02-20-2006, 04:20 AM | #1 |
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Keepsake reviewed in France
http://www.gamekult.com/tout/jeux/fi...2530_test.html
Summary : 3/10 (bad) Pros: # Some welcome originalities # Easy to play Cons: # Soporific # Technically insufficient # Overused gameplay ( ) # Lacking finition By the way, this site gave those scores to other recent adventure games: A moment of silence 3/10 Ankh 7/10 Black Mirror 6/10 Myst V 7/10
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Where are they now? Last edited by Tramboi; 02-20-2006 at 04:29 AM. |
02-20-2006, 04:25 AM | #2 | |
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02-20-2006, 05:00 AM | #3 |
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It's a very short review, hardly a review at all. And no mention of the (French?) voiceacting.
I agree that 3/10 is harsh. Even more so if they gave MoS the same rating. |
02-20-2006, 05:35 AM | #4 |
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If it's not too long, could someone Copy/Paste it as a regular post? I can't access gamekult right now...
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02-20-2006, 06:40 AM | #5 |
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I'd rather an article not be copied in its entirety, as that's not fair to the original site.
Personally, I thought "Added thereto a too discreet mood, one will have sometimes evil to not to prick nose" is perhaps overstating... or perhaps I need a better translator. But, uh, yeah. From what I can gather, the review doesn't really do much to justify its score. I certainly agree it's technically unpolished, but not excessively so. I hope they add the "overused gameplay" criticism to 90% of the reviews they write. |
02-20-2006, 06:48 AM | #6 | |
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They're mostly complaining about the lack of interactivity (like the impossibility to speak to Zak at will, which is indeed annoying, going by the demo). Also, they say that the graphics are not good, which isn't exactly true. A bit outdated, perhaps, but still they have their charm.
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02-20-2006, 09:22 AM | #7 | |
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02-20-2006, 09:35 AM | #8 |
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It doesn't have to actually be at will, as long as you feel like you can talk at will.... (?)
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02-20-2006, 10:32 AM | #9 | |
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Currently reading: Dune (F. Herbert) Recently finished: Harry Potter and the Prisoner of Azkaban (J. K. Rowling) [++], La Nuit des Temps (R. Barjavel) [+++] Currently playing: Skyrim Recently finished: MCF: Escape from Ravenhearst [+], The Walking Dead, ep. 1 [+++], Gray Matter [++] |
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02-20-2006, 10:54 AM | #10 | |
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02-20-2006, 11:14 AM | #11 |
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Not freedom per se, but more of percieved freedom... In Fahrenheit for example (an actually very linear game), I did have the illusion I could do almost anything.
And yes, text adventures really excelled at percieved freedom... So, I guess we agree. More or less...
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02-20-2006, 04:49 PM | #12 | |
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I probably didn't really get what you were saying. In any case, compare Zack with Sophia, or Joey, or Max. You can talk to all of them, but you can't talk to Zack. It annoyed me. EDIT: Oh, ok I get it. I misused "at will", I guess. What I meant was that you can't talk to Zack when you want to, only when some event occurs and he starts talking.
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