Keepsake
Has anyone bought this game and care to give some information on it?
I've just completed the demo and I have to say this is one of the worst demo's I've ever played. Not just one of the worst AGs, one of the worst games period. The Voice acting is some of the worst ever. the guy teaching you the interface (which, unless you're 5 years or under, you could figure out even if you've never played an point and click before) has the most irratating voice I've ever heard.... HELL, all the voices are attrocious. The Wolf doesn't sound like he was once a great dragon at all. Nothing ambigious about his voice at all. The rest sound like they've just heard and read their script for the first time. The graphics are unoriginal, bland and the demo almost completely still. I know the place is supposed to be deserted, but a little more movement here and there would be terrific (Myst 4 should be taken as an example). The locations have terrible, dull colour patterns and the drawings look like something from a mid-ninties game. The FMVs are the worst too. I imagine that these guys had possibly the smallest budget ever. half of it is just still pictures again with the most minuete of movements. It would've been better just to have told the story in complete ingame gameplay than waste the money on these FMVs. The story doesnt' seem very motivating too. What a shambles of a game. This is the ultimate evidence as to why no one takes any notice of AGs anymore. |
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(Although half of that thread consists of people asking does the game have Starforce, and what Starforce is, again and again and again, so it's perhaps better to start a new one...) |
The voice acting is pretty bad, which is why it was re-done for the North American version. That said, the awful Italian guy is barely in the game, and there's a reason the wolf sounds the way he does that isn't revealed in the demo.
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Anyway, the game has plenty of flaws, but it's just not the travesty you're making it out to be whatsoever. It's certainly reflective of the niche state of the genre and the budget restrictions of developers, yes. There are still plenty of people taking notice, though. But yeah, if you believed Keepsake would be capable of taking the mainstream by storm on a small budget with a fairly traditional design, it's not really surprising you're disappointed. |
I hated the demo, really like the game (I don't like myst) so there's my answer..
I think the locations are quite beautiful.. Some of the most beautiful locations arn't shown in the demo, as the big fountain in the main hall and the upper part of the school.. The voice-overs are bad, but it doesn't ruin the game. The puzzles are quite hard and diverse.. Only negative about it (besides the voice-jobs) is that you have to do an awful lot of running.. But I still wish someone would answer me on my question about a bypass button.. I can't stand to do the observatory puzzle one more time (yes, I know what I'm supposed to do, but I've already put the coordinates in 8 times, and I don't want to do it again) |
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Unfortunately Lena all this Starforce stuff has been getting to me too so I can understand AFGNCAAP's 'annoyance.' Within that thread he linked to, it came up multiple times. If later posters had possibly read the whole thing, they may not have needed to ask some of the questions they did. It seems a lot of threads have been turning into 'OMG does this have Starforce' and 'Starforce is the devil reincarnate' and it's wearisome.
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I´m sure you´ve been new to things as well and have had to ask "stupid" questions. That can be awkward enough without getting comments like that. I don´t read threads through when the topic is very much technics. My english doesn´t include that vocabulary. Instead I skim through them trying to find the hotspots where I can get the info I need. That can be the case for more forumites than me. I started a thread of my own: What is Starforce? and there are 74 replies right now. Apparently a lot of people like to discuss the topic. I think a forum like this should include all kinds of questions. A topic isn´t dead because those of you who have been here many years have discussed it before. That´s the nature of an open forum isn´t it? |
None of us here even remotely mind a genuine inquiry about what StarForce is, assuming it hasn't already been answered in the same thread and doesn't purposely derail a topic that has nothing to do with StarForce. Newcomers aren't exempt from reading a thread they're posting in.
I'm not exactly sure I understand what it is you find condescending. You yourself knew enough not to do the very thing AFGNCAAP was complaining about. Your thread is fine; no one said otherwise. If another newcomer starts a similar thread when that one is long gone, that will be fine, too. |
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Also, I hope I don't have to mention how many point and click games we have based in old castles? Quote:
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If this game were a download for £10 then maybe I'd buy it. But personally, I don't think a game being low budget has got anything to do with the lack of quality. Take Bone for one. It may have been short, but I got more fun out of the first 2 minutes from that than the whole demo of Keepsake. Even Grand Theft Auto was made on a rather minuete budget, but it's its originality that made it become a storm. Like many other games. |
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Being one who asks questions where the answers are obvious to the majority here, I "heard" a condescending tone in those words of his. So I snapped! I´m sorry if I hurt anyones feelings. |
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Now you've got me trying to remember which games (of ~150). Let's see - Connections, Pilgrim, Drowned God, GK2, Nancy Drew Treasure in the Royal Tower and Traitor's Gate. Of those, only the Nancy Drew one spent the whole game in a castle. |
I haven't played it, but didn't The Watchmaker take place in a castle? That's the only other adventure game I can think of with that setting that hasn't already been mentioned.
But we're hardly talking about a plethora of castles, are we? Castle settings are few and far between compared to Egypt and Atlantis. One of the things I really like about Keepsake is Zak. When I first stumbled across him in the game, the encounter had a Zork Grand Inquisitor feel to it for me. ZGI was a game that also had sidekicks in what otherwise would have been a somewhat lonely experience, and I thought it improved the overall experience greatly. It's the same for me with Keepsake and Zak. |
The puzzles I've seen remind me of those in Shivers2. They aren't necessarily intuitive, but require a great deal of trial and error. (With multiple saves.) Not my choice in an Adventure, but for those who like this sort of thing, it's probably a great play.
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Just to say something in my case (though Jackal explained it well, I believe) and end the off-topic, I thought it was pretty clear that I was referring to that particular thread only. I'm sorry if I came across as condescending. Asking questions is welcome. Repeatedly asking off-topic question answer to which has already been provided, isn't.
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I didn't love the demo, but the one puzzle I remember from it, a Minotaur game reminiscent of DROD, by no means required trial and error (although it was probably easier to figure out a couple of first moves by trial and error). |
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But, off course not all ppl like the same games, I'm not questioning your motives, I'm just stating that I don't agree with you.. Please don't take it as an insult.. :) Quote:
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