What really happened in Myst 4? *spoiler*
Since I've played through Myst 4 I've come to the conclusion that I'm not sure what really transpired while "I" was uncouncious in Tomahna in the first part of the game. From various flashbacks I know that someone (presumably Sirrus) chased Yeesha into the fireplace of Tomahna, where she then closed the hatch and fled into Haven. I know she was in Haven due to the flashback in the nara chamber where she trips. Close to the chamber in Haven there is a crystal yielding a flashback showing that Sirrus and Achenar fought each other. There is also some dirt in Tomahna that yields a flashback where you can hear Yeesha pleading iirc about some key to a door leading to a linking book for Serenia.
I don't think I've gotten enough information to piece together what exacly transpired during my "nap". There are some leaps I've had to make for the story to make sense. Here's what I think happened: * = logical leap (I'm guessing here)
Am I close? :crazy: |
Well, that's how I understood it. :)
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I don't like having to guess what happened * :shifty:
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Well, it is a reflection-oriented game, isn't it? :P
More seriously: (6) is confirmed by a flashback when you look at the "dumbwaiter" in the nara chamber in Haven. (7) is confirmed by the fact that one of Sirrus's crystals can be found among the broken nara in this chamber. Which leaves only (3) and (8) to deduce. And I think the designers did mean that to be some sort of puzzle; it's certainly far easier and more interesting than the one with the bathysphere, and I therefore would not call it unfair. :) |
bathysphere?
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That underwater pearl harvester on Serenia (the one you use to empty that bloody pool at the end of the game).
Well, I think that was how it was called in the game (possibly in the hints). |
Oh that! :) I LIKED the bathysphere puzzle, it was fair and logical once you figured out that you had to stop the flow (and how) of water to get to the underwater door. Man reading the map of the waterflows was no piece of cake, bleh!
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Haven't played the game, had seen this on a magazine. :D |
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Oh, and I hated the part with the waterways. I mean, why should I have to figure out a badly designed map, when I could just follow the water, if the game had allowed me to, instead of only letting me follow rather useless predetermined paths. That's a typical case of a puzzle made much harder not because it really is hard, but because the design of the game makes it hard (i.e. something that would be easily achieved in real life, but that the game design and/or interface makes artificially hard). I hate that sort of things. Quote:
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Ok, I never did figure out how the sonic bombs "worked". Only that they shook matter into pieces. Sirrus must've found a universal frequency that works on all kinds of materials... :devil:
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Am I the only one who finds it odd that Sirrus' exit route must be recreated by the player? What kind of an explosion has temporary effects?! :P
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What do you mean? His escape route was through the Nara chamber, wasn't it? The whole point of going into Spire is to find that color amulet... (which for some odd reason is left on the elevator :shifty: )
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You have to set off an explosion to get into the elevator. The flashbacks indicate that Sirrus did the same. But if he's already blown it up, then why is there no damage when you get there?
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There was something on top of the elevator. Some kind of debris which I think is from the area around the Nara chamber. I don't think Sirrus used to bomb to use the elevator I think the elevator was "down" when Sirrus broke out and some debris from the blast ended up on it... *another logic leap*
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