01-13-2006, 09:20 AM | #21 | |
Hitch-Hiker
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Regards, DaSilva "If you don't get out of the box you've been raised in, you won't understand how much bigger the world is." - Angelina Jolie _ <Susan falls through the floor and gets stuck> <Paco looks at her blankly> "Whats wrong with you?! Lassy would of had a firetruck here by now!" - Susan Mayer, Desperate Housewives |
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01-13-2006, 09:21 AM | #22 |
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Atma looks wonderful indeed, sad that it was not done,
maybe someday?? I did not know that LJ had a small budget, in some ways i can see that as one loooks at the final product....i suppose my awe was inspired partly by what I felt might happen as I began the game as I progressed through it, and finished it last night, I saw ways that if did not come up to its promise..... but all in all, the atmosphere was lovely and it is a real work of art..... now on to some of the other suggestions made here in this thread, thanks to everyone for the great and thoughtful responses.....much much appreciated!
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01-13-2006, 09:31 AM | #23 |
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Most of the time people are comparing really old adventure games to todays adventure games. I always played all adventure games when they were released, The Longest Journal was simply breathtaking and a bit of a revolution for me at the time.
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Regards, DaSilva "If you don't get out of the box you've been raised in, you won't understand how much bigger the world is." - Angelina Jolie _ <Susan falls through the floor and gets stuck> <Paco looks at her blankly> "Whats wrong with you?! Lassy would of had a firetruck here by now!" - Susan Mayer, Desperate Housewives |
01-14-2006, 10:21 AM | #24 | |
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01-14-2006, 10:32 AM | #25 | |
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Regards, DaSilva "If you don't get out of the box you've been raised in, you won't understand how much bigger the world is." - Angelina Jolie _ <Susan falls through the floor and gets stuck> <Paco looks at her blankly> "Whats wrong with you?! Lassy would of had a firetruck here by now!" - Susan Mayer, Desperate Housewives |
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01-14-2006, 10:52 AM | #26 | ||
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01-14-2006, 12:40 PM | #27 | |
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But I suppose it's probably got something to do with the fact that I always judge AGs by quality of story and gameplay equally, and while I agree that the story is very engaging, I didn't think the gameplay was anything special.
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01-14-2006, 07:15 PM | #28 |
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1. MI2
2. Grim Fandango 3. TLJ 4. Gateway (NOT number 2) MI2 because of the clever puzzles (except the spitting contest), good humor (although not as good as Grim) and wonderful characters Grim Fandango because of the EXCELLENT story, character, dialogue, atmosphere etc. TLJ because of the story and atmosphere Gateway for the "realistic" world(s), clever puzzles, and feeling of freedom All these are must-plays for everybody IMHO. :p |
01-14-2006, 09:45 PM | #29 |
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What most compromises my enjoyment of The Longest Journey is its comprehensive lifting of the entire premise from Michael Ende's The Neverending Story. All the concepts that those who have not read Ende's novel usually find mind-blowing in TLJ are straight from Ende, except they were handled with greater concision and maturity in his work.
TLJ's main original contribution to the storyline was the now obligatory sassy, irreverent young female lead in tight clothing, streetwise characters supposed to appeal to today's gamers, and lots of swearing. It was a good adventure game, but an unoriginal one. This is not to insult the TLJ team. The effort and quality of the work they put into the game is obvious and richly to be admired: the graphics, the music, the voice acting were all well above par. It was simply a derivative plot that did not allow full expression to the writer's clearly formidable talent. I have no doubt his writing will gain in individuality and finesse with each new title, I look forward to Dreamfall, and I wish the entire TLJ team all the best. Last edited by Simo Sakari Aaltonen; 01-14-2006 at 10:00 PM. |
01-15-2006, 05:30 AM | #30 | |||
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Why NOT 2? I liked it more than the first one, myself. Quote:
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01-15-2006, 07:29 AM | #31 |
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In number 2 you missed out on the adventure of going on a spaceship, and you missed out on the friendly environment of the bar (:p), and the very clever puzzles of the VR machine.
