11-29-2005, 07:39 AM | #21 |
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So far, I'm having a great time! I'm in the early third of the game (3 dead so far), so its early on, but I'm hooked in for sure. I love the riddle puzzles. And the characters, while not pretty, do the job just fine.
I share the hope for more Agatha Christie games in the future.
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11-29-2005, 08:25 AM | #22 | |
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11-29-2005, 08:37 AM | #23 | |
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Rest assured, that review is coming, but a mailing fiasco set us back, I'm afraid. Going back to the original post, Wargrave's voice wasn't like I imagined it, either, but I've got to say I consider the voice acting for that role to be among the best performances in any game. He absolutely nails the arrogance and cold, analytical personality behind it. Miss ("it would have to be, wouldn't it?" - love that line! ) Brent was excellent, too. Her voice sounded awfully familiar, but I couldn't place it. |
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11-29-2005, 09:11 AM | #24 | |
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Edit: Oh, on the topic of the voice-work, it's a bit off-putting that Narracott jumps straight into the: "thanks for speaking to me", or, "I appreciate your candour judge". It seems...a little too scripted...overly FORCED. If that makes any sense. Nonetheless, I'm probably being overly harsh. Aah, the frankness of youth. ;-) At any rate, I must applaud any development house that has the nous to recreate a Christie game. |
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11-29-2005, 11:48 AM | #25 | |
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11-29-2005, 11:58 AM | #26 | |
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11-29-2005, 12:03 PM | #27 |
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David Suchet is doing more Poirot's so he's very much alive and kicking
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11-29-2005, 12:06 PM | #28 |
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Weird. I could have sworn he died. (Not that I want him to have died. I just don't like the feeling that I'm losing my mind at 27...)
Sorry. Back to ATTWN talk. |
11-29-2005, 01:28 PM | #29 | |
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And sorry for going on off-topic, but, eh, ATTWN hasn't been released in Europe yet.
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11-29-2005, 03:56 PM | #30 | |
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It's too bad all the TAC games seem to come out so much later in Europe than here. I don't think Voyage (Journey to the Moon) is scheduled for release until January... it came out here back in August. |
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11-29-2005, 03:59 PM | #31 | ||
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11-29-2005, 04:04 PM | #32 |
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Beware!!!! Rampant spoilers below!!!!
I just finished the game and enjoyed it thoroughly. I do have a few questions though. In the game’s opening movie, Marston is racing along in his hot-rod, then pulls over to meet someone at a parked car; this person hands him a small package. Does anyone have any ideas as to what this was; I can’t see it has any bearing on the game nor do I recall any references to this scene during the game itself. Does anyone know who the man that gave him the package was? Is this the same package we see Marston carrying and that Narracott asks him about when he runs into Marston on the trail just after having discovered his boat is wrecked? I feel it is probably the same package, but wonder at its significance, as it, as far as I can see does not reappear in the game. My first thoughts after finishing the game was that the guy in the car was a German, one of Marston’s handlers/contacts and he was passing along the number-code and the decoder. But the code and the decoder were single sheets of paper, and it was clearly a package, not an envelope that was handed over. If the narrator, Patrick Narracott is filling in for his brother Fred, why, during the conversation with Blore in his room (when you are interrupted in trying to get Blore’s notebook) do both Patrick and Blore use the name Faine, Patrick and Fred Faine? Who is Faine, and why, a moment later when Blore throws Patrick out, does he then call him Narracott? Why the inconsistancy? Where does the name “Faine” come from? Patrick was simply the ferryman delivering the others to the island. He was expected to return to the mainland promptly after letting them off, and was only prevented from doing this by the even prompter destruction of his boat by Blore. Yet very early on in the game, just before you make your first mouse-click, Narracott delivers an aside, referring to his brother that “Now it begins; I won’t let you down, Fred.” Also, shortly thereafter he confides to Vera that rescue might not be soon, as no alarm would be raised by his absence because “I had told my brother that I might not be returning right away”, or words to this effect. But Patrick couldn’t anticipate the fortuitous destruction of his boat which made his staying on the island inevitable. Did he intend to somehow hide his boat and hide out somewhere else on the island? This doesn’t sound too logical, as he didn’t know about the grotto or deserted villages or other safe places to hide until he discovered them during the course of the game. And what kind of investigation could he undertake if he couldn’t mingle and converse with the others? In the opening scene, as the boat approaches the island, Mrs. Rogers is watching it arrive from the front porch, and she makes the comment that “It won’t work.” What “won’t work?” This is just supposed to be a rather extravagant party, certainly not something beyond the capacity of a servant to the wealthy, used to putting on such affairs. This also seems to tie in with the argument that she has with her husband early on in the game, when she reproaches her husband, saying that “you promised that this would not happen again.” This implies that the Rogers’ had some scheme of their own concocted, surely putting on a party for ten people wouldn’t be a big deal for people of their class. But there are no hints in the game as to what these statements were supposed to mean. Supposedly Cyril, the child being watched over by Vera when he drowned was the heir to his family’s titles and estates, and Vera let him drown so his older brother Hugo (who was also Vera’s lover) would inherit instead. But this makes no sense, as inheritances pass to the eldest first, so Hugo should have been in line for everything anyway. From the dialogue and stuff found in the game, the island was occupied at one time by the British Admiralty. Yet it was also a base of German spies. How could it be both? Also, the game ending reveals that the actress, Gabrielle Steele bought the place from it’s builder, Rodman, and never actually sold it. So when would either the British or Germans have had a chance to set up shop here? The chronology of the island seems as if it would preclude this. What is the significance of all the stopped clocks? What’s with the poster for the movie “Willard” on the wall of the screening room? This movie, a thriller about rats taking over didn’t come out till 1971. There is clearly a string or some kind of line tied to left-side pier in the Grotto. You can’t take it or elicit any comment by clicking on it, so I’m wondering why the game designers put it there? Did anyone catch the several Sherlock Holmes references in the game? I thought this was a nice touch, but I don’t recall Agatha ever including any references, veiled or otherwise, to Sherlock. (I could be mistaken on this, however) Other than Narracott's reaching out to open doors and in fact opening them while his hand was still a foot away from the doorknob, and the amusing way in which all the apples were picked from the tree simultaneously when Narracott climbed the ladder and sort of waved his hand, the only technical glitch that I actually found annoying was the in-game cut scenes. These ran haltingly, with both motion and speech stopping and starting about every second, and those seconds where it hung up were accompanied by an annoying hiss. Yet the entirety of the introductory movie ran as flawlessly as any Hollywood production on the silver screen. Again, I'm wondering at this inconsistancy. Anyway, I hope the Agatha Christie series does like the Nancy Drews, and continues on for many more games! Antoinetta Last edited by Antoinetta; 11-29-2005 at 04:14 PM. |
11-29-2005, 04:19 PM | #33 | ||
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11-29-2005, 04:21 PM | #34 | |
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Oh, and it's an ITV series, not a BBC one . |
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11-29-2005, 04:27 PM | #35 |
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Completely agree with RLacey on this. Suchet seems 100% authentic; Agatha's printed descriptions of Poirot come to life.
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11-29-2005, 04:49 PM | #37 | |
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11-30-2005, 12:38 AM | #38 | |
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fov |
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11-30-2005, 01:38 AM | #39 | |
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Stalin Last edited by Dale Baldwin; 11-30-2005 at 02:38 AM. Reason: Fixed quote tags |
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