!!!!!!!!!!!!!!!!!!!!!! *ahem* They'd better get him, because he's fantastic. |
05-16-2006, 02:32 AM | #3 |
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Seems it will be quite an improvement over And Then There Were None...
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05-16-2006, 03:21 AM | #4 |
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Well, it might be. Hopefully AWE will have taken into account some of our opinions of the last game though.
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05-16-2006, 04:25 AM | #5 |
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I enjoyed the first game, and now they have a better understanding of what worked and what didn't, so hopefully this'll turn out good.
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05-16-2006, 06:29 AM | #6 |
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I'd love it if we could get a list going of what exactly people didn't like in ATTWN and what improvements or changes they would like to see in MOTOE. Things like an improved/lengthened beta test cycle are a given, as are better character models. Some of these comments may be related to design and thus fall outside our domain, but really, the more the merrier. All complaints will certainly be taken seriously...
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05-16-2006, 06:43 AM | #7 |
Rattenmonster
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Hi Scott. Thanks for asking.
I mentioned this during our meeting with TAC at E3 last week -- my number one complaint about ATTWN was that the other characters just stood around doing nothing while Patrick investigated. It was worst right after a murder -- I can't imagine ten people just hanging out waiting for Patrick to question them with a dead body lying on the floor in front of them -- but even as Patrick walked around the house, parts like the two guys who said "Leave us alone, we're playing billiards" while they just stood there not doing anything really brought me out of the game. I got the feeling the other characters were just props. It would also be nice to have some more direction as to what to do. It sounds like the role of Poirot in this game will help with that issue. |
05-16-2006, 06:49 AM | #8 | |
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05-16-2006, 06:52 AM | #9 |
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Please, oh please let us have the option to double click to get between screens (a la Curse of Monkey Island/ Black Mirror). All this walking/running around in recent adventure games is driving me nuts (Keepsake was the worst). Pretty please?
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05-16-2006, 07:10 AM | #10 |
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There were some inconsistencies, such as how could the voice on the ham radio be who he says he is, if he's dead, and if it isn't that person, how could the voice know what he knows?
Agree with FOV. The supporting characters really didn't have much of a role other than to provide clues and die. A mapping feature would be wonderful. Once a location is visited, it shouldn't be necessary to walk to it every time it needs to be revisited.
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05-16-2006, 11:10 AM | #11 |
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What I would like to know is why is Hercule Poirot not the main character in the game? I am a little disappointed that we won't be controlling him since, in my opinion, he is an integral part of agatha chistie stories. Oh well the game will hopefully still be good.
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05-16-2006, 11:27 AM | #12 | |
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I hope they left Lee Sheldon as a writer/designer. Scenario in ATTWN was very good. It was the work of artists/musicians/animators/actors that ruined the atmosphere..
Now it looks much better. And with David Suchet.. Just great EDIT Oh, what I am talking about, of course he did! From official site: Quote:
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05-17-2006, 07:43 AM | #13 | |||||||
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05-17-2006, 11:47 AM | #14 |
long live the dragons
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david suchet yay
ATTWN i liked it graphics in background i thought were great but ur right with inconsistences.
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05-18-2006, 12:51 AM | #15 |
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I thought ATTWN was a fantastic game, and I didn't personally have any problems with it. Great graphcs, audio, and acting all around(and I liked the way the music was handled, too). I expect this new one to be even better.
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05-18-2006, 10:42 AM | #16 | |
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Scott Nixon
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Sheldon succeeded in writing a good scenario: the 11th guest has his own storyline, which doesn't interfere with the original novel. As for atmosphere, which (for the most part) is the work of artists/musicians, - it just isn't right. Plain and uninteresting characters, awful design of mansion (all those identical rooms, stairs and balconies), pictures without any background movement (there was a wind, even a storm - but no, all the backgrounds just remained the same, exept for the beautiful water), simply bad music - several boring compositions that even didn't change with a new murder! All that made the game into a pretty boring experience, without a spirit of the original. I'm not saying that everything was bad - the pictures were beautifully drawn. But they were lifeless. The original atmosphere was lost, and that's a big minus. |
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05-18-2006, 12:16 PM | #17 |
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I'm a big Agatha Christie fan, but tbh I feel a bit let down by the premise. No offense, but playing a mystery-buff maid? Poirot injured? It's great that David Suchet is playing Poirot in the game, but for me, I don't think that's enough to get me all enthusiastic. Plus, Murder on the Orient Express is a masterpiece, I can imagine the complicated process of translating the book into a game.
