01-16-2006, 06:35 PM | #21 |
Adventure Game Elitist
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GameSpot has many WTF? ratings, particularly for adventure games. One that comes to mind is The Dig at 4.5. Now, I wasn't a huge fan of The Dig, but even I would admit that it deserves a much higher rating. Here's the review if you're curious.
They also have The Neverhood at 4.9 and I Have No Mouth at 4.3. Finally, to add insult to injury, Magna Cum Laude and Mask of Eternity are rated as better adventures than Gabriel Knight 3. But tMoS at 14% sounds like the cruelest, particularly since I'm playing it right now and have yet to encounter anything that could justify that rating. Does anyone have the review? My only real complaints with it are the poor navigation and path finding that have made me wish for keyboard control in certain locations, but I find the rest of the game to be up to the usual standard of most adventure games I've played.
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01-16-2006, 08:55 PM | #22 |
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I always found it a bit screwy that Curse of Monkey Island only got a 3.5 on Adventure Gamers yet Escape From Monkey Island was a apparently worthy of a 4
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01-16-2006, 10:00 PM | #23 |
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Some reviews I disagree with:
PC Gamer giving The Moment of Silence only 14%. I would have given it at least 80-85% (it's one of my favorite games of 2005). Adventure Gamers giving Journey to the Center of the Earth 4 stars. Personally, I hesitate to even give it 1 star. And that Indigo Prophecy review in the original post is unfair also, IMO. Doesn't look like the reviewer spent much time with the game. |
01-17-2006, 02:42 AM | #24 | |
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If he hates the game so much, then why did he give it 3.9 out of 5? |
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01-17-2006, 03:33 AM | #25 | |||
Beyond Belief
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For me personally, the graphics of Monkey Island 1-3, not the biggest selling point. Quote:
All his points are valid, the score is about all the game deserves. I really can't see why this game gets praise, the gameplay is awful, the sound and graphics are from back in 2000, the story promises in the beginning but it never starts, it just takes plummets from moderate to a steaming pile of crap. It contains very little gameplay that is remotely like an Adventure game, and is about 6 hours long, with hardly any variety or value in replayability that was promised. Quote:
2) I didn't even know there was one, I wasn't even close to thinking I'd need one, the game was so short, the puzzles so easy, the story so anoying. 3) I think this is valid, the dialogue being timed is completely stupid and you could miss something if distracted, although it's not that hard to realise what you have to do.
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01-17-2006, 03:43 AM | #26 | |
woof
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01-17-2006, 03:54 AM | #27 | |
Adventure Game Elitist
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Based on;
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Currently Playing: Heroes of Might and Magic III: Armageddon's Blade Currently Reading: Guards! Guards! "El tiempo me enseñó que la miseria es culpa de los hombres miserables; que la justicia tarda y nunca llega pero es la pesadilla del culpable." - Lo Que El Tiempo Me Enseñó |
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01-17-2006, 05:42 AM | #28 | |
The Dude
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I also remember back some years, that Game Revolution reviewed Broken Sword 1 (a.ka. Circle of blood) and 2, giving them both C+ (however they seem to have removed the reviews from their servers)... Giving C+ to one of the best games ever is a little harsh, don't you think? |
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01-17-2006, 03:28 PM | #29 | ||
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3) I'm not sure what you mean by "timed". If: "with limited time to respond", than this is not what the article complained about.* If "with no means to get back to certain topics", well, leaving aside the fact that most players I know (you included, as you say in 2) ) hardly ever were in the dark about the current objectives, it was one of the elements that increased the replaybality, something you said there was not enough of. *Besides, sorry to bring MoS example again, but it's quite peculiar that (moderately) experimental dialogue sytem in Fahrenheit produced fluid-sounding conversations whatever options I chose, and tried-and-true, one would think, dialogue trees in Moment of Silence resulted in continuity errors etc., even when I tried to pick the topics in the "correct" order.
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01-17-2006, 04:17 PM | #30 | ||
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Believeability of the characters is a matter of taste, sure they *could* be real characters, although I'd argue character developement for even the main characters is very limited. Quote:
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01-17-2006, 04:34 PM | #31 | |
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01-18-2006, 03:23 AM | #32 | |
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Maybe a B-, but that's as high as I'd go.
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01-18-2006, 04:14 AM | #33 |
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The F for Temujin at JA.
And half a star here at AG for Isabelle I could feel it in my stomach first time I saw them. No kidding. |
01-18-2006, 04:39 AM | #34 | |
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01-18-2006, 05:22 AM | #35 | |
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01-18-2006, 05:53 AM | #36 |
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In Eternam, there was a dotted line that linked the hero with any object he was close of.
And of course, there's still Many's head in Grim Fandango, that's kinda like a "sparkle".
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01-18-2006, 12:00 PM | #37 |
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I think that this is a fair rating. Fahrenheit is probably the worst adventure game that I can recall playing (and I've been playing since Advent). In fact, I don't think that it can even really be called an AG. It's a lot more like Dragon's Lair than Gabriel Knight. Since when is left-up-left-right-down-down a substitute for puzzling your way out of a tough situation?
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01-18-2006, 05:08 PM | #38 |
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Personally I've always been offended by the low score that Adventure Gamers gave Obsidian. But I've since learned that the AG staff just hates everything that is good in the world, like babies and chocolate cake. So I forgive them.
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