04-23-2006, 05:02 AM | #21 |
recovering AG addict
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Sentient looks bad
I just played the telltale CSI demo and the characters realy look bad, as if they're revived corpses. Normality was 3d, but VGA, whereas all other games from that period were SVGA. (Going back from SVGA to VGA only works if the game is Full throttle & you're Tim Schafer ) Jaap
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04-23-2006, 05:15 AM | #22 | |
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04-23-2006, 05:18 AM | #23 | |
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And while I'm sure nobody will agree with me, I've never much liked the look of Cameron Files: The Secret of Loch Ness. SWB
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04-23-2006, 07:27 AM | #24 |
Rabid Tasmanian Devil
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How about Necronomicon? The thing that got me was the animation when characters were talking. Their mouths looked like they were on hinges, and the insides of their mouths were the cavernous, dark areas. REALLY ugly. And just in general, the graphics were uninteresting, bland.
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04-23-2006, 07:50 AM | #25 | |
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04-23-2006, 07:54 AM | #26 | |
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Nostalgia |
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04-23-2006, 08:06 AM | #27 | |
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04-23-2006, 08:18 AM | #28 |
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In a previous post I mentioned the bad habits during 1995-2000... I did not mention the habit of creating artwork on paper and then scan it into the computer, mostly because this was something Sierra did before 1995.
Since some have mentioned it though, I'd like to add that this habit helped to create some of the most gruesome games up to date, especially when they converted the graphics to Amiga or other low-color systems. King Quest V (Amiga) Space Quest IV (EGA) |
04-23-2006, 08:25 AM | #29 | |
woof
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04-23-2006, 09:07 AM | #30 | |
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04-23-2006, 10:07 AM | #31 | ||
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You might want to check out my pages of screenshots of KQ5 EGA and SQ1 remake and SQ4 EGA, if you've never played those releases. Be warned though, on dial-up they take a LONG time to load. However, I will agree that the Amiga conversions of Sierra's 256-color games (save KQ6 Amiga which actually is decent) are hideous. |
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04-23-2006, 10:16 AM | #32 | |
gin soaked boy
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So yeah, I really think The Flight of the Amazon Queen is a better game. MI>FotAQ>MI2
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04-23-2006, 11:00 AM | #33 |
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keepsake
I was reading the answers about the ugliest adventure game ever made, and the Keepsake commercial kept taking my eyes from the posts. And I realized that keepsake may very well be a really ugly looking game that has no excuse for being. They had the technology; they had the artists (it does have great backgrounds) but they still made some really horrible characters, especially in the cut scenes. And that’s another thing, its lame enough when you make videos of pictures shows; they should at least try to make those pictures look decent. The characters where just horrible… and that’s not even considering they were not animated, just static ugly dummies. The other thing is the actor voices… but I guess this is not the post for that…
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04-23-2006, 02:13 PM | #34 |
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Keepsake's cut scenes are awful, but the main game visuals are rather stunning in places I think.
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04-23-2006, 03:00 PM | #35 | |
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04-23-2006, 03:23 PM | #36 |
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Most of the games mentioned, I wouldn't consider visually unappealing at all. Flight of the Amazon Queen looks pretty good I think. And Monkey Island 2 looked awesome.
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04-23-2006, 03:25 PM | #37 |
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if you want to talk about early 3d think of alone in the dark 1, back from 1992. but the graphics were really not that bad... and it is also not quiet an adventure game.
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04-23-2006, 03:33 PM | #38 |
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I thought Alone in the Dark did a great job with 3D.
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04-23-2006, 10:11 PM | #39 |
gin soaked boy
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It looked great for its time, especially the animations. And it's definitely an adventure game.
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04-24-2006, 12:11 AM | #40 |
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Zak McCracken looked great for its time. The 160x200 version was, I believe, the first, and was optimized for the 8 bit machines it ran on. Actually, it sounds to me like it was probably developed for the C-64's multicolor mode, which is 160x200 in 16 colors, 4 colors per 8x8 attribute square, or possibly another machine with very similar specifications.
Sierra's Amiga ports were always a terrible disappointment. The 16 color games were a direct copy from their EGA counterparts, which looked absolutely dire when compared to, say The Secret of Monkey Island (almost certainly developed on an Amiga, or at least drawn in Deluxe Paint, as that's the only platform in which the filename "guy.brush" for a character graphic would be expected). Sierra's VGA games weren't much better. At least they bothered with 32 color versions instead of simply porting the EGA graphics, but they still never looked as nice as other Amiga games. I recall wondering if they bothered to optimize the palette for each picture, or used the same 32 colors throughout. I don't recall at this time, I just remember that they looked like they were run through a color reducing filter and then used without any effort to improve the results. I do recall that their games ran very poorly on the Amiga. Only Sierra games revealed standard Intuition gadgets while loading, which suggests to me that the interpreter was designed to multitask at the cost of performance. Given that their SCI games needed at least a 68020 and a hard drive to run properly, I am surprised that they didn't release proper 256 color AGA versions, or use HAM mode to maintain the full VGA palette. For ugliness, taking time and hardware into account, I nominate the otherwise thoroughly brilliant System Shock. While not strictly an adventure, it can be made into one by adjusting the settings at the start of the game. Unfortunately, it's almost painful to look at. The colors are so deeply wrong, it almost seems like they were deliberately chosen by a gifted, sadistic designer. The textures are poorly drawn, needlessly so. It's easy to dismiss this as the limitations of the hardware at the time, but that isn't the case. It's a design issue. It's still a fantastic game, but that is despite almost obnoxious ugliness of the graphics. |
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