01-15-2006, 04:28 AM | #1 |
The Dude
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Most unfair score in a review ever?
While Moment of Silence got 14/100 by a PC magazine, isnt this even more unfair?
Fahrenheit/Indigo Prophecy recives a D+ (A+ = the best) by Game Revolution... Check it out here: http://www.gamerevolution.com/review/ps2/indigo_prophecy Whats even more funny, is that the members gave it A- I think the reviewer Mr. Joe_Dodson deserves a . Last edited by Isak; 01-15-2006 at 05:32 AM. |
01-15-2006, 04:31 AM | #2 | |
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01-15-2006, 04:52 AM | #3 |
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I don't think there is any review that is truly unfair in the strict sense. That's because every reviewer is going to be biased, some a lot more than others. I never put any worth on a review unless I'm familiar with the reviewer's tastes. It's natural to say a review is unfair, if it disagrees with your perception of the game or even if it goes against the general concensus of reviewers. But it only boils done to one person's opinion.
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01-15-2006, 04:53 AM | #4 |
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I agree with the reviewer on several of the points regarding Fahrenheit but I don't think it deserved such a low score. Lowest I would give it is in the mid 80's.
The game started out so great but just turned into some cliche superhero crap. It's like they got the whole idea from the Matrix with them throwing fireballs and whatnot at each other and the main character turning into "the One" that alone can save the world. I kinda agree with the Moment of Silence score though, that game was a pile of crap. Sure it had some decent moments but then it turned into another one of those man vs. machine stories with a sentient supercomputer. |
01-15-2006, 05:18 AM | #5 |
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This bit is interesting
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01-15-2006, 05:27 AM | #6 | |
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So, which part of the review you disagree with, Isak? Okay, this paragraph is stupid:
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1) What the hell does he mean with the "little sparklies"? 2) Fahreheit has a quest log (admittedly, it could be updated more often, but in fact your average adventure hasn't any, so: huh?) 3) This whole argument is stretched anyway. "If one of your friends starts talking to you"? Come on. Half-Life is a bad game, because if one of your friends starts tickling you while you're playing you'll drop the controller and get killed, right? However, all the other points the reviewer's making are valid, in my not humble opinion. Arguably, it's an unfair score, plus he could point out more of the original and successful things the game does (though it's not like he hadn't acknowledged its uniqueness and aspirations at all), but I can see nothing outrageous in the body of the review.
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01-15-2006, 05:27 AM | #7 | |
The Dude
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But I agree with you; you should never put any worth on a review unless you're familiar with the reviewer's taste. |
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01-15-2006, 05:30 AM | #8 | |
The Dude
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01-15-2006, 05:31 AM | #9 | |
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Personally, I thought that Fahrenheit was a flawed gem. And as for The Moment of Silence, while I might consider it to be worth more than 14% I didn't think that it was a good game. The AG review of it still baffles me, though I can understand that people have very different tastes . |
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01-15-2006, 05:40 AM | #10 | |
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01-15-2006, 05:41 AM | #11 | |
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So, to answer the original question, I don't think D- for Fahrenheit is unfair, although I would have graded it higher, because I can see exactly what could put people completely off. But 14% for Moment of Silence, that's unfair. It suggests that the game has no redeeming quality, when obviously it has an interesting story, nice graphics, good cinematics, and some good puzzles (to mention only the most obvious aspects). I would grade it 60%, myself.
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01-15-2006, 05:43 AM | #12 | |
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To each his own . |
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01-15-2006, 05:49 AM | #13 | |
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But the qualities I listed are present, as well as the flaws you pointed out, so I'd say the score needs to reflect that. Anything between 40% and 70% would seem fair to me, but 14%?
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01-15-2006, 06:00 AM | #14 | |
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As for the interface problems, not marking exits and camera angle change points was extremely foolish. Having to hold down the "H" key in every location got annoying. That and the fact that the pathfinding was poor, so that I felt like I was constantly fighting the game. Personally, I'd assign it a score between 30 and 50%, but only because I genuinely see it as a below average game. I agree that it's not broken enough to deserve 14%. |
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01-15-2006, 06:14 AM | #15 | |
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Also, I fully agree with Lacey in post #12 - if you replace "interface" with "pathfinding" and "illogical" with "insufficiently hinted". I'd forgive MoS much, if its shortcomings were a price to pay for a really breathtaking story, but while the premise is interesting, there are so many annoying details that undermine it that it's not even funny.
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01-15-2006, 12:31 PM | #16 |
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01-15-2006, 02:56 PM | #17 | |
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At that point I uninstalled the demo. I'd still like to play the whole game one day, though, I'm curious about the story. Anyway, I agree with what AFGNCAAP said, that review of Fahrenheit points out its flaws quite fairly, it's just that the score doesn't seem to reflect what has been said in the review.
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01-15-2006, 06:10 PM | #18 |
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I don't remember any reviews giving more than 20% for Phantasmagoria 2, which I've always thought was unfair.
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01-15-2006, 11:45 PM | #19 | |
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If one hates Simon + stealth scenes + the story, then there nothing left in the game. I don't think the same is true for Moment of Silence. There are some redeeming aspects that one would have to be a bit dishonest not to admit. My personal grades would be 60% for MOS, and 75% for Fahrenheit (for the griping factor, and the atmosphere).
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01-15-2006, 11:47 PM | #20 | |
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If you hated the demo, I would advise against buying the game, which you would probably end up throwing out of the window. Because exiting your appartement in the game is much much harder than exiting the jail.
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