Besides, I hate puzzles that require me to do them in xx turns. |
01-15-2006, 08:32 AM | #32 |
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Thanks to all for the continuing insightful and intriguing comments and discussion, and thanks
Simo for your in depth thoughts...I agree with most of what you say, and the Never Ending Story was very much similar, indeed the chaos Order balance is a widely thought about theme, including in many forms of research into Chaos Theory, social reform and other forums.....And at the time of its release, LJ did set the standard for many different aspects of the adventure literature.....and by the way I differ directly and completely with the attempts of some journalists and reviewers to say that the Adventure genre is passe and old hat, they, the reviewers are the ones who are jaded and lack the imaginiation and discipline to work through a complex plot and stay with the development of a story line and want quick action and meaningless speedy eye candy........ and they mis lead many readers into thinking that the public and gamers as a whole are tired of the most meaningful and creative and positive area of gaming. We need to assert what I feel to be true, that the adventure game genre is a direct continuation of written literature and will be seen as such in times and years to come...and the meaningless car chases and violence games will be totally forgotten as are the thousands of un remembered and lost Victorian novellas, and cheap dime store westerns and crime novels of the 30's, 40's and 50's..... As I review what is being created by Hollywood, and the movie industry and TV, there is so much frenetic and hyped speed in everything, like everyone is on a caffeen and drug crazed high speed crash constantly, clashing and discordant sound, loud and ugly color schemes or dark and angry mod zombie biker themes... each more inspid and tired and hacknied than the last....petty themes, imature schemes of power and domination all signs of immature and incomplete character development in producers, actors and writere young and old and this bleeding over into the game world and game design and marketing....... we desperately need the wholesome and good values to be supported and upheld with quality and integrity as in LJ and the values therein. Back to LJ, I feel that Ragnar and team did pass through the invisible barrier of just "making a game' into creating a rich and varrigated story, a creative world, yes, at times, it is more of a characture of itself than others, but over all, there is am amazing truth to itself quality, a sense of being valid and meaningful on its own terms, definite and real things happen to the characters in the story, and the makers did not flinch from real and significant issues, life and death, joy and sorrow, the passage of time, history and fate, and over all a cosmology that equals any I have ever seen in a game and equals much of written theology and philosophy over eons of human history. It is a living continuation of lore and legend, and places itself squarely along the path of contemporary thought and theory and gives reasons and meanings to life that are valid outside the story as well as within it. The makers may not have intended all of that, but may be they did.... The art, and the visuals are deep and rich and beautiful and there is an overall style and quality that is remarkable and shows how quickly and how shallowly many other games are created. Myst and some of the sequels, Riven mainly for the following ones were done by other companies than Cyan and really dont equal the first two....some of the early games in their own way, like the Kyranida series, some have some of the qualities of the visual universe and stylistic depth of LJ, I havent tried Syberia yet, nor Still Life, but see that they are a dark and darkling world, and lack the full range of light and joy and beauty perhaps, I dont know. I have looked at the imagery of Grim Fandango and find the death imagery frankly hard to like, but I have very differnt tastes from many and may try to play though it to see what everyone here is liking about it. My opinoins change over time and indeed I welcome the chance to learn and see and understand new things, and voice my thoughts here as a journey of thinking, NOT as doctrine or Truth with a big T. I suppose time will tell re LJ but for now, I see in spite of its lapses and some of the advances since then in graphics and other things, it remains what appears a timeless classic of considerable depth, and is among the best of the overall literataure certainly, the role of THE best may be beyond any game to achieve.... .for who knows what will come next? Thanks again for all the great discourse and consideration herein this forum, much appreciated. If games are a mirror of life, as is literature and story and Fable, then we are indeed enjoying a beautiful time of the Mirror, for the game literature is huge and growing, and adventure genre is I feel reviving and as strong as ever in potential.....and in the end, there is an old Zen saying, that to be really free, one must "Break the Mirror"......so perhaps as each new really good game is created, maybe it does just that, breaks the past limits and forges ahead into the unknown and beyond!
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The Future is the Promise of Today Becoming Real Admin 3D Worlds and Game Developers Group Linkedin Game Research and History http://3dworldandgamedevelopers.blogspot.com Game Patches and Aides http://www.filefront.com/user/CrisGer Patch and Fix Packs Last edited by Christian IV; 01-15-2006 at 08:45 AM. |
01-15-2006, 08:14 PM | #33 |
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I'm up to chapter 3 in TLJ and I can already see why it's up there with the classics. However, at this stage the GK series are my favourite. We'll see how we go by the end though.....
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01-15-2006, 08:49 PM | #34 |
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Christian IV, you've opened my eyes. I always thought The Longest Journey was a good, but not great game, but your compelling arguments have opened my eyes; I now see that it's nothing more than artistically bankrupt shit best suited to filling intravenous drips for decadent morons. Thankyou.
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01-15-2006, 10:42 PM | #35 |
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I'm still playing The Longest Journey... and I've been playing it for months, in the sense that I started it and haven't finished. I feel no great compulsion to complete it, although as I've bought it, I will finish it when I've time.
The game lost my full interest almost from the beginning. Mostly it's because I really do not like the character of April. I don't speak like her - I don't think like her. She seems to have dialogue straight out of "Legally Blond". It's probably because I'm not an American teenager using "I was, like, so not there!" Ugh. Sorry. I just hate that style of talking. Secondly, the puzzles... where is the challenge? They're dead easy. Thirdly, mon dieu, those interminable monologues! On and on and on... and one can't afford to skip them in case there is vital information there... It's far, far too much for my liking. There are some elements of the game that I like. But so far, the negative elements prevent me from desperating wishing to finish the game. Perhaps it improves... I suppose I'll find out. |
01-15-2006, 11:54 PM | #36 | |
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And, uh, would you mind not writing in half-lines? It's poetic, but a bit difficult to read... Or perhaps it's only me.
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01-16-2006, 12:26 AM | #37 |
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Nomen may be omen, Junkface, but it does not have to be. Consider what you just did. I mean really.
Christian IV, pay no attention. It is heartening to hear from one with deeper appreciation of adventure games than those who use them only as distractions from their quiet desperation. (Or loud, as the case may be.) |
01-16-2006, 12:32 AM | #38 |
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Pfft. I'm endearingly sardonic. I't should be clear that my outpourings of bile are meant at least partially in jest. If they were not, I'd be an asshole not worth being payed any heed... either way, noone gets hurt...
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01-16-2006, 12:41 AM | #39 | |
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I played it through once, and I'm glad that I did, but I'd never play it again.
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01-16-2006, 01:13 AM | #40 |
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No -the gameplay is too flawed for it to be called 'best ever'. It would appear in the top twenty though.
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