05-12-2006, 01:37 AM | #1 |
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The Da Vinci Code
Am I the only one who's exited about this game?
I just read a preview at IGN, and i think it was very positiv.Soundet to me likethere are "tons" of puzzles and that the action could be something like the action in Fahrenheit(and that was fun i think). One week to go here in Europe..... |
05-12-2006, 02:02 AM | #2 |
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I'm excited about the game based on the movie and book.
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05-12-2006, 07:47 AM | #3 |
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Both IGN and Gamespot previews make it sound like a) pretty much an adventure game, b) susprisingly good for a movie (and book) tie-in. After reading them my interest in this game made a sudden shift from "meh..." to "hm...?". I don't predict it to be better than Secrets of Da Vinci, but I can't wait for the reviews. And I hope the AG team gets a chance to investigate it at E3.
Gamershell hosts a rather nice trailer, by the way.
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05-12-2006, 10:43 AM | #4 |
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The Da Vinci Code
The Da Vinci Code game is not "enough" of an adventure game to be reviewed by AdventureGamers.com or JustAdventure.com?!
The Da Vinci Code http://www.thedavincicodegame.com/ |
05-12-2006, 10:52 AM | #5 |
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We don't know enough about it to say either way right now.
Charles Cecil gave us the impression that it wasn't though, but I must admit the previews appearing online hint otherwise.
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05-12-2006, 11:03 AM | #6 |
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Last edited by Nautilus; 05-12-2006 at 11:08 AM. |
05-12-2006, 11:12 AM | #7 |
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Hopefully the AG guys at E3 will have taken a look at actual in-game stuff
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05-12-2006, 11:20 AM | #8 |
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From what I've read in the previews, the fighting system seems too complicated for the 'conservative point-&-clickers'. It's slightly similar to Indigo Prophecy's 'Simon Says' minigame thingy.
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05-12-2006, 11:25 AM | #9 |
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... which isn't a reason for AG not to cover it.
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05-12-2006, 11:28 AM | #10 |
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I know. They covered Dreamfall and IP, didn't they? Still, it's a pity they didn't cover Silent Hill 2 on easy combat and hard puzzle difficulty.
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05-12-2006, 11:59 AM | #11 | |
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Quote:
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05-12-2006, 12:23 PM | #12 |
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Didn't even solve the 3. one, What's the answer there?
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05-12-2006, 02:24 PM | #13 |
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Hint1:
Spoiler:Hint2: Spoiler:Solution: Spoiler: If someone figures out how you can progress beyond step 5, please let me know. I've noticed that "cheating" only gets you up to step 5 as well. Spoiler: |
05-12-2006, 03:05 PM | #14 |
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I've only gotten as far as step 5 as well - altho' I do know what the letters in the bottom box mean... at least the first 5.
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05-12-2006, 04:31 PM | #15 |
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That divine font is.... odd.
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05-13-2006, 07:14 AM | #16 | |
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Quote:
EDIT: Nevermind, figured it out. Spoiler: Last edited by EvilMulder; 05-14-2006 at 02:24 PM. |
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05-14-2006, 02:26 PM | #17 | ||
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Could this post not be moved back to the Adventures section? Because it certainly is. From the review on IGN:
Quote:
Quote:
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05-14-2006, 02:36 PM | #18 |
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I'll remind you of something I said earlier in the thread. It was Charles Cecil that implied to AG that this wasn't an adventure game, and is mainly why we're not covering it right now.
I'm still not saying that AG shouldn't cover it, but not enough was seen at E3 to make an outright decision. Anyway, it's out at the end of this week so I'm sure if it does turn out to be on the right side of adventureyness we'll cover it.
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05-14-2006, 02:56 PM | #19 |
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Fair enough
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05-14-2006, 04:28 PM | #20 |
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It's less about "what" is in it than "how much" (and perhaps how hard). And that I still don't know. I did play some at E3, and encountered both conventional adventure elements and a fair bit of action. The comparison to Fahrenheit is certainly warranted, as it's pretty much DDR-style pattern matching. The action isn't limited to fighting, but also environmental interactions (pushing blocks, etc).
So I certainly won't reject the idea of covering the game based on its mechanics. It's mostly a matter of finding out what the balance is. |
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