To be frank, I'd feel cheated to have to play the maid, who never existed in the book in the first place. I know that the first game, the makers made some liberal changes, and those liberal changes bothered me... a huge Christie fan. Why not utilize Poirot's good friend, Inspector Japp or Captain Hastings, instead and have Poirot guide them in his usual "exasperating" way (as described by Hastings)? In Sherlock Holmes: The Case of The Rose Tattoo, players played the role of Dr. Watson, and it was great. It really put the character "on the spot", as Agatha Christie used to say in her books. Is it really necessary to have Poirot sidelined by injury? The essence of Agatha Christie is that she focused a lot on details and atmosphere. I hope to expect that a lot of attention will be focused on details and atmosphere in this game. Perhaps a referrence to a 1997 game called The Last Express might give you some insight on how to create a successful atmosphere on the train. Like MOTOE, TLE took place on the fabled Orient Express, as well. Although it's rather old now, the quality is unquestionable and the design work was top notch throughout. It remained to be a personal favourite with me, because the mystery was well written, the voice-acting was superior, visuals, even with limited animation, the cinematic feel and quality completely captured the period and place. Plus, the story offered branching plotlines relevant to the era. Heck, there was even a daily newspaper offering headline related to the events surrounding the era that made everything felt real. That's my two rubles for the day. Cheers!
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05-18-2006, 02:19 PM | #18 | |||
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As far as the 'who' is concerned, the holder of the Agatha Christie license (which includes her grandson) is not comfortable introducing a major character into a book where they did not already exist. I think this is understandable. Quote:
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05-18-2006, 02:39 PM | #19 |
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Scott, Mira's ill so I've been asked to reply after a chat. I don't know anything really about the license, but it should be said you did ask for opinion and she's a big Agatha Christie fan and mystery buff. I'm reiterating what she's told me.
Please don't feel the need to defend your decisions, as it sounds like you've already made your mind up about your angle in the adaptation. But please accept you DID ask for opinions. She honestly feels that this angle may make her, as a player, feel out of the loop in the context of the story as she understands it. Whilst she knows there's a need to reintepret the novel to suit the medium (to the point of a different outcome), she's unsure she'd be interested in playing such a tertiary character and is concerned towards any major liberties in such a much loved text. Seeing as Poirot is at the utter heart of the story, totally reinterpreting it in this manner leaves her feeling disappointed. She'd be interested in knowing how far the changes would go or if it is indeed a complete reinterpretation. Of course, this is just her feeling - which you did ask for. Her other major concern is one of quality, as she feels that the last title didn't interest her due to feedback on these forums, screenshots and reviews. Hence why she wanted to push TLE as an example of a successful game in this niche. She doesn't buy many games a year (money) so they really have to grab her... being genuinely interested in this license, she wasn't particularly grabbed by the last game in this series enough to be compelled to reward it with purchase. Please understand this isn't meant to denigrate your efforts, I'm sure you work hard (as I do in another media) and understand people won't always be happy with the final product. You can only do your best after all. But when asking for feedback, people can only go back on what they know of your previous output and from the little information you give out. Personally speaking even looking as far back as The Colonels Bequest there are many great examples of atmospheric murder mysteries. I look forward to your next title with interest.
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05-18-2006, 02:44 PM | #20 |
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Oops, re the point as to introducing a tertiary character, she really didn't intend you pull it from another story. Apparently there are enough secondary characters in the novel to justify using one of them rather than an unknown. Which was the real point, I'm afraid it wasn't worded as well as she wanted and gave another intent.
BTW if this "me talking for her" stuff is a bit odd, it's because she's my girlfriend. She's had an accident today, nothing major, but it's frustrating her efforts to put her words down clearly.
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