02-05-2006, 05:14 PM | #61 | |
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02-05-2006, 05:28 PM | #62 | |
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02-05-2006, 05:42 PM | #63 | |
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I'd have to say my main gripe with the way adventures are now adays is theres not as many options anymore, We started out with 9 and now were only left with 1(2 including look, 3 including using you inventory) .... And if revolution are going to make BS4 with the exact same control system as BS 1 and 2 then that means its going to have only the 1(or 3) option(s) I cant quite remember but didnt BS 3 have 4 options?
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02-05-2006, 06:10 PM | #64 | ||
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(Note: I have no idea if this is so. Just pointing out there's no particular reason to believe the opposite.) |
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02-05-2006, 06:31 PM | #65 | |
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I've always felt that BS3 play style was better suited for an In Cold Blood sequel, but of course, that franchise wasn't half as popular as Broken Sword. Charles Cecil seemed to be genuinely proud of The Sleeping Dragon, it's a shame that I failed to enjoy playing it as much as he seems to have enjoyed making it for us. In any case, we should wait for the game to be further into development before we lose interest in it or celebrate (depending on ones particular preference).
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02-05-2006, 09:29 PM | #66 | ||
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Look, Mr. Bubbles...! Last edited by samIamsad; 02-05-2006 at 09:51 PM. |
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02-06-2006, 12:05 AM | #67 | |
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02-06-2006, 12:11 AM | #68 |
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Well, nobody has said they're going back to 2D, only that it'll be a point'n'clickie. And last time I checked, it's still possible to innovate with point'n'click interfaces. We saw that with GK3. What about a Splinter Cell type engine that worked so well with the PC? Wouldn't take much to turn that into a point'n'click engine. Or even Neverwinter Nights? Zoom in, Zoom out, 360 degree camera. Point'n'click movements. It's been done in RPGs for ages, why not something like that in an adventure game?
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02-06-2006, 12:12 AM | #69 | ||
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Crimson, I did specifically say...
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Gawd, me and a few other people here share that fantasy! An adventure game using the Aurora engine. Sigh, we can always dream[fall].
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02-06-2006, 12:16 AM | #70 | |
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EDIT: Two replies while I was typing mine. This thread is going too fast for my brain and fingers.
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02-06-2006, 12:21 AM | #71 |
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Heres another good example of the power of the engine:
The Witcher (PC)
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02-06-2006, 12:21 AM | #72 | |
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For those of you unfamiliar with NWN, watch this demo trailer to see how point-&-clicking in a real time 3D world could work this way. You can rotate the world around your character using keyboard keys, all the while moving the pointer around with your mouse. Oh, and I'm not saying that this way is better than traditional 2D point-&-click. What I'm saying is that it's another beautiful way to experience an adventure game. More diversity, more different ways.
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02-06-2006, 12:24 AM | #73 | |
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Regards, DaSilva "If you don't get out of the box you've been raised in, you won't understand how much bigger the world is." - Angelina Jolie _ <Susan falls through the floor and gets stuck> <Paco looks at her blankly> "Whats wrong with you?! Lassy would of had a firetruck here by now!" - Susan Mayer, Desperate Housewives |
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02-06-2006, 12:29 AM | #74 | |
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I think to some extent that's what Charles Cecil tried very hard to do with Broken Sword 3.
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02-06-2006, 01:16 AM | #75 |
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I hope an other programmer will make the interface for Broken Sword 4. There are no words for the clumsiness of BS3. I could not get the hang of it after playing for hours so I just raced thru the game using foreign savegames.
And don't tell me I am THAT dumb; I am also playing FPS games online and am pretty much a "death incarnate" leader sniper on every CoD2 server I log in I like to be in total control of my actions. For the same reason I dumped the Resident Evil and Silent Hill series which can megafrustrate anyone who likes to interact with a 3D world his/her own way. (FPS, fixed TPS or freely adjustable view RULEZ!) *Someone PLS make a new fps where we can shoot up programmers like the one in question.* *When is Eversummer Days going to come out ???* *I am also waiting for Alone in the Dark 5 1/2: Together in the Light (Again)*
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Ita in vita ut in lusu alae pessima iactura arte corrigenda est. Last edited by Jolaes; 02-06-2006 at 04:36 AM. |
02-06-2006, 01:17 AM | #76 | |
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02-06-2006, 01:39 AM | #77 | |
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02-06-2006, 01:45 AM | #78 |
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Isn't it going to be customizable controls?
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02-06-2006, 01:45 AM | #79 | |
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02-06-2006, 02:00 AM | #80 | |
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Hey! I better include this quote from Mr. Tornquist as well to prevent misunderstanding.